Player Matchup

Chaac
Chaac
JuliusIII
Chaac
Level 159
God Stats
19W - 24L
1,524 SR
Queue Stats
236W - 285L
1,402 Elo+
Solo
Ne Zha
Ne Zha
MoReynolds2
Ne Zha
Level 36
God Stats
4W - 5L
1,402 SR
Queue Stats
161W - 186L
1,393 Elo+
Party 1
Medusa
Medusa
NovaEleftheria
Medusa
Level 103
God Stats
9W - 13L
1,538 SR
Queue Stats
43W - 51L
1,429 Elo+
Solo
Sol
Sol
XoBeastmode
Sol
Level 87
God Stats
2W - 1L
1,496 SR
Queue Stats
51W - 57L
1,461 Elo+
Solo
Athena
Athena
davisjared2
Athena
Level 69
God Stats
6W - 9L
1,728 SR
Queue Stats
742W - 827L
1,437 Elo+
Party 1
Team Averages
Level 91
1,537 SR
1,424 Elo+

VS

Team Averages
Level 47
1,410 SR
1,330 Elo+
Ymir
Ymir
AntBonales95
Ymir
Level 26
God Stats
3W - 5L
1,340 SR
Queue Stats
9W - 17L
1,241 Elo+
Party 2
Thanatos
Thanatos
FlyinDogSheeeet
Thanatos
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 63L
1,435 Elo+
Solo
Freya
Freya
IDKYourFriend
Freya
Level 29
God Stats
0W - 5L
1,210 SR
Queue Stats
1W - 11L
1,192 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Radphantom334
Cu Chulainn
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 16L
1,340 Elo+
Solo
Charybdis
Charybdis
vish111
Charybdis
Level 42
God Stats
0W - 4L
1,500 SR
Queue Stats
79W - 72L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JuliusIII
Chaac
11
2 / 2 / 1
6,220
622
5,308
7,719
3,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
8
0 / 0 / 2
5,244
524
2,751
6,484
1,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 0 / 3
5,266
527
4,709
3,299
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
7 / 0 / 0
7,197
720
6,543
3,569
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
9
0 / 1 / 6
5,658
566
2,433
8,617
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,897
390
1,121
5,051
1,656
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
9
0 / 1 / 0
4,982
498
1,101
5,502
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 0
4,317
432
1,993
5,896
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Radphantom334
Cu Chulainn
9
2 / 2 / 0
5,293
529
3,971
9,572
3,435
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
vish111
Charybdis
7
1 / 3 / 0
4,502
450
3,231
5,772
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
3
3
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Thanatos
0
1
0
0
L
0
5
0
0
W
Chaac
JuliusIII
Chaac
2
2
1
1.25
W
Ne Zha
0
0
2
1
W
2
0
3
3.5
L
Cu Chulainn
Radphantom334
Cu Chulainn
2
2
0
1
W
7
0
0
7
W
Athena
0
1
6
3
L
Charybdis
vish111
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,744
Damage
11,417
29,688
Taken
31,793
11,728
Mitigated
9,985
9,845
Healing
10,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,121
260
0
1,560
5,051
1,656
0
1,031
3,988
4,924
0
L
Thanatos
1,101
208
0
4,066
5,502
2,075
0
1,468
3,880
0
24,638
L
1,993
716
0
1,376
5,896
1,724
0
3,153
2,587
15,153
0
W
Chaac
JuliusIII
Chaac
5,308
388
0
3,180
7,719
3,270
574
0
7,719
0
32,970
W
Ne Zha
2,751
1,240
0
851
6,484
1,606
0
238
6,119
0
26,391
W
4,709
1,548
0
1,275
3,299
953
604
533
2,766
0
25,569
L
Cu Chulainn
Radphantom334
Cu Chulainn
3,971
682
0
2,362
9,572
3,435
0
1,178
8,340
0
26,977
W
6,543
1,942
0
1,983
3,569
1,072
1,118
738
2,831
37,309
0
W
Athena
2,433
282
360
2,196
8,617
4,827
0
1,605
7,012
14,861
5,850
L
Charybdis
vish111
Charybdis
3,231
1,660
0
1,632
5,772
1,095
0
1,088
4,648
0
21,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,585
Gold Earned
22,991
280
Minions Killed
187
0
Camps Cleared
0
995,859
Distance Traveled
946,869
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,897
390
6
1
0
190,790
0
L
Thanatos
4,982
498
55
6
0
220,133
1
L
Freya
4,317
432
30
3
0
180,299
1
W
Chaac
6,220
622
70
7
0
208,578
0
W
Ne Zha
5,244
524
54
5
0
208,369
0
W
Medusa
5,266
527
38
4
0
186,732
4
L
Cu Chulainn
5,293
529
51
5
0
193,539
2
W
Sol
7,197
720
70
7
0
189,674
1
W
Athena
5,658
566
48
5
0
202,506
2
L
Charybdis
4,502
450
45
5
0
162,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role