Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
CHUBLET IC
Athena
Level 128
God Stats
13W - 4L
1,633 SR
Queue Stats
366W - 316L
1,567 Elo+
Party 3
Chiron
Chiron
CHUBLETIV
Chiron
Level 129
God Stats
1W - 5L
1,177 SR
Queue Stats
370W - 319L
1,534 Elo+
Party 3
Horus
Horus
ShadowStrider18
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 79L
1,608 Elo+
Party 1
Yu Huang
Yu Huang
Wiccn
Yu Huang
Level 149
God Stats
2W - 0L
1,727 SR
Queue Stats
21W - 26L
1,503 Elo+
Party 1
Team Averages
Level 144
1,507 SR
1,542 Elo+

VS

Team Averages
Level 104
1,511 SR
1,570 Elo+
Fenrir
Fenrir
Linken123
Fenrir
Level 109
God Stats
4W - 6L
1,681 SR
Queue Stats
36W - 36L
1,574 Elo+
Party 2
Medusa
Medusa
MASTERDIEGO99
Medusa
Level 80
God Stats
6W - 7L
1,538 SR
Queue Stats
29W - 22L
1,560 Elo+
Party 2
Kukulkan
Kukulkan
Rod298
Kukulkan
Level 125
God Stats
7W - 5L
1,285 SR
Queue Stats
142W - 137L
1,640 Elo+
Solo
Chaac
Chaac
bring-thepain123
Chaac
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ymir
Ymir
maggoter
Ymir
Level 106
God Stats
3W - 3L
1,554 SR
Queue Stats
126W - 118L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
2 / 0 / 0
4,272
712
1,306
3,732
1,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Athena
CHUBLET IC
Athena
6
0 / 0 / 2
3,945
658
1,497
3,750
1,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
CHUBLETIV
Chiron
6
1 / 2 / 0
3,644
607
2,169
2,890
713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
3,767
628
1,943
4,421
1,415
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Wiccn
Yu Huang
6
0 / 1 / 0
3,491
582
1,299
1,804
472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Linken123
Fenrir
7
3 / 1 / 0
4,413
736
2,325
3,369
980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 1
3,741
624
2,431
2,913
658
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Rod298
Kukulkan
7
0 / 1 / 1
4,168
695
981
1,813
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
2 / 0 / 0
4,571
762
3,097
4,610
1,626
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
2
0 / 0 / 0
2,891
482
106
1,542
462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
5
5
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
0
0
2
W
Athena
CHUBLET IC
Athena
0
0
2
1
W
Chiron
CHUBLETIV
Chiron
1
2
0
0.5
L
Fenrir
Linken123
Fenrir
3
1
0
3
L
0
1
1
0.5
L
Kukulkan
Rod298
Kukulkan
0
1
1
0.5
W
0
2
0
0
W
Yu Huang
Wiccn
Yu Huang
0
1
0
0
L
2
0
0
2
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,214
Damage
8,940
16,597
Taken
14,247
4,747
Mitigated
4,254
5,593
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,306
990
0
1,152
3,732
1,041
0
258
3,474
0
16,112
W
Athena
CHUBLET IC
Athena
1,497
777
593
1,268
3,750
1,106
0
522
3,228
6,285
0
W
Chiron
CHUBLETIV
Chiron
2,169
925
383
253
2,890
713
0
0
2,890
0
17,025
L
Fenrir
Linken123
Fenrir
2,325
693
0
1,713
3,369
980
0
415
2,904
0
16,758
L
2,431
1,141
0
760
2,913
658
0
1,190
1,723
0
15,475
L
Kukulkan
Rod298
Kukulkan
981
41
0
493
1,813
528
0
816
829
19,339
0
W
1,943
1,139
44
1,650
4,421
1,415
0
0
4,421
0
14,615
W
Yu Huang
Wiccn
Yu Huang
1,299
154
0
250
1,804
472
0
307
1,497
14,027
0
L
3,097
707
0
2,163
4,610
1,626
0
0
4,610
0
21,569
L
Ymir
106
32
132
661
1,542
462
0
375
1,167
2,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,119
Gold Earned
19,784
171
Minions Killed
159
0
Camps Cleared
0
627,981
Distance Traveled
559,954
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,272
712
65
11
0
161,250
3
W
Athena
3,945
658
12
2
0
126,178
0
W
Chiron
3,644
607
36
6
0
104,008
1
L
Fenrir
4,413
736
36
6
0
146,878
2
L
Medusa
3,741
624
26
4
0
142,293
1
L
Kukulkan
4,168
695
45
8
0
122,490
2
W
Horus
3,767
628
35
6
0
114,534
0
W
Yu Huang
3,491
582
23
4
0
122,011
3
L
Chaac
4,571
762
48
8
0
111,929
0
L
Ymir
2,891
482
4
1
0
36,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role