Player Matchup

Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum I
CareLess_Style-
Chiron
Platinum I
Level 147
God Stats
5W - 4L
1,614 SR
Queue Stats
37W - 18L
2,125 MMR
Party 1
Arachne
Arachne
Diamond III
RaY rAy 4 Thr33
Arachne
Diamond III
Level 146
God Stats
10W - 6L
1,710 SR
Queue Stats
482W - 468L
2,257 MMR
Solo
Ares
Ares
Diamond III
THe BLooDy LiMe
Ares
Diamond III
Level 156
God Stats
4W - 1L
1,791 SR
Queue Stats
214W - 183L
2,189 MMR
Solo
Tyr
Tyr
Diamond II
TRUEABYSS
Tyr
Diamond II
Level 160
God Stats
10W - 9L
1,510 SR
Queue Stats
66W - 54L
2,261 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,625 SR
2,067 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,581 SR
1,963 MMR
Vamana
Vamana
Diamond V
 
Vamana
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond III
 
Khepri
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond II
CaptCrouchwalk
Bakasura
Diamond II
Level 160
God Stats
1W - 1L
1,729 SR
Queue Stats
68W - 46L
2,436 MMR
Party 2
Sol
Sol
Diamond IV
KombatEvolv3d
Sol
Diamond IV
Level 160
God Stats
2W - 7L
1,585 SR
Queue Stats
159W - 158L
2,213 MMR
Party 2
Ullr
Ullr
Diamond IV
Snohk
Ullr
Diamond IV
Level 47
God Stats
30W - 27L
1,592 SR
Queue Stats
236W - 219L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 0 / 3
7,548
539
6,018
4,713
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 2
8,663
619
8,974
10,014
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 0 / 8
7,962
569
10,465
12,881
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 4
7,641
546
6,099
10,356
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
4 / 0 / 2
8,531
609
9,352
11,509
10,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiCthulhuGebAgni

VS

Bans
CliodhnaAtlasBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 3 / 0
7,476
534
6,042
11,347
9,510
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
 
Khepri
10
1 / 4 / 1
6,521
466
3,088
8,349
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
12
2 / 3 / 0
7,162
512
9,705
13,298
5,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 2
7,283
520
5,510
9,785
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Snohk
Ullr
11
0 / 4 / 2
6,862
490
5,575
9,203
2,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
3
3
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
3
2.5
L
Vamana
 
Vamana
0
3
0
0
L
Khepri
 
Khepri
1
4
1
0.38
L
Bakasura
2
3
0
0.67
W
4
2
2
2.5
L
0
2
2
0.5
W
3
0
8
7
L
Ullr
Snohk
Ullr
0
4
2
0.25
W
4
1
4
6
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,908
Damage
29,920
49,473
Taken
51,982
27,478
Mitigated
25,088
20,745
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,018
254
0
844
4,713
1,615
0
1,110
3,343
61,476
0
L
Vamana
 
Vamana
6,042
2,526
0
3,172
11,347
9,510
0
0
11,347
0
55,073
L
Khepri
 
Khepri
3,088
242
0
1,154
8,349
4,712
0
2,844
5,505
17,074
0
L
Bakasura
9,705
6,526
0
2,729
13,298
5,172
0
3,209
10,089
0
43,460
W
8,974
4,349
500
5,561
10,014
3,144
2,755
609
8,970
0
73,435
L
5,510
3,016
0
4,474
9,785
3,058
778
4,885
4,900
48,067
0
W
10,465
6,594
0
4,368
12,881
4,687
0
2,162
10,334
0
55,616
L
Ullr
Snohk
Ullr
5,575
3,550
0
1,560
9,203
2,636
0
1,179
8,024
0
40,529
W
6,099
467
129
2,593
10,356
7,301
0
4,197
5,704
18,185
0
W
9,352
894
0
6,750
11,509
10,731
40
520
10,541
0
60,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,345
Gold Earned
35,304
465
Minions Killed
450
0
Camps Cleared
0
1,502,176
Distance Traveled
1,434,592
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,548
539
108
8
0
286,649
6
L
Vamana
7,476
534
118
8
0
288,175
2
L
Khepri
6,521
466
26
2
0
266,667
4
L
Bakasura
7,162
512
100
7
0
331,397
1
W
Chiron
8,663
619
123
9
0
257,233
5
L
Sol
7,283
520
111
8
0
279,271
9
W
Arachne
7,962
569
85
6
0
342,786
2
L
Ullr
6,862
490
95
7
0
269,082
1
W
Ares
7,641
546
22
2
0
299,589
6
W
Tyr
8,531
609
127
9
0
315,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role