Player Matchup

Arachne
Arachne
Gelue
Arachne
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,517 Elo+
Party 2
Izanami
Izanami
LilChimy
Izanami
Level 59
God Stats
52W - 52L
1,616 SR
Queue Stats
188W - 212L
1,555 Elo+
Party 3
Atlas
Atlas
Smok3r4lyfe
Atlas
Level 49
God Stats
30W - 22L
1,519 SR
Queue Stats
181W - 194L
1,449 Elo+
Party 3
Chaac
Chaac
justalittleguy
Chaac
Level 31
God Stats
4W - 1L
1,500 SR
Queue Stats
211W - 203L
1,493 Elo+
Party 2
Chiron
Chiron
xMustxrdx
Chiron
Level 108
God Stats
3W - 3L
1,563 SR
Queue Stats
519W - 519L
1,524 Elo+
Party 3
Team Averages
Level 63
1,539 SR
1,508 Elo+

VS

Team Averages
Level 76
1,394 SR
1,294 Elo+
Danzaburou
Danzaburou
Endoresun
Danzaburou
Level 37
God Stats
0W - 2L
1,273 SR
Queue Stats
6W - 19L
1,036 Elo+
Party 1
Arachne
Arachne
FIGULANDS
Arachne
Level 69
God Stats
3W - 4L
1,653 SR
Queue Stats
161W - 158L
1,421 Elo+
Solo
Achilles
Achilles
Gr1mSupreme
Achilles
Level 106
God Stats
10W - 15L
1,125 SR
Queue Stats
260W - 351L
1,328 Elo+
Party 1
Sol
Sol
Thatguythesav
Sol
Level 77
God Stats
6W - 8L
1,421 SR
Queue Stats
102W - 167L
1,336 Elo+
Party 1
Janus
Janus
Thor9394
Janus
Level 89
God Stats
9W - 24L
1,500 SR
Queue Stats
215W - 330L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gelue
Arachne
10
4 / 1 / 4
6,411
641
3,483
6,966
2,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
LilChimy
Izanami
11
1 / 0 / 2
6,218
622
1,267
3,775
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 3 / 1
5,498
550
2,177
6,435
2,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 2 / 1
6,845
685
7,183
9,818
4,192
Chiron
xMustxrdx
Chiron
10
2 / 1 / 2
5,906
591
5,576
4,528
1,147
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Endoresun
Danzaburou
8
1 / 4 / 2
4,926
493
2,198
7,033
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
FIGULANDS
Arachne
8
1 / 2 / 1
4,793
479
1,613
5,268
1,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
Gr1mSupreme
Achilles
10
1 / 4 / 2
5,552
555
4,746
10,597
6,671
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
3 / 2 / 2
5,667
567
5,296
4,241
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Thor9394
Janus
9
0 / 1 / 0
5,170
517
1,661
3,504
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
6
7
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Endoresun
Danzaburou
1
4
2
0.5
L
Arachne
FIGULANDS
Arachne
1
2
1
0.75
W
Arachne
Gelue
Arachne
4
1
4
6
L
Achilles
Gr1mSupreme
Achilles
1
4
2
0.5
W
Izanami
LilChimy
Izanami
1
0
2
2
W
2
3
1
0.83
L
3
2
2
2
L
Janus
Thor9394
Janus
0
1
0
0
W
4
2
1
2.25
W
Chiron
xMustxrdx
Chiron
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,686
Damage
15,514
31,522
Taken
30,643
11,548
Mitigated
11,803
10,763
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Endoresun
Danzaburou
2,198
598
0
2,175
7,033
1,491
0
888
6,145
0
17,412
L
Arachne
FIGULANDS
Arachne
1,613
1,299
0
1,076
5,268
1,408
0
328
4,940
0
18,745
W
Arachne
Gelue
Arachne
3,483
2,073
0
2,342
6,966
2,418
13
781
6,185
0
31,349
L
Achilles
Gr1mSupreme
Achilles
4,746
1,495
0
2,765
10,597
6,671
0
0
10,597
1,768
22,598
W
Izanami
LilChimy
Izanami
1,267
885
0
1,951
3,775
1,191
1,004
701
3,074
0
41,152
W
2,177
552
0
871
6,435
2,600
128
2,678
3,757
12,269
2,499
L
5,296
2,237
215
1,733
4,241
1,391
0
788
3,453
26,497
5,831
L
Janus
Thor9394
Janus
1,661
0
0
250
3,504
842
0
125
3,379
29,496
0
W
7,183
2,582
0
3,690
9,818
4,192
0
1,615
8,203
0
33,978
W
Chiron
xMustxrdx
Chiron
5,576
2,232
427
1,482
4,528
1,147
0
976
3,552
0
36,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,878
Gold Earned
26,108
341
Minions Killed
250
0
Camps Cleared
0
1,011,080
Distance Traveled
893,026
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,926
493
37
4
0
183,107
1
L
Arachne
4,793
479
50
5
0
148,036
1
W
Arachne
6,411
641
71
7
0
216,337
1
L
Achilles
5,552
555
56
6
0
178,119
3
W
Izanami
6,218
622
89
9
0
185,757
3
W
Atlas
5,498
550
27
3
0
196,279
0
L
Sol
5,667
567
45
5
0
187,222
0
L
Janus
5,170
517
62
6
0
196,542
1
W
Chaac
6,845
685
79
8
0
217,269
3
W
Chiron
5,906
591
75
8
0
195,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role