Player Matchup

Horus
Horus
BurninExcalibur
Horus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,668 Elo+
Party 1
Yemoja
Yemoja
TheSunsBlaze
Yemoja
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 6L
1,784 Elo+
Party 1
Nu Wa
Nu Wa
accadianz
Nu Wa
Level 64
God Stats
3W - 0L
1,803 SR
Queue Stats
42W - 13L
1,727 Elo+
Party 1
Team Averages
Level 69
1,601 SR
1,727 Elo+

VS

Team Averages
Level 108
1,418 SR
1,434 Elo+
Jormungandr
Jormungandr
El-Domi-SS3
Jormungandr
Level 104
God Stats
0W - 1L
1,248 SR
Queue Stats
135W - 154L
1,471 Elo+
Party 2
Discordia
Discordia
NAIBUTAFLY
Discordia
Level 123
God Stats
17W - 19L
1,565 SR
Queue Stats
468W - 777L
1,312 Elo+
Solo
Nemesis
Nemesis
hector_dking
Nemesis
Level 97
God Stats
1W - 2L
1,442 SR
Queue Stats
171W - 158L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 4 / 10
11,770
841
10,838
18,817
8,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
14
5 / 3 / 15
10,350
739
12,289
16,577
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
accadianz
Nu Wa
15
8 / 2 / 16
12,233
874
15,100
13,772
12,195
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
El-Domi-SS3
Jormungandr
13
2 / 8 / 6
9,598
686
10,909
16,126
15,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
NAIBUTAFLY
Discordia
14
4 / 9 / 5
10,475
748
11,229
11,972
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
hector_dking
Nemesis
14
3 / 8 / 5
10,010
715
10,153
17,971
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
25
Kills
9
9
Deaths
25
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
12
4
10
4.25
L
Jormungandr
El-Domi-SS3
Jormungandr
2
8
6
0.63
L
Discordia
NAIBUTAFLY
Discordia
4
9
5
0.72
W
Yemoja
5
3
15
4.17
W
Nu Wa
accadianz
Nu Wa
8
2
16
8
L
Nemesis
hector_dking
Nemesis
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,227
Damage
32,291
49,166
Taken
46,069
27,002
Mitigated
24,505
16,380
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,838
6,332
4,011
4,358
18,817
8,269
1,682
8,971
9,286
0
26,961
L
Jormungandr
El-Domi-SS3
Jormungandr
10,909
4,606
200
591
16,126
15,293
0
9,401
6,725
28,843
0
L
Discordia
NAIBUTAFLY
Discordia
11,229
1,352
426
1,443
11,972
3,407
619
7,271
4,701
29,870
0
W
Yemoja
12,289
2,559
2,205
1,475
16,577
6,538
456
8,797
7,780
31,446
0
W
Nu Wa
accadianz
Nu Wa
15,100
7,572
2,296
2,035
13,772
12,195
490
4,951
8,821
31,428
0
L
Nemesis
hector_dking
Nemesis
10,153
3,558
0
4,186
17,971
5,805
773
10,883
7,088
0
25,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,353
Gold Earned
30,083
98
Minions Killed
93
4
Camps Cleared
3
729,549
Distance Traveled
631,181
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,770
841
37
3
1
259,103
1
L
Jormungandr
9,598
686
22
2
0
182,813
0
L
Discordia
10,475
748
36
3
0
219,988
1
W
Yemoja
10,350
739
38
3
2
247,769
0
W
Nu Wa
12,233
874
23
2
1
222,677
0
L
Nemesis
10,010
715
35
3
3
228,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role