Player Matchup

Hera
Hera
Daedhriel
Hera
Level 125
God Stats
19W - 13L
1,695 SR
Queue Stats
53W - 52L
1,540 Elo+
Party 2
Ymir
Ymir
Iso Hydrist
Ymir
Level 112
God Stats
11W - 9L
1,540 SR
Queue Stats
295W - 286L
1,552 Elo+
Solo
Ravana
Ravana
Jlamadrid
Ravana
Level 112
God Stats
3W - 1L
1,471 SR
Queue Stats
82W - 81L
1,506 Elo+
Solo
Achilles
Achilles
Ransaker
Achilles
Level 52
God Stats
5W - 5L
1,537 SR
Queue Stats
51W - 50L
1,531 Elo+
Party 2
Sol
Sol
Starbay
Sol
Level 91
God Stats
2W - 8L
1,279 SR
Queue Stats
360W - 294L
1,541 Elo+
Solo
Team Averages
Level 98
1,504 SR
1,534 Elo+

VS

Team Averages
Level 121
1,536 SR
1,512 Elo+
Chiron
Chiron
 
Chiron
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DScatpack
Bellona
Level 101
God Stats
6W - 7L
1,436 SR
Queue Stats
166W - 181L
1,513 Elo+
Solo
Scylla
Scylla
DeathTrek
Scylla
Level 160
God Stats
4W - 12L
1,440 SR
Queue Stats
488W - 481L
1,510 Elo+
Party 1
Horus
Horus
Naphia
Horus
Level 146
God Stats
87W - 69L
1,590 SR
Queue Stats
364W - 346L
1,523 Elo+
Party 1
Athena
Athena
ViridanPrime
Athena
Level 62
God Stats
14W - 4L
1,716 SR
Queue Stats
112W - 112L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
1 / 4 / 2
6,135
511
3,619
6,057
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 4
5,537
461
2,711
9,776
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Jlamadrid
Ravana
10
1 / 4 / 1
5,807
484
2,841
8,248
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Ransaker
Achilles
10
1 / 1 / 0
5,902
492
2,128
7,176
5,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
9
4 / 6 / 0
6,301
525
6,120
8,690
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
5 / 2 / 4
7,538
628
9,804
7,017
2,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
DScatpack
Bellona
13
3 / 1 / 3
7,597
633
6,480
5,474
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
DeathTrek
Scylla
11
1 / 2 / 6
6,826
569
918
3,954
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Naphia
Horus
13
9 / 0 / 4
7,964
664
7,645
6,306
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
10
1 / 2 / 9
6,443
537
3,485
7,649
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
19
19
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
2
4
3.5
W
Bellona
DScatpack
Bellona
3
1
3
4.5
L
Hera
1
4
2
0.5
W
Scylla
DeathTrek
Scylla
1
2
6
2
L
0
4
4
0.5
L
Ravana
Jlamadrid
Ravana
1
4
1
0.38
W
Horus
Naphia
Horus
9
0
4
11
L
Achilles
Ransaker
Achilles
1
1
0
1
L
Sol
4
6
0
0.67
W
Athena
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,419
Damage
28,332
39,947
Taken
30,400
16,113
Mitigated
15,000
7,531
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,804
5,079
339
2,131
7,017
2,082
0
5,268
1,691
0
41,966
W
Bellona
DScatpack
Bellona
6,480
1,926
0
2,368
5,474
4,414
652
1,124
4,350
0
41,231
L
Hera
3,619
791
0
768
6,057
1,243
15
419
5,604
41,164
0
W
Scylla
DeathTrek
Scylla
918
231
0
760
3,954
1,426
0
1,746
2,208
33,665
0
L
2,711
854
162
2,089
9,776
4,932
0
1,681
8,071
9,379
0
L
Ravana
Jlamadrid
Ravana
2,841
1,270
0
1,091
8,248
2,940
0
607
7,641
0
34,824
W
Horus
Naphia
Horus
7,645
3,027
331
1,188
6,306
2,512
58
778
5,528
0
50,101
L
Achilles
Ransaker
Achilles
2,128
855
0
1,638
7,176
5,234
0
537
6,615
0
23,531
L
Sol
6,120
3,940
0
1,783
8,690
1,764
0
415
8,275
33,240
0
W
Athena
3,485
752
0
837
7,649
4,566
0
3,476
4,173
8,701
5,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,682
Gold Earned
36,368
275
Minions Killed
376
0
Camps Cleared
0
1,118,931
Distance Traveled
1,207,238
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,538
628
77
6
0
217,557
6
W
Bellona
7,597
633
106
9
0
249,149
4
L
Hera
6,135
511
84
7
0
220,361
4
W
Scylla
6,826
569
93
8
0
221,019
5
L
Ymir
5,537
461
10
1
0
222,162
5
L
Ravana
5,807
484
68
6
0
241,146
6
W
Horus
7,964
664
76
6
0
271,330
2
L
Achilles
5,902
492
55
5
0
235,063
0
L
Sol
6,301
525
58
5
0
200,199
3
W
Athena
6,443
537
24
2
0
248,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role