Player Matchup

Jormungandr
Jormungandr
HeavensAngels
Jormungandr
Level 157
God Stats
24W - 17L
1,575 SR
Queue Stats
460W - 487L
1,459 Elo+
Solo
Fenrir
Fenrir
JackOldDaniels
Fenrir
Level 98
God Stats
64W - 46L
1,562 SR
Queue Stats
431W - 459L
1,439 Elo+
Solo
Ah Puch
Ah Puch
JackbufaloHead
Ah Puch
Level 158
God Stats
3W - 0L
1,788 SR
Queue Stats
141W - 172L
1,417 Elo+
Solo
Yu Huang
Yu Huang
Sapo_Alejado
Yu Huang
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,365 Elo+
Solo
Ullr
Ullr
maurososa2196
Ullr
Level 80
God Stats
7W - 8L
1,361 SR
Queue Stats
96W - 122L
1,401 Elo+
Solo
Team Averages
Level 107
1,557 SR
1,416 Elo+

VS

Team Averages
Level 59
1,506 SR
1,481 Elo+
Ymir
Ymir
Lkgomes
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Vamana
Vamana
MeninoGreviuS
Vamana
Level 121
God Stats
0W - 2L
1,529 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
PSYTRANCElsd
Janus
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 127L
1,405 Elo+
Solo
Apollo
Apollo
Spynity
Apollo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
jaovictorlima
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HeavensAngels
Jormungandr
13
1 / 1 / 4
8,044
619
8,991
7,512
6,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 1
8,219
632
4,520
6,984
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 0 / 3
7,874
606
7,863
5,086
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Sapo_Alejado
Yu Huang
10
0 / 1 / 2
6,241
480
3,511
4,332
1,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
6,419
494
2,214
5,473
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lkgomes
Ymir
9
0 / 3 / 1
5,830
448
1,023
10,525
7,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 0
6,719
517
6,402
12,679
9,806
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

4
0 / 1 / 0
4,435
341
388
1,234
328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Spynity
Apollo
9
1 / 3 / 0
5,372
413
5,778
5,508
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 3
6,476
498
1,258
7,322
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
3
3
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
HeavensAngels
Jormungandr
1
1
4
3
W
6
1
1
6.5
W
6
0
3
7.5
L
Ymir
Lkgomes
Ymir
0
3
1
0.17
L
2
2
0
1
L
0
1
0
0
W
Yu Huang
Sapo_Alejado
Yu Huang
0
1
2
1
L
Apollo
Spynity
Apollo
1
3
0
0.33
L
0
5
3
0.3
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,099
Damage
14,849
29,387
Taken
37,268
13,961
Mitigated
22,372
12,037
Healing
6,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
HeavensAngels
Jormungandr
8,991
3,211
0
1,250
7,512
6,189
290
0
7,512
51,909
0
W
4,520
1,086
0
4,370
6,984
2,833
0
135
6,849
0
57,480
W
7,863
551
0
2,418
5,086
1,819
489
367
4,661
43,725
0
L
Ymir
Lkgomes
Ymir
1,023
225
0
1,056
10,525
7,653
100
5,527
4,998
12,634
0
L
6,402
3,560
0
2,914
12,679
9,806
0
8,543
4,136
0
38,155
L
388
0
0
500
1,234
328
0
853
381
4,898
0
W
Yu Huang
Sapo_Alejado
Yu Huang
3,511
220
0
1,315
4,332
1,517
47
426
3,906
20,809
0
L
Apollo
Spynity
Apollo
5,778
3,105
0
1,477
5,508
1,696
362
2,196
3,312
0
29,267
L
1,258
313
0
1,009
7,322
2,889
270
3,246
4,076
0
32,469
W
2,214
688
0
2,684
5,473
1,603
550
425
5,048
0
30,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,797
Gold Earned
28,832
405
Minions Killed
261
0
Camps Cleared
0
1,307,370
Distance Traveled
1,054,184
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,044
619
120
9
0
236,178
3
W
Fenrir
8,219
632
116
9
0
290,076
4
W
Ah Puch
7,874
606
70
5
0
266,875
2
L
Ymir
5,830
448
26
2
0
261,420
2
L
Vamana
6,719
517
84
6
0
256,574
3
L
Janus
4,435
341
19
1
0
46,362
0
W
Yu Huang
6,241
480
29
2
0
263,885
0
L
Apollo
5,372
413
65
5
0
248,920
2
L
Neith
6,476
498
67
5
0
240,908
2
W
Ullr
6,419
494
70
5
0
250,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role