Player Matchup

Artemis
Artemis
CricketCAM
Artemis
Level 11
God Stats
0W - 5L
1,154 SR
Queue Stats
2W - 8L
1,299 Elo+
Party 1
King Arthur
King Arthur
JuicedBoxHD
King Arthur
Level 106
God Stats
4W - 6L
1,467 SR
Queue Stats
225W - 217L
1,483 Elo+
Party 1
Ganesha
Ganesha
LaneTyler
Ganesha
Level 62
God Stats
1W - 4L
1,467 SR
Queue Stats
90W - 84L
1,520 Elo+
Party 1
Set
Set
New Noble Six6
Set
Level 36
God Stats
6W - 15L
1,279 SR
Queue Stats
279W - 267L
1,478 Elo+
Solo
Sol
Sol
luigizmindset_
Sol
Level 46
God Stats
6W - 5L
1,767 SR
Queue Stats
143W - 162L
1,510 Elo+
Solo
Team Averages
Level 52
1,427 SR
1,458 Elo+

VS

Team Averages
Level 82
1,656 SR
1,514 Elo+
Olorun
Olorun
ALAKAMARSHMALLOW
Olorun
Level 117
God Stats
4W - 1L
1,615 SR
Queue Stats
188W - 176L
1,519 Elo+
Party 2
Horus
Horus
FuriousGinger12
Horus
Level 45
God Stats
6W - 4L
1,675 SR
Queue Stats
204W - 206L
1,462 Elo+
Solo
Bellona
Bellona
MaskedCrayon-Yon
Bellona
Level 105
God Stats
2W - 1L
1,764 SR
Queue Stats
28W - 21L
1,475 Elo+
Party 2
Ao Kuang
Ao Kuang
NotToSmartBEN
Ao Kuang
Level 37
God Stats
3W - 0L
1,758 SR
Queue Stats
58W - 50L
1,547 Elo+
Party 2
Hera
Hera
bensalempaintbal
Hera
Level 105
God Stats
3W - 3L
1,467 SR
Queue Stats
81W - 76L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CricketCAM
Artemis
12
0 / 7 / 0
7,302
365
4,502
11,880
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
JuicedBoxHD
King Arthur
15
1 / 8 / 0
9,007
450
9,022
19,158
15,593
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
LaneTyler
Ganesha
13
1 / 8 / 5
8,384
419
8,314
24,098
18,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 10 / 2
8,721
436
9,940
20,874
6,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 8 / 4
9,231
462
10,449
19,724
5,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 3
13,197
660
19,845
16,123
7,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
1 / 1 / 14
10,970
549
5,759
18,848
21,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 4 / 7
11,035
552
9,883
16,053
15,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
NotToSmartBEN
Ao Kuang
18
7 / 5 / 9
11,769
588
11,995
17,746
8,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
19 / 2 / 2
12,858
643
34,147
12,432
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
76
11
Kills
41
41
Deaths
12
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
L
Artemis
CricketCAM
Artemis
0
7
0
0
W
1
1
14
8
L
King Arthur
JuicedBoxHD
King Arthur
1
8
0
0.13
L
Ganesha
LaneTyler
Ganesha
1
8
5
0.44
W
5
4
7
2.13
L
4
10
2
0.5
W
Ao Kuang
NotToSmartBEN
Ao Kuang
7
5
9
2.3
W
19
2
2
10
L
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,227
Damage
81,629
95,734
Taken
81,202
50,491
Mitigated
58,888
12,220
Healing
38,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,845
10,727
665
11,212
16,123
7,574
11,393
2,743
13,380
125,002
0
L
Artemis
CricketCAM
Artemis
4,502
2,411
0
2,182
11,880
3,538
0
9,617
2,263
0
34,128
W
5,759
2,045
4,331
8,489
18,848
21,364
563
6,418
12,430
0
40,956
L
King Arthur
JuicedBoxHD
King Arthur
9,022
616
0
1,120
19,158
15,593
87
10,145
8,525
7,665
51,874
L
Ganesha
LaneTyler
Ganesha
8,314
1,100
0
2,952
24,098
18,942
0
17,509
6,469
25,973
0
W
9,883
2,538
0
3,675
16,053
15,791
1,193
2,759
13,294
148
52,995
L
9,940
4,603
0
2,415
20,874
6,733
0
13,329
7,487
0
43,045
W
Ao Kuang
NotToSmartBEN
Ao Kuang
11,995
3,329
0
6,733
17,746
8,560
0
3,542
14,204
71,743
13,103
W
34,147
8,503
107
3,674
12,432
5,599
1,825
5,428
7,004
100,910
0
L
10,449
1,593
0
3,551
19,724
5,685
459
14,404
5,171
49,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
59,829
361
Minions Killed
610
0
Camps Cleared
0
1,656,035
Distance Traveled
1,800,317
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,197
660
192
10
0
354,056
1
L
Artemis
7,302
365
75
4
0
299,601
0
W
Horus
10,970
549
51
3
0
359,019
2
L
King Arthur
9,007
450
125
6
0
330,569
1
L
Ganesha
8,384
419
9
0
0
309,332
4
W
Bellona
11,035
552
102
5
0
371,319
1
L
Set
8,721
436
70
4
0
357,627
0
W
Ao Kuang
11,769
588
119
6
0
354,684
1
W
Hera
12,858
643
146
7
0
361,239
1
L
Sol
9,231
462
82
4
0
358,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role