Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DrDeath6
Danzaburou
Level 85
God Stats
2W - 3L
1,415 SR
Queue Stats
242W - 278L
1,456 Elo+
Party 1
Ganesha
Ganesha
KoontaKinte
Ganesha
Level 58
God Stats
12W - 13L
1,609 SR
Queue Stats
144W - 156L
1,460 Elo+
Party 1
Anubis
Anubis
Monkueefs
Anubis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 24L
1,454 Elo+
Party 1
Ravana
Ravana
OsamaBinLaiden
Ravana
Level 94
God Stats
4W - 0L
1,732 SR
Queue Stats
281W - 321L
1,439 Elo+
Party 1
Team Averages
Level 72
1,551 SR
1,462 Elo+

VS

Team Averages
Level 50
1,521 SR
1,463 Elo+
Bellona
Bellona
Cardiac_KayXX
Bellona
Level 105
God Stats
3W - 7L
1,296 SR
Queue Stats
63W - 55L
1,593 Elo+
Party 3
Ares
Ares
CheeeseCakeee
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,428 Elo+
Party 2
Neith
Neith
EmpressSappho
Neith
Level 45
God Stats
40W - 52L
1,341 SR
Queue Stats
113W - 131L
1,341 Elo+
Solo
Agni
Agni
OGcapsmeller
Agni
Level 49
God Stats
2W - 1L
1,845 SR
Queue Stats
173W - 184L
1,472 Elo+
Party 2
Kali
Kali
SaintLaurentD0N
Kali
Level 45
God Stats
5W - 3L
1,623 SR
Queue Stats
88W - 59L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 3 / 4
9,603
480
8,245
19,668
21,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
DrDeath6
Danzaburou
17
3 / 5 / 3
10,513
526
7,626
12,793
5,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
KoontaKinte
Ganesha
15
0 / 4 / 14
9,435
472
4,185
15,205
19,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Monkueefs
Anubis
16
4 / 3 / 8
10,008
500
13,104
15,538
8,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
13 / 2 / 3
11,443
572
12,087
14,515
7,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
1 / 4 / 3
9,718
486
11,629
16,847
16,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 5
8,897
445
11,149
15,718
11,260
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 5 / 4
8,920
446
11,244
11,997
3,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 3
8,910
446
8,200
8,819
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 2 / 2
11,493
575
14,571
19,444
7,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
21
Kills
17
17
Deaths
21
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
3
4
1
L
Bellona
1
4
3
0.63
L
2
5
5
0.9
W
Danzaburou
DrDeath6
Danzaburou
3
5
3
0.9
L
2
5
4
0.8
W
Ganesha
KoontaKinte
Ganesha
0
4
14
1.75
W
Anubis
Monkueefs
Anubis
4
3
8
2.67
L
3
5
3
0.9
W
13
2
3
7.25
L
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,247
Damage
56,793
77,719
Taken
72,825
61,623
Mitigated
41,250
29,407
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,245
2,209
0
9,583
19,668
21,818
0
1,932
17,736
0
57,846
L
Bellona
11,629
3,943
49
5,882
16,847
16,357
247
2,409
14,438
0
54,009
L
11,149
765
0
2,934
15,718
11,260
0
6,616
9,102
46,098
0
W
Danzaburou
DrDeath6
Danzaburou
7,626
2,767
0
1,686
12,793
5,339
1,107
1,623
11,170
0
68,786
L
11,244
4,719
135
2,716
11,997
3,620
298
2,415
9,582
0
53,864
W
Ganesha
KoontaKinte
Ganesha
4,185
397
333
3,110
15,205
19,057
80
4,928
10,277
26,005
0
W
Anubis
Monkueefs
Anubis
13,104
843
160
9,677
15,538
8,345
873
6,546
8,992
66,606
0
L
8,200
471
0
672
8,819
2,510
0
2,920
5,899
44,868
0
W
12,087
2,736
0
4,858
14,515
7,064
378
4,320
10,195
0
64,223
L
14,571
9,912
0
8,272
19,444
7,503
755
2,929
16,515
0
92,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,002
Gold Earned
47,938
501
Minions Killed
509
0
Camps Cleared
0
1,896,022
Distance Traveled
1,777,689
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,603
480
112
6
0
361,579
8
L
Bellona
9,718
486
108
5
0
401,365
1
L
Ares
8,897
445
57
3
0
353,304
8
W
Danzaburou
10,513
526
139
7
0
362,493
1
L
Neith
8,920
446
113
6
0
246,124
1
W
Ganesha
9,435
472
15
1
0
394,415
5
W
Anubis
10,008
500
133
7
0
333,907
4
L
Agni
8,910
446
88
4
0
358,342
4
W
Ravana
11,443
572
102
5
0
443,628
4
L
Kali
11,493
575
143
7
0
418,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role