Player Matchup

Serqet
Serqet
 
Serqet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mia642
King Arthur
Level 109
God Stats
16W - 34L
1,243 SR
Queue Stats
359W - 391L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
ThyLordApollyon
Nu Wa
Level 75
God Stats
71W - 58L
1,507 SR
Queue Stats
204W - 222L
1,408 Elo+
Solo
Artemis
Artemis
Xx69MOUSE69xX
Artemis
Level 64
God Stats
80W - 51L
1,465 SR
Queue Stats
361W - 401L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
buisnesstime
Cthulhu
Level 123
God Stats
1W - 0L
1,128 SR
Queue Stats
298W - 318L
1,413 Elo+
Party 1
Team Averages
Level 84
1,369 SR
1,422 Elo+

VS

Team Averages
Level 56
1,482 SR
1,399 Elo+
Tyr
Tyr
DarkViperVII
Tyr
Level 129
God Stats
32W - 32L
1,467 SR
Queue Stats
430W - 448L
1,380 Elo+
Party 2
Gilgamesh
Gilgamesh
H3LbytheT0N
Gilgamesh
Level 107
God Stats
10W - 9L
1,494 SR
Queue Stats
227W - 247L
1,448 Elo+
Solo
Horus
Horus
Lotus Dubbo
Horus
Level 22
God Stats
26W - 31L
1,448 SR
Queue Stats
28W - 41L
1,313 Elo+
Party 2
Izanami
Izanami
Riley Komen
Izanami
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
9W - 17L
1,355 Elo+
Party 2
Vulcan
Vulcan
Segapieces
Vulcan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 2 / 4
6,772
484
2,248
10,675
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Mia642
King Arthur
14
2 / 1 / 0
7,995
571
4,169
7,862
6,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 2 / 2
8,751
625
11,803
5,956
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
11
2 / 2 / 1
6,388
456
6,120
6,130
1,630
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
buisnesstime
Cthulhu
11
1 / 1 / 4
6,839
489
6,787
8,469
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,909
565
4,750
9,219
7,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
H3LbytheT0N
Gilgamesh
12
3 / 4 / 2
7,682
549
6,094
11,725
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 0 / 2
6,795
485
1,973
8,911
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Riley Komen
Izanami
12
2 / 2 / 1
6,827
488
5,298
9,167
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Segapieces
Vulcan
11
0 / 5 / 2
6,354
454
3,303
6,588
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
8
8
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
2
4
1
L
2
2
0
1
L
Gilgamesh
H3LbytheT0N
Gilgamesh
3
4
2
1
L
1
0
2
2
W
King Arthur
Mia642
King Arthur
2
1
0
2
L
Izanami
Riley Komen
Izanami
2
2
1
1.25
L
Vulcan
Segapieces
Vulcan
0
5
2
0.2
W
8
2
2
4.5
W
Artemis
2
2
1
1.25
W
Cthulhu
buisnesstime
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,127
Damage
21,418
39,092
Taken
45,610
21,362
Mitigated
23,112
12,483
Healing
12,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,248
340
0
3,682
10,675
3,671
0
782
9,893
0
34,930
L
4,750
901
0
2,731
9,219
7,528
0
2,331
6,512
0
49,137
L
Gilgamesh
H3LbytheT0N
Gilgamesh
6,094
1,371
112
2,144
11,725
5,339
0
3,010
8,441
0
45,139
L
1,973
988
423
3,350
8,911
5,767
0
4,054
4,725
0
15,630
W
King Arthur
Mia642
King Arthur
4,169
259
0
1,490
7,862
6,912
228
0
7,862
0
46,715
L
Izanami
Riley Komen
Izanami
5,298
3,819
0
2,927
9,167
2,547
761
3,437
5,680
0
38,459
L
Vulcan
Segapieces
Vulcan
3,303
955
0
471
6,588
1,931
0
5,032
1,108
23,193
0
W
11,803
3,040
282
2,282
5,956
1,872
596
1,801
4,155
50,586
0
W
Artemis
6,120
3,948
72
1,680
6,130
1,630
0
0
6,130
0
31,372
W
Cthulhu
buisnesstime
Cthulhu
6,787
188
350
2,645
8,469
7,277
0
720
7,749
25,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
35,567
389
Minions Killed
314
0
Camps Cleared
0
1,357,322
Distance Traveled
1,279,248
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,772
484
64
5
0
285,477
3
L
Tyr
7,909
565
111
8
0
239,061
6
L
Gilgamesh
7,682
549
72
5
0
291,835
0
L
Horus
6,795
485
30
2
0
258,606
3
W
King Arthur
7,995
571
125
9
0
258,466
0
L
Izanami
6,827
488
67
5
0
234,214
0
L
Vulcan
6,354
454
34
2
0
255,532
1
W
Nu Wa
8,751
625
101
7
0
251,740
2
W
Artemis
6,388
456
54
4
0
283,896
3
W
Cthulhu
6,839
489
45
3
0
277,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role