Player Matchup

Freya
Freya
Engetsuren
Freya
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 92L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
IxHATExNEUTELLA
Cthulhu
Level 156
God Stats
11W - 9L
1,574 SR
Queue Stats
479W - 493L
1,484 Elo+
Party 1
Horus
Horus
Normalbrok
Horus
Level 57
God Stats
3W - 3L
1,457 SR
Queue Stats
21W - 24L
1,414 Elo+
Party 3
Apollo
Apollo
TheP4nther
Apollo
Level 101
God Stats
1W - 2L
1,375 SR
Queue Stats
5W - 10L
1,370 Elo+
Party 3
Discordia
Discordia
quieteye8
Discordia
Level 27
God Stats
6W - 5L
1,699 SR
Queue Stats
175W - 149L
1,574 Elo+
Solo
Team Averages
Level 98
1,521 SR
1,464 Elo+

VS

Team Averages
Level 87
1,513 SR
1,525 Elo+
Baron Samedi
Baron Samedi
BLACKHAMER12341
Baron Samedi
Level 97
God Stats
1W - 1L
1,781 SR
Queue Stats
4W - 7L
1,523 Elo+
Party 2
Hun Batz
Hun Batz
Cavalry 2N
Hun Batz
Level 146
God Stats
3W - 3L
1,720 SR
Queue Stats
77W - 86L
1,566 Elo+
Solo
Atlas
Atlas
waynerSQ
Atlas
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,672 Elo+
Solo
Tyr
Tyr
xAkiraxSan
Tyr
Level 128
God Stats
0W - 2L
1,136 SR
Queue Stats
24W - 26L
1,463 Elo+
Party 2
Cupid
Cupid
xKANJOxSama
Cupid
Level 57
God Stats
0W - 2L
1,427 SR
Queue Stats
13W - 26L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
17
2 / 0 / 5
10,424
802
5,431
5,797
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 1 / 5
10,776
829
9,273
10,854
14,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Horus
17
4 / 2 / 7
10,651
819
10,573
11,349
5,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
TheP4nther
Apollo
17
2 / 2 / 8
10,497
807
6,677
5,668
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
quieteye8
Discordia
18
3 / 1 / 3
10,856
835
8,965
8,096
3,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLACKHAMER12341
Baron Samedi
14
1 / 4 / 2
8,319
640
4,420
8,428
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hun Batz
Cavalry 2N
Hun Batz
16
2 / 4 / 3
9,148
704
5,780
11,348
4,328
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
waynerSQ
Atlas
15
1 / 1 / 0
9,186
707
3,038
8,090
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
1 / 2 / 3
9,035
695
5,137
14,335
11,989
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 5 / 1
8,751
673
3,581
8,296
2,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
6
6
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BLACKHAMER12341
Baron Samedi
1
4
2
0.5
L
Hun Batz
Cavalry 2N
Hun Batz
2
4
3
0.88
W
Freya
2
0
5
4.5
W
5
1
5
7.5
W
Horus
4
2
7
3.75
W
Apollo
TheP4nther
Apollo
2
2
8
3
W
Discordia
quieteye8
Discordia
3
1
3
4.5
L
Atlas
waynerSQ
Atlas
1
1
0
1
L
1
2
3
1.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,919
Damage
21,956
41,764
Taken
50,497
28,616
Mitigated
29,532
11,384
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BLACKHAMER12341
Baron Samedi
4,420
163
674
1,899
8,428
4,194
0
4,229
3,863
18,811
0
L
Hun Batz
Cavalry 2N
Hun Batz
5,780
1,119
0
1,258
11,348
4,328
0
6,269
4,829
0
30,426
W
Freya
5,431
2,271
0
3,001
5,797
2,833
2,763
1,267
4,530
33,860
2,970
W
9,273
287
174
1,462
10,854
14,852
62
2,034
8,820
28,613
0
W
Horus
10,573
4,661
1,128
3,222
11,349
5,732
1,398
1,369
9,712
156
33,886
W
Apollo
TheP4nther
Apollo
6,677
2,996
0
1,554
5,668
2,116
6,162
349
5,319
0
38,035
W
Discordia
quieteye8
Discordia
8,965
749
0
843
8,096
3,083
482
2,439
5,657
51,921
0
L
Atlas
waynerSQ
Atlas
3,038
1,095
0
1,114
8,090
6,294
0
3,580
4,351
24,644
0
L
5,137
450
0
3,243
14,335
11,989
0
5,947
7,813
0
21,244
L
3,581
967
277
399
8,296
2,727
0
1,933
6,355
0
19,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,204
Gold Earned
44,439
299
Minions Killed
206
0
Camps Cleared
0
1,534,571
Distance Traveled
1,069,414
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,319
640
24
2
0
209,938
3
L
Hun Batz
9,148
704
49
4
0
233,380
1
W
Freya
10,424
802
55
4
0
299,406
4
W
Cthulhu
10,776
829
45
3
0
303,684
1
W
Horus
10,651
819
42
3
0
335,027
7
W
Apollo
10,497
807
69
5
0
283,307
2
W
Discordia
10,856
835
88
7
0
313,147
3
L
Atlas
9,186
707
39
3
0
168,561
1
L
Tyr
9,035
695
50
4
0
278,269
0
L
Cupid
8,751
673
44
3
0
179,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role