Player Matchup

Zhong Kui
Zhong Kui
Platinum IV
AsiA ReKz
Zhong Kui
Platinum IV
Level 123
God Stats
7W - 6L
1,602 SR
Queue Stats
23W - 13L
2,051 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,602 SR
2,051 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 40
1,500 SR
1,837 MMR
Nemesis
Nemesis
Gold III
Brasterd
Nemesis
Gold III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AsiA ReKz
Zhong Kui
19
1 / 7 / 0
13,427
790
9,146
21,113
17,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
OlorunBakasuraSolLokiKali

VS

Bans
HadesBellonaAh Muzen CabAnhurHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brasterd
Nemesis
20
7 / 1 / 0
15,526
913
17,614
16,396
15,417
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
7
7
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AsiA ReKz
Zhong Kui
1
7
0
0.14
W
Nemesis
Brasterd
Nemesis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,146
Damage
17,614
21,113
Taken
16,396
17,485
Mitigated
15,417
5,092
Healing
5,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AsiA ReKz
Zhong Kui
9,146
2,272
0
5,092
21,113
17,485
1,845
281
20,832
69,617
6,678
W
Nemesis
Brasterd
Nemesis
17,614
10,726
0
5,601
16,396
15,417
3,200
8,492
7,904
0
94,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,427
Gold Earned
15,526
164
Minions Killed
165
2
Camps Cleared
11
265,839
Distance Traveled
315,197
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
13,427
790
164
10
2
265,839
2
W
Nemesis
15,526
913
165
10
11
315,197
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role