Player Matchup

Ravana
Ravana
AngryLenarr
Ravana
Level 59
God Stats
11W - 7L
1,720 SR
Queue Stats
513W - 463L
1,477 Elo+
Solo
Loki
Loki
DMR_SPAMMER
Loki
Level 49
God Stats
17W - 16L
1,469 SR
Queue Stats
167W - 207L
1,398 Elo+
Party 2
Terra
Terra
Ins0mni
Terra
Level 122
God Stats
6W - 5L
1,602 SR
Queue Stats
90W - 91L
1,486 Elo+
Solo
Neith
Neith
LongShlong1975
Neith
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 5L
1,275 Elo+
Party 2
Zeus
Zeus
drixxy_rackz
Zeus
Level 89
God Stats
0W - 3L
1,193 SR
Queue Stats
230W - 249L
1,435 Elo+
Party 2
Team Averages
Level 67
1,497 SR
1,414 Elo+

VS

Team Averages
Level 88
1,591 SR
1,433 Elo+
Arachne
Arachne
ArrestSpoonBOI
Arachne
Level 69
God Stats
2W - 1L
1,905 SR
Queue Stats
98W - 115L
1,492 Elo+
Party 3
Cthulhu
Cthulhu
B1gNose75
Cthulhu
Level 84
God Stats
4W - 3L
1,491 SR
Queue Stats
111W - 129L
1,486 Elo+
Party 3
Izanami
Izanami
DoobleDood
Izanami
Level 142
God Stats
1W - 0L
1,659 SR
Queue Stats
18W - 28L
1,361 Elo+
Party 1
Terra
Terra
Jesusdemon666
Terra
Level 109
God Stats
1W - 1L
1,406 SR
Queue Stats
6W - 11L
1,338 Elo+
Party 1
Sol
Sol
Kaal Se Yol
Sol
Level 38
God Stats
3W - 4L
1,494 SR
Queue Stats
99W - 118L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
0 / 1 / 1
8,376
558
5,251
7,613
6,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 2 / 3
7,271
485
5,245
10,541
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Ins0mni
Terra
10
1 / 0 / 2
6,912
461
4,340
12,509
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 1
6,244
416
5,160
8,176
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 5 / 1
8,225
548
6,916
8,176
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,874
592
7,798
9,038
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
B1gNose75
Cthulhu
14
0 / 1 / 0
8,102
540
3,302
7,169
5,487
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
DoobleDood
Izanami
13
2 / 2 / 2
7,536
502
8,495
8,503
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 6
7,385
492
8,028
12,471
7,283
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 3 / 4
8,063
538
6,738
7,949
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
12
12
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
1
1
0.5
W
6
1
2
7
W
Cthulhu
B1gNose75
Cthulhu
0
1
0
0
L
1
2
3
1.25
W
Izanami
DoobleDood
Izanami
2
2
2
1.5
L
Terra
Ins0mni
Terra
1
0
2
2
W
1
1
6
4
W
3
3
4
1.67
L
0
4
1
0.13
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
34,361
47,015
Taken
45,130
25,563
Mitigated
23,000
13,812
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
5,251
1,175
0
1,600
7,613
6,223
416
3,014
4,599
0
56,913
W
7,798
4,470
0
4,548
9,038
4,252
0
2,619
6,337
0
50,995
W
Cthulhu
B1gNose75
Cthulhu
3,302
218
0
1,461
7,169
5,487
130
1,504
5,180
47,016
0
L
5,245
421
0
3,265
10,541
3,923
0
5,566
4,975
0
38,385
W
Izanami
DoobleDood
Izanami
8,495
5,242
0
1,851
8,503
3,365
796
2,006
6,497
0
60,123
L
Terra
Ins0mni
Terra
4,340
956
2,092
4,535
12,509
9,631
0
3,696
8,813
24,485
0
W
8,028
992
1,429
4,121
12,471
7,283
0
2,531
9,860
21,897
2,548
W
6,738
1,125
0
2,723
7,949
2,613
894
2,596
5,312
40,454
3,502
L
5,160
1,421
0
1,207
8,176
3,016
260
1,821
6,355
0
33,613
L
6,916
1,044
0
1,113
8,176
2,770
466
2,807
5,369
46,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,028
Gold Earned
39,960
424
Minions Killed
411
0
Camps Cleared
0
1,474,113
Distance Traveled
1,552,039
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,376
558
157
10
0
283,535
4
W
Arachne
8,874
592
82
5
0
362,596
7
W
Cthulhu
8,102
540
106
7
0
327,297
7
L
Loki
7,271
485
80
5
0
342,646
2
W
Izanami
7,536
502
115
8
0
262,237
2
L
Terra
6,912
461
33
2
0
318,998
0
W
Terra
7,385
492
31
2
0
311,739
3
W
Sol
8,063
538
77
5
0
288,170
1
L
Neith
6,244
416
68
5
0
269,635
0
L
Zeus
8,225
548
86
6
0
259,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role