Player Matchup

Ra
Ra
Bronze III
Gio64
Ra
Bronze III
Level 30
God Stats
1W - 0L
1,925 SR
Queue Stats
8W - 3L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,925 SR
1,500 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 102
1,601 SR
1,500 MMR
Ravana
Ravana
Bronze V
Sleepy Black253
Ravana
Bronze V
Level 102
God Stats
0W - 1L
1,601 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
4 / 0 / 0
8,548
1,069
5,754
8,012
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabUllrHe BoVamanaHel

VS

Bans
AnubisLokiMedusaThe MorriganSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,651
706
3,366
8,549
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,754
Damage
3,366
8,012
Taken
8,549
4,950
Mitigated
4,633
3,387
Healing
661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
5,754
796
0
3,387
8,012
4,950
1,131
431
7,581
47,546
0
L
3,366
691
0
661
8,549
4,633
0
5,920
2,629
0
24,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,548
Gold Earned
5,651
90
Minions Killed
38
5
Camps Cleared
2
155,947
Distance Traveled
154,673
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,548
1,069
90
11
5
155,947
2
L
Ravana
5,651
706
38
5
2
154,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role