Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
BabyMyl0
Agni
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 121L
1,535 Elo+
Solo
Bastet
Bastet
MagicBussy
Bastet
Level 106
God Stats
42W - 35L
1,664 SR
Queue Stats
377W - 379L
1,531 Elo+
Solo
Charybdis
Charybdis
Sansnhat
Charybdis
Level 120
God Stats
3W - 7L
1,570 SR
Queue Stats
318W - 320L
1,482 Elo+
Solo
Geb
Geb
khristianlion442
Geb
Level 138
God Stats
6W - 6L
1,607 SR
Queue Stats
175W - 170L
1,532 Elo+
Party 1
Team Averages
Level 121
1,568 SR
1,516 Elo+

VS

Team Averages
Level 128
1,466 SR
1,471 Elo+
Zhong Kui
Zhong Kui
JASARP123
Zhong Kui
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
87W - 84L
1,568 Elo+
Solo
Heimdallr
Heimdallr
OxTongueSoup
Heimdallr
Level 126
God Stats
17W - 18L
1,296 SR
Queue Stats
490W - 494L
1,528 Elo+
Solo
Ares
Ares
Trainz252
Ares
Level 128
God Stats
3W - 7L
1,305 SR
Queue Stats
162W - 160L
1,545 Elo+
Solo
Mercury
Mercury
iGoldSoRich
Mercury
Level 104
God Stats
3W - 2L
1,744 SR
Queue Stats
24W - 26L
1,185 Elo+
Solo
Mulan
Mulan
ztatic-
Mulan
Level 157
God Stats
7W - 6L
1,486 SR
Queue Stats
388W - 397L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
4 / 7 / 1
11,865
539
9,644
19,515
14,545
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
17
8 / 7 / 6
11,541
525
13,225
16,182
6,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
MagicBussy
Bastet
19
3 / 4 / 6
11,049
502
9,261
19,547
8,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
Sansnhat
Charybdis
20
4 / 3 / 4
12,747
579
18,851
13,787
5,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 3 / 12
10,233
465
7,257
16,119
16,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JASARP123
Zhong Kui
19
4 / 5 / 7
12,067
549
11,599
18,023
12,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
OxTongueSoup
Heimdallr
18
1 / 4 / 4
11,351
516
8,695
17,062
5,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
18
3 / 5 / 8
11,728
533
11,802
21,824
19,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
iGoldSoRich
Mercury
20
11 / 3 / 4
13,120
596
12,089
16,635
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
ztatic-
Mulan
19
5 / 4 / 5
12,528
569
16,757
17,597
23,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
52
21
Kills
24
24
Deaths
21
29
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
7
1
0.64
L
Agni
8
7
6
1.57
W
Zhong Kui
JASARP123
Zhong Kui
4
5
7
1.5
L
Bastet
MagicBussy
Bastet
3
4
6
1.5
W
Heimdallr
OxTongueSoup
Heimdallr
1
4
4
0.75
L
Charybdis
Sansnhat
Charybdis
4
3
4
2
W
Ares
3
5
8
1.4
W
Mercury
iGoldSoRich
Mercury
11
3
4
4.33
L
2
3
12
2.67
W
Mulan
ztatic-
Mulan
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,238
Damage
60,942
85,150
Taken
91,141
50,720
Mitigated
66,715
25,184
Healing
23,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,644
5,777
0
5,583
19,515
14,545
966
2,624
16,374
0
61,330
L
Agni
13,225
1,035
259
3,272
16,182
6,316
61
9,200
6,938
69,411
0
W
Zhong Kui
JASARP123
Zhong Kui
11,599
1,104
15
6,234
18,023
12,058
1,145
7,094
10,641
92,387
0
L
Bastet
MagicBussy
Bastet
9,261
3,090
278
6,918
19,547
8,450
0
4,809
14,538
0
73,124
W
Heimdallr
OxTongueSoup
Heimdallr
8,695
3,808
0
6,983
17,062
5,643
3,516
3,532
13,530
0
87,595
L
Charybdis
Sansnhat
Charybdis
18,851
11,257
0
6,549
13,787
5,359
0
2,232
11,514
0
106,368
W
Ares
11,802
1,102
0
3,342
21,824
19,068
0
4,356
17,048
40,133
0
W
Mercury
iGoldSoRich
Mercury
12,089
5,597
0
750
16,635
6,362
1,388
3,574
12,571
0
96,514
L
7,257
1,336
0
2,325
16,119
16,050
93
5,452
10,521
18,115
0
W
Mulan
ztatic-
Mulan
16,757
1,579
0
5,920
17,597
23,584
323
2,417
13,995
616
74,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,435
Gold Earned
60,794
593
Minions Killed
637
0
Camps Cleared
0
2,158,403
Distance Traveled
2,092,653
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,865
539
140
6
0
461,390
5
L
Agni
11,541
525
112
5
0
387,654
4
W
Zhong Kui
12,067
549
159
7
0
381,927
4
L
Bastet
11,049
502
124
6
0
509,777
8
W
Heimdallr
11,351
516
149
7
0
413,649
8
L
Charybdis
12,747
579
191
9
0
421,973
4
W
Ares
11,728
533
55
3
0
403,908
3
W
Mercury
13,120
596
137
6
0
498,851
3
L
Geb
10,233
465
26
1
0
377,609
6
W
Mulan
12,528
569
137
6
0
394,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role