Player Matchup

Skadi
Skadi
Pruhlific
Skadi
Level 40
God Stats
50W - 31L
1,607 SR
Queue Stats
319W - 244L
1,545 Elo+
Party 2
Geb
Geb
Suhperior1
Geb
Level 29
God Stats
12W - 7L
1,412 SR
Queue Stats
315W - 267L
1,503 Elo+
Party 2
Scylla
Scylla
TheCerpico
Scylla
Level 140
God Stats
9W - 8L
1,748 SR
Queue Stats
504W - 335L
1,626 Elo+
Party 2
Team Averages
Level 70
1,589 SR
1,558 Elo+

VS

Team Averages
Level 100
1,498 SR
1,474 Elo+
Pele
Pele
BigPapaPandicorn
Pele
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 95L
1,503 Elo+
Party 1
Cerberus
Cerberus
ChimpPimping
Cerberus
Level 125
God Stats
0W - 2L
1,326 SR
Queue Stats
79W - 77L
1,464 Elo+
Party 1
Neith
Neith
PotatoAim2552
Neith
Level 27
God Stats
19W - 11L
1,667 SR
Queue Stats
45W - 40L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Pruhlific
Skadi
13
3 / 5 / 4
9,094
700
6,496
9,319
3,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 5
7,850
604
2,976
9,707
4,475
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Scylla
TheCerpico
Scylla
15
4 / 1 / 3
9,509
731
10,580
6,972
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 1
9,204
708
9,356
7,572
3,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
ChimpPimping
Cerberus
12
1 / 5 / 2
7,791
599
5,728
14,467
12,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 1 / 5
8,262
636
7,273
5,080
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
6
6
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
1
1
5.5
L
Cerberus
ChimpPimping
Cerberus
1
5
2
0.4
L
0
1
5
2.5
W
Skadi
Pruhlific
Skadi
3
5
4
1
W
0
0
5
2.5
W
Scylla
TheCerpico
Scylla
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,052
Damage
22,357
25,998
Taken
27,119
9,887
Mitigated
17,613
5,838
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,356
2,358
215
1,026
7,572
3,330
0
3,475
3,814
0
27,300
L
Cerberus
ChimpPimping
Cerberus
5,728
108
165
4,024
14,467
12,539
58
7,240
6,317
23,315
0
L
7,273
2,116
269
1,478
5,080
1,744
939
2,431
2,448
0
32,180
W
Skadi
Pruhlific
Skadi
6,496
1,697
0
854
9,319
3,257
514
2,640
6,679
0
17,421
W
2,976
37
0
3,598
9,707
4,475
182
1,797
7,910
12,286
0
W
Scylla
TheCerpico
Scylla
10,580
2,005
0
1,386
6,972
2,155
120
1,448
5,524
42,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,453
Gold Earned
25,257
131
Minions Killed
159
3
Camps Cleared
7
671,461
Distance Traveled
691,277
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,204
708
41
3
4
248,772
2
L
Cerberus
7,791
599
66
5
2
226,621
2
L
Neith
8,262
636
52
4
1
215,884
3
W
Skadi
9,094
700
31
2
0
213,409
1
W
Geb
7,850
604
10
1
0
215,696
0
W
Scylla
9,509
731
90
7
3
242,356
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role