Player Matchup

Cthulhu
Cthulhu
Gold III
FIRE GENERAL918
Cthulhu
Gold III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,477 MMR
Party 3
Charybdis
Charybdis
Gold IV
Malaksidion
Charybdis
Gold IV
Level 120
God Stats
8W - 6L
1,567 SR
Queue Stats
132W - 140L
1,424 MMR
Party 2
Ares
Ares
Gold IV
NoisyNinja0413
Ares
Gold IV
Level 87
God Stats
3W - 5L
1,465 SR
Queue Stats
21W - 24L
1,542 MMR
Party 3
Pele
Pele
Gold I
StealthReapz
Pele
Gold I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,656 MMR
Party 2
Ra
Ra
Platinum V
slaad17
Ra
Platinum V
Level 140
God Stats
3W - 7L
1,508 SR
Queue Stats
771W - 764L
1,558 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,508 SR
1,531 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,461 SR
1,507 MMR
Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold III
 
Odin
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold III
Koalazc
Janus
Gold III
Level 99
God Stats
0W - 7L
1,168 SR
Queue Stats
242W - 249L
1,536 MMR
Solo
Freya
Freya
Platinum III
Sherm
Freya
Platinum III
Level 148
God Stats
85W - 74L
1,638 SR
Queue Stats
356W - 342L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,870
774
1,205
2,595
1,466
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Malaksidion
Charybdis
4
0 / 1 / 0
3,095
619
903
2,872
562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 0
3,411
682
1,486
1,490
484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,167
633
918
2,578
525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 0
3,430
686
561
1,420
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ChaacArtioCliodhnaMorgan Le Fay

VS

Bans
ShivaMedusaBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 0 / 0
3,818
764
794
2,781
716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
 
Odin
5
0 / 0 / 0
3,203
641
713
2,879
741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
 
Apollo
5
0 / 1 / 0
3,146
629
833
2,452
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Koalazc
Janus
1
0 / 0 / 0
2,427
485
0
0
0
Freya
Sherm
Freya
6
1 / 0 / 0
3,485
697
1,491
1,637
349
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
0
1
L
Odin
 
Odin
0
0
0
0
L
Apollo
 
Apollo
0
1
0
0
W
1
0
0
1
L
Janus
Koalazc
Janus
0
0
0
0
W
Charybdis
Malaksidion
Charybdis
0
1
0
0
W
0
0
0
0
L
Freya
Sherm
Freya
1
0
0
1
W
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,073
Damage
3,831
10,955
Taken
9,749
3,400
Mitigated
2,474
6,027
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
794
696
0
855
2,781
716
0
426
2,355
0
13,426
L
Odin
 
Odin
713
136
388
1,053
2,879
741
0
1,134
1,745
0
4,904
L
Apollo
 
Apollo
833
366
0
1,120
2,452
668
0
1,205
1,247
0
12,062
W
1,205
111
0
1,309
2,595
1,466
522
0
2,595
18,181
0
L
Janus
Koalazc
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
Malaksidion
Charybdis
903
742
0
1,666
2,872
562
0
947
1,925
0
13,477
W
1,486
178
130
694
1,490
484
0
288
1,202
6,121
0
L
Freya
Sherm
Freya
1,491
807
0
892
1,637
349
0
487
1,150
15,519
0
W
918
330
0
1,669
2,578
525
0
256
2,322
0
9,537
W
561
94
112
447
1,420
363
0
0
1,420
17,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,973
Gold Earned
16,079
135
Minions Killed
113
0
Camps Cleared
0
502,318
Distance Traveled
392,233
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,818
764
38
8
0
105,115
2
L
Odin
3,203
641
14
3
0
97,675
1
L
Apollo
3,146
629
28
6
0
96,056
1
W
Cthulhu
3,870
774
36
7
0
101,242
1
L
Janus
2,427
485
0
0
0
0
0
W
Charybdis
3,095
619
35
7
0
85,740
1
W
Ares
3,411
682
5
1
0
102,645
2
L
Freya
3,485
697
33
7
0
93,387
2
W
Pele
3,167
633
30
6
0
103,904
2
W
Ra
3,430
686
29
6
0
108,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role