Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BoxyHarmony9598
Arachne
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 39L
1,348 Elo+
Party 4
Kukulkan
Kukulkan
Danikillpro1957
Kukulkan
Level 18
God Stats
5W - 9L
1,756 SR
Queue Stats
102W - 144L
1,524 Elo+
Party 4
Heimdallr
Heimdallr
Duwe-9-
Heimdallr
Level 160
God Stats
0W - 2L
1,459 SR
Queue Stats
283W - 273L
1,550 Elo+
Party 1
Yemoja
Yemoja
x_4Sarah20_x
Yemoja
Level 138
God Stats
0W - 2L
1,231 SR
Queue Stats
78W - 71L
1,543 Elo+
Party 1
Team Averages
Level 105
1,489 SR
1,493 Elo+

VS

Team Averages
Level 122
1,560 SR
1,515 Elo+
Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
AtomRageHnter
Cthulhu
Level 145
God Stats
6W - 3L
1,736 SR
Queue Stats
740W - 739L
1,514 Elo+
Party 3
Mercury
Mercury
Creed Torres
Mercury
Level 122
God Stats
4W - 3L
1,420 SR
Queue Stats
93W - 78L
1,507 Elo+
Party 2
Nu Wa
Nu Wa
Meadzy_Boy
Nu Wa
Level 99
God Stats
12W - 10L
1,454 SR
Queue Stats
56W - 29L
1,531 Elo+
Party 2
Ullr
Ullr
NiickT__
Ullr
Level 105
God Stats
6W - 8L
1,691 SR
Queue Stats
75W - 54L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
5,954
541
6,433
9,801
4,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 2 / 1
5,425
493
2,390
8,873
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
10
1 / 2 / 0
5,700
518
3,566
4,695
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
Duwe-9-
Heimdallr
10
1 / 3 / 0
5,573
507
4,771
7,560
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
0 / 4 / 0
4,852
441
1,109
8,754
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 1
5,894
536
6,267
9,490
4,259
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
10
1 / 0 / 5
5,378
489
5,147
6,724
4,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Creed Torres
Mercury
11
3 / 0 / 4
6,225
566
3,107
4,896
1,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
11
5 / 1 / 4
6,328
575
6,547
4,251
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
11
3 / 1 / 2
6,353
578
3,975
5,687
1,688
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
12
12
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Chaac
 
Chaac
0
0
1
0.5
W
Cthulhu
1
0
5
3.5
L
0
2
1
0.25
W
Mercury
Creed Torres
Mercury
3
0
4
5
L
Kukulkan
1
2
0
0.5
L
Heimdallr
Duwe-9-
Heimdallr
1
3
0
0.33
W
Nu Wa
5
1
4
7
W
Ullr
3
1
2
4
L
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,269
Damage
25,043
39,683
Taken
31,048
15,566
Mitigated
12,922
15,762
Healing
9,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,433
1,646
0
4,581
9,801
4,968
0
956
8,845
0
38,968
W
Chaac
 
Chaac
6,267
1,783
0
4,392
9,490
4,259
0
0
8,876
0
37,911
W
Cthulhu
5,147
888
371
1,488
6,724
4,159
0
1,415
5,244
21,678
0
L
2,390
1,509
0
4,686
8,873
3,005
0
2,741
6,132
0
25,084
W
Mercury
Creed Torres
Mercury
3,107
1,129
0
493
4,896
1,568
0
1,267
3,629
0
36,344
L
Kukulkan
3,566
371
0
705
4,695
1,578
0
1,697
2,998
35,721
0
L
Heimdallr
Duwe-9-
Heimdallr
4,771
2,013
1
3,046
7,560
2,486
0
1,558
6,002
0
32,913
W
Nu Wa
6,547
1,651
0
1,360
4,251
1,248
0
1,703
2,548
32,492
0
W
Ullr
3,975
1,398
0
906
5,687
1,688
0
290
5,397
0
36,427
L
Yemoja
1,109
361
1,108
1,635
8,754
3,529
0
4,742
4,012
8,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,504
Gold Earned
30,178
296
Minions Killed
335
0
Camps Cleared
0
1,044,998
Distance Traveled
1,088,712
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,954
541
87
8
0
219,648
3
W
Chaac
5,894
536
90
8
0
193,762
4
W
Cthulhu
5,378
489
34
3
0
221,868
4
L
Arachne
5,425
493
64
6
0
245,377
2
W
Mercury
6,225
566
74
7
0
243,882
2
L
Kukulkan
5,700
518
69
6
0
204,504
2
L
Heimdallr
5,573
507
58
5
0
186,282
2
W
Nu Wa
6,328
575
70
6
0
189,468
8
W
Ullr
6,353
578
67
6
0
239,732
1
L
Yemoja
4,852
441
18
2
0
189,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role