Player Matchup

Athena
Athena
 
Athena
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Oberston08
Horus
Level 25
God Stats
20W - 11L
1,788 SR
Queue Stats
29W - 27L
1,506 Elo+
Party 2
Sol
Sol
ThootiesNine98
Sol
Level 47
God Stats
5W - 2L
1,223 SR
Queue Stats
205W - 176L
1,568 Elo+
Party 2
Team Averages
Level 69
1,504 SR
1,525 Elo+

VS

Team Averages
Level 71
1,506 SR
1,281 Elo+
Neith
Neith
EazyGleazy
Neith
Level 61
God Stats
49W - 119L
1,411 SR
Queue Stats
104W - 213L
1,355 Elo+
Solo
Ares
Ares
SquatWharf3
Ares
Level 80
God Stats
1W - 2L
1,608 SR
Queue Stats
30W - 29L
1,457 Elo+
Party 1
Odin
Odin
UntamedHavoc09
Odin
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,032 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 0 / 14
7,199
1,028
3,631
7,070
6,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
9
3 / 1 / 7
6,895
985
1,939
6,257
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
11 / 0 / 4
7,872
1,125
12,898
6,225
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 3 / 1
4,850
693
2,602
4,321
1,399
Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 0
5,565
795
3,153
9,106
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 7 / 1
4,907
701
3,582
9,442
6,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
14
8
L
Neith
0
3
1
0.17
W
Horus
3
1
7
6.5
L
1
5
0
0.2
W
11
0
4
13
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
9,337
19,552
Taken
22,869
13,368
Mitigated
13,319
11,030
Healing
3,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,631
1,605
420
2,397
7,070
6,241
515
1,157
5,731
14,359
0
L
Neith
2,602
604
0
485
4,321
1,399
0
2,737
1,584
0
5,729
W
Horus
1,939
997
1,077
3,525
6,257
4,809
322
1,255
3,994
0
4,050
L
3,153
132
149
1,550
9,106
5,864
0
5,490
3,616
8,420
0
W
12,898
7,845
0
3,611
6,225
2,318
1,672
935
5,178
36,204
4,977
L
3,582
470
33
1,109
9,442
6,056
0
6,964
2,478
0
11,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,966
Gold Earned
15,322
81
Minions Killed
38
5
Camps Cleared
1
409,362
Distance Traveled
325,138
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,199
1,028
24
3
0
139,523
1
L
Neith
4,850
693
7
1
0
77,962
1
W
Horus
6,895
985
2
0
0
137,907
3
L
Ares
5,565
795
9
1
0
132,257
2
W
Sol
7,872
1,125
55
8
5
131,932
1
L
Odin
4,907
701
22
3
1
114,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role