Player Matchup

Shiva
Shiva
Petes_Pistols
Shiva
Level 105
God Stats
23W - 13L
1,607 SR
Queue Stats
137W - 123L
1,583 Elo+
Party 1
Cupid
Cupid
Scottish_Santos
Cupid
Level 124
God Stats
1W - 2L
1,335 SR
Queue Stats
113W - 105L
1,552 Elo+
Solo
Loki
Loki
vxzz1
Loki
Level 144
God Stats
38W - 51L
1,466 SR
Queue Stats
566W - 596L
1,582 Elo+
Solo
Bacchus
Bacchus
xXTheMetzXx
Bacchus
Level 70
God Stats
10W - 14L
1,433 SR
Queue Stats
144W - 141L
1,567 Elo+
Party 1
Ah Puch
Ah Puch
xxKB74xx
Ah Puch
Level 118
God Stats
58W - 32L
1,650 SR
Queue Stats
175W - 148L
1,586 Elo+
Party 1
Team Averages
Level 112
1,498 SR
1,574 Elo+

VS

Team Averages
Level 110
1,632 SR
1,522 Elo+
Discordia
Discordia
Luuu35
Discordia
Level 128
God Stats
1W - 5L
1,607 SR
Queue Stats
24W - 42L
1,241 Elo+
Solo
Zeus
Zeus
MrHappyMeaL13
Zeus
Level 65
God Stats
19W - 19L
1,532 SR
Queue Stats
24W - 25L
1,500 Elo+
Solo
Shiva
Shiva
Zelbu1504
Shiva
Level 134
God Stats
26W - 25L
1,601 SR
Queue Stats
281W - 297L
1,542 Elo+
Solo
Hou Yi
Hou Yi
bigfoots_gooch51
Hou Yi
Level 116
God Stats
0W - 1L
1,773 SR
Queue Stats
6W - 7L
1,791 Elo+
Solo
Sylvanus
Sylvanus
g-amers999925
Sylvanus
Level 109
God Stats
11W - 9L
1,647 SR
Queue Stats
560W - 581L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
10,091
1,009
9,372
14,524
7,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 2 / 5
9,787
979
6,370
6,706
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
vxzz1
Loki
16
7 / 1 / 6
11,476
1,148
8,542
6,616
2,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
xXTheMetzXx
Bacchus
16
2 / 1 / 9
10,502
1,050
8,101
10,996
15,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
xxKB74xx
Ah Puch
16
2 / 1 / 6
10,381
1,038
13,454
7,435
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

262

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Luuu35
Discordia
15
1 / 1 / 4
9,738
974
6,309
5,033
2,344
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
1 / 5 / 5
9,232
923
5,962
8,110
2,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
Zelbu1504
Shiva
15
1 / 3 / 8
9,789
979
15,814
14,037
16,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 5 / 1
10,592
1,059
9,267
13,034
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
g-amers999925
Sylvanus
15
1 / 0 / 8
10,636
1,064
5,172
9,100
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
35
14
Kills
9
9
Deaths
14
30
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
Luuu35
Discordia
1
1
4
3
L
1
5
5
0.7
W
3
4
4
1.25
W
0
2
5
1.25
L
Shiva
Zelbu1504
Shiva
1
3
8
1.67
L
5
5
1
1.1
L
Sylvanus
g-amers999925
Sylvanus
1
0
8
5
W
Loki
vxzz1
Loki
7
1
6
10
W
Bacchus
xXTheMetzXx
Bacchus
2
1
9
6.5
W
Ah Puch
xxKB74xx
Ah Puch
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,839
Damage
42,524
46,277
Taken
49,314
31,048
Mitigated
40,365
5,617
Healing
7,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Luuu35
Discordia
6,309
454
0
0
5,033
2,344
0
2,409
2,586
30,923
0
L
5,962
176
0
45
8,110
2,885
0
4,179
3,748
14,830
0
W
9,372
343
0
534
14,524
7,892
0
5,785
8,436
1,192
12,839
W
6,370
3,373
1,566
2,077
6,706
2,345
0
2,118
4,498
0
32,312
L
Shiva
Zelbu1504
Shiva
15,814
1,536
240
1,299
14,037
16,760
0
5,575
8,136
0
38,774
L
9,267
2,543
0
844
13,034
5,185
0
5,732
7,190
0
28,111
L
Sylvanus
g-amers999925
Sylvanus
5,172
295
2,317
3,058
9,100
13,191
0
4,035
4,995
8,725
0
W
Loki
vxzz1
Loki
8,542
1,569
0
265
6,616
2,512
0
2,424
4,192
0
21,748
W
Bacchus
xXTheMetzXx
Bacchus
8,101
794
0
382
10,996
15,231
0
5,235
5,439
9,812
0
W
Ah Puch
xxKB74xx
Ah Puch
13,454
156
0
793
7,435
3,068
0
1,813
5,337
47,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,237
Gold Earned
49,987
201
Minions Killed
194
10
Camps Cleared
7
979,749
Distance Traveled
897,913
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,738
974
57
6
2
177,488
0
L
Zeus
9,232
923
24
2
1
145,112
0
W
Shiva
10,091
1,009
14
1
1
205,927
0
W
Cupid
9,787
979
71
7
3
185,381
1
L
Shiva
9,789
979
61
6
0
207,401
2
L
Hou Yi
10,592
1,059
48
5
4
189,782
0
L
Sylvanus
10,636
1,064
4
0
0
178,130
1
W
Loki
11,476
1,148
23
2
2
188,991
0
W
Bacchus
10,502
1,050
8
1
1
190,184
0
W
Ah Puch
10,381
1,038
85
9
3
209,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role