Player Matchup

Rama
Rama
DA S0LUTI0N
Rama
Level 154
God Stats
4W - 4L
1,655 SR
Queue Stats
251W - 184L
1,563 Elo+
Party 2
Kuzenbo
Kuzenbo
EasyDelete
Kuzenbo
Level 146
God Stats
3W - 2L
1,637 SR
Queue Stats
336W - 280L
1,482 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LilMeatBun
Ah Muzen Cab
Level 129
God Stats
1W - 2L
1,579 SR
Queue Stats
39W - 22L
1,665 Elo+
Party 2
Odin
Odin
TeChNo PaNd4
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 130L
1,482 Elo+
Solo
Hera
Hera
ninja shoe 2
Hera
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 162L
1,494 Elo+
Party 2
Team Averages
Level 119
1,574 SR
1,537 Elo+

VS

Team Averages
Level 57
1,501 SR
1,572 Elo+
Eset
Eset
EmilyHONEYDIP
Eset
Level 128
God Stats
1W - 1L
1,122 SR
Queue Stats
17W - 11L
1,591 Elo+
Party 1
Ares
Ares
OlDiaperDean
Ares
Level 18
God Stats
1W - 0L
1,537 SR
Queue Stats
8W - 5L
1,706 Elo+
Party 1
Chaac
Chaac
RealDerrel
Chaac
Level 15
God Stats
2W - 0L
1,339 SR
Queue Stats
15W - 15L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Thator609
Hou Yi
Level 109
God Stats
10W - 4L
2,008 SR
Queue Stats
387W - 392L
1,563 Elo+
Party 3
Cerberus
Cerberus
nikinho25
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 6
10,552
703
21,353
14,685
6,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
EasyDelete
Kuzenbo
16
5 / 5 / 6
10,122
675
10,495
17,794
29,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
LilMeatBun
Ah Muzen Cab
18
1 / 6 / 10
10,583
706
19,380
12,709
5,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 8 / 5
8,793
586
5,559
27,349
20,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 9 / 9
10,433
696
18,773
12,409
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 15
11,347
756
14,924
15,822
7,583
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 20
11,405
760
15,674
22,459
26,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
20
11 / 2 / 19
12,750
850
20,792
33,080
37,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
Thator609
Hou Yi
20
13 / 2 / 12
12,514
834
24,068
13,087
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
nikinho25
Cerberus
16
1 / 6 / 17
10,726
715
4,214
20,602
18,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
119
16
Kills
36
36
Deaths
16
36
Assists
83
Player
Kills
Deaths
Assists
KDA
L
6
8
6
1.13
L
Kuzenbo
EasyDelete
Kuzenbo
5
5
6
1.6
W
7
3
15
4.83
L
Ah Muzen Cab
LilMeatBun
Ah Muzen Cab
1
6
10
1
W
4
3
20
4.67
W
Chaac
11
2
19
10.25
L
1
8
5
0.44
W
Hou Yi
Thator609
Hou Yi
13
2
12
9.5
W
Cerberus
nikinho25
Cerberus
1
6
17
1.58
L
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,560
Damage
79,672
84,946
Taken
105,050
68,168
Mitigated
97,633
16,126
Healing
39,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,353
12,215
478
1,247
14,685
6,990
0
6,177
8,508
0
38,561
L
Kuzenbo
EasyDelete
Kuzenbo
10,495
3,159
627
2,378
17,794
29,208
9
8,151
9,643
11,449
0
W
14,924
896
2,442
3,884
15,822
7,583
1,154
5,135
10,450
40,097
0
L
Ah Muzen Cab
LilMeatBun
Ah Muzen Cab
19,380
3,177
1,434
1,944
12,709
5,878
0
4,825
7,884
0
45,162
W
15,674
597
0
3,345
22,459
26,975
731
5,476
16,310
23,253
0
W
Chaac
20,792
2,446
3,006
18,936
33,080
37,714
779
7,286
25,218
0
42,934
L
5,559
1,117
399
5,854
27,349
20,198
0
12,049
15,300
0
10,989
W
Hou Yi
Thator609
Hou Yi
24,068
14,398
1,562
3,598
13,087
6,429
2,970
4,665
8,185
0
50,799
W
Cerberus
nikinho25
Cerberus
4,214
444
257
2,311
20,602
18,932
655
4,555
14,228
12,702
0
L
18,773
3,601
1,042
723
12,409
5,894
0
3,610
8,799
30,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
58,742
125
Minions Killed
213
0
Camps Cleared
0
1,186,421
Distance Traveled
1,393,907
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,552
703
32
2
0
181,625
0
L
Kuzenbo
10,122
675
4
0
0
267,281
0
W
Eset
11,347
756
58
4
0
278,428
0
L
Ah Muzen Cab
10,583
706
40
3
0
289,179
1
W
Ares
11,405
760
15
1
0
273,137
0
W
Chaac
12,750
850
52
3
0
321,424
0
L
Odin
8,793
586
23
2
0
232,568
1
W
Hou Yi
12,514
834
72
5
0
264,869
0
W
Cerberus
10,726
715
16
1
0
256,049
0
L
Hera
10,433
696
26
2
0
215,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role