Player Matchup

Kuzenbo
Kuzenbo
MancoCueva
Kuzenbo
Level 160
God Stats
14W - 3L
1,731 SR
Queue Stats
622W - 419L
1,631 Elo+
Party 1
Hel
Hel
XxElite_CorpXx
Hel
Level 62
God Stats
1W - 0L
1,216 SR
Queue Stats
11W - 10L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
casanova382
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
chavmauel
Apollo
Level 156
God Stats
1W - 0L
1,793 SR
Queue Stats
119W - 77L
1,596 Elo+
Party 1
Scylla
Scylla
lSkyKiller
Scylla
Level 160
God Stats
2W - 1L
1,552 SR
Queue Stats
87W - 42L
1,602 Elo+
Party 1
Team Averages
Level 113
1,559 SR
1,576 Elo+

VS

Team Averages
Level 68
1,347 SR
1,407 Elo+
Ah Puch
Ah Puch
Enkeyi
Ah Puch
Level 28
God Stats
16W - 7L
1,488 SR
Queue Stats
310W - 308L
1,458 Elo+
Party 3
Hel
Hel
LOST_HOMIE
Hel
Level 157
God Stats
1W - 7L
1,280 SR
Queue Stats
172W - 194L
1,445 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zeallyth
Morgan Le Fay
Level 27
God Stats
5W - 9L
1,245 SR
Queue Stats
118W - 151L
1,437 Elo+
Party 3
Ao Kuang
Ao Kuang
pdub997-InfernoS
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,240 Elo+
Solo
Khepri
Khepri
xXDrtYGetOKiDZXx
Khepri
Level 100
God Stats
0W - 4L
1,222 SR
Queue Stats
105W - 110L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MancoCueva
Kuzenbo
17
4 / 2 / 17
10,984
785
10,206
19,343
34,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 3 / 15
10,142
724
6,800
12,216
7,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
casanova382
Sun Wukong
18
4 / 2 / 16
10,548
753
13,070
13,293
14,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
chavmauel
Apollo
14
2 / 6 / 11
9,222
659
10,063
15,828
6,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
lSkyKiller
Scylla
20
11 / 1 / 11
12,481
892
21,759
8,545
4,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Enkeyi
Ah Puch
17
4 / 5 / 8
10,160
726
25,506
12,503
6,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 9
9,925
709
8,973
13,392
10,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Zeallyth
Morgan Le Fay
14
1 / 6 / 10
8,807
629
12,253
13,859
6,434
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
1 / 7 / 5
8,006
572
2,980
14,100
6,855
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 3 / 7
10,433
745
4,914
15,398
18,661
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
52
25
Kills
13
14
Deaths
25
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Enkeyi
Ah Puch
4
5
8
1.6
L
4
4
9
2.13
W
Kuzenbo
MancoCueva
Kuzenbo
4
2
17
6.25
W
4
3
15
3.83
L
Morgan Le Fay
Zeallyth
Morgan Le Fay
1
6
10
1
W
Sun Wukong
casanova382
Sun Wukong
4
2
16
6
W
Apollo
chavmauel
Apollo
2
6
11
1.25
W
Scylla
lSkyKiller
Scylla
11
1
11
16.5
L
1
7
5
0.5
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,898
Damage
54,626
69,225
Taken
69,252
66,678
Mitigated
48,222
36,358
Healing
28,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Enkeyi
Ah Puch
25,506
446
1,034
1,460
12,503
6,068
189
7,576
4,554
44,423
0
L
8,973
807
13,332
6,092
13,392
10,204
413
9,468
3,721
26,234
0
W
Kuzenbo
MancoCueva
Kuzenbo
10,206
3,541
719
3,232
19,343
34,072
755
13,562
5,423
16,379
0
W
6,800
261
11,260
7,061
12,216
7,140
559
10,546
1,524
19,150
0
L
Morgan Le Fay
Zeallyth
Morgan Le Fay
12,253
1,113
825
1,563
13,859
6,434
316
8,337
5,103
26,621
0
W
Sun Wukong
casanova382
Sun Wukong
13,070
1,280
516
4,301
13,293
14,507
1,366
9,957
2,276
1,122
22,262
W
Apollo
chavmauel
Apollo
10,063
5,012
2,138
3,187
15,828
6,959
1,128
13,811
1,785
0
28,000
W
Scylla
lSkyKiller
Scylla
21,759
1,751
1,938
2,006
8,545
4,000
729
5,710
2,781
43,330
0
L
2,980
931
296
1,538
14,100
6,855
504
5,792
8,030
5,171
0
L
4,914
318
315
2,414
15,398
18,661
0
7,195
7,664
12,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,377
Gold Earned
47,331
165
Minions Killed
138
0
Camps Cleared
0
1,343,425
Distance Traveled
1,187,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,160
726
57
4
0
241,705
1
L
Hel
9,925
709
33
2
0
242,396
1
W
Kuzenbo
10,984
785
13
1
0
272,043
0
W
Hel
10,142
724
25
2
0
280,045
0
L
Morgan Le Fay
8,807
629
31
2
0
219,710
0
W
Sun Wukong
10,548
753
22
2
0
259,348
0
W
Apollo
9,222
659
44
3
0
252,042
1
W
Scylla
12,481
892
61
4
0
279,947
2
L
Ao Kuang
8,006
572
5
0
0
231,446
2
L
Khepri
10,433
745
12
1
0
252,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role