Player Matchup

Camazotz
Camazotz
Bronze V
 
Camazotz
Bronze V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
Fakoze
Ganesha
Gold I
Level 132
God Stats
11W - 8L
1,601 SR
Queue Stats
42W - 33L
1,369 MMR
Solo
Ra
Ra
Gold IV
GaB1LaN
Ra
Gold IV
Level 95
God Stats
1W - 0L
1,261 SR
Queue Stats
84W - 87L
1,449 MMR
Solo
Izanami
Izanami
Gold V
Mate221
Izanami
Gold V
Level 127
God Stats
26W - 9L
1,637 SR
Queue Stats
191W - 186L
1,380 MMR
Solo
Chaac
Chaac
Gold V
PlayerLychee
Chaac
Gold V
Level 117
God Stats
5W - 4L
1,646 SR
Queue Stats
223W - 223L
1,374 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,529 SR
1,414 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,606 SR
1,396 MMR
Nemesis
Nemesis
Silver II
BD-Swifty
Nemesis
Silver II
Level 60
God Stats
1W - 2L
1,397 SR
Queue Stats
3W - 10L
1,407 MMR
Solo
Athena
Athena
Gold IV
E1n5t31n
Athena
Gold IV
Level 158
God Stats
10W - 11L
1,717 SR
Queue Stats
292W - 279L
1,437 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze I
FUSTERCLUCKED
Ah Muzen Cab
Bronze I
Level 104
God Stats
3W - 6L
1,410 SR
Queue Stats
48W - 66L
1,131 MMR
Party 1
Nox
Nox
Bronze III
skrævjuiceDK
Nox
Bronze III
Level 119
God Stats
0W - 1L
1,659 SR
Queue Stats
2W - 2L
1,546 MMR
Party 1
Fenrir
Fenrir
Gold I
thedevil014
Fenrir
Gold I
Level 160
God Stats
5W - 6L
1,847 SR
Queue Stats
220W - 211L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
1 / 1 / 7
6,537
545
5,090
10,479
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Fakoze
Ganesha
11
0 / 0 / 11
6,890
574
5,157
10,371
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
8 / 0 / 4
7,519
627
6,409
4,203
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mate221
Izanami
13
3 / 1 / 0
8,006
667
4,597
6,195
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 1 / 0
7,381
615
4,268
6,978
3,411
Bans
AtlasCliodhnaArachneChiron

VS

Bans
ThothMulanShivaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
9
1 / 1 / 0
5,544
462
3,011
4,783
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
E1n5t31n
Athena
8
0 / 3 / 0
5,153
429
3,715
10,649
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
FUSTERCLUCKED
Ah Muzen Cab
11
1 / 3 / 0
6,291
524
3,791
7,165
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 0
5,447
454
3,155
5,612
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
0 / 5 / 1
5,533
461
5,551
11,099
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
15
Kills
3
3
Deaths
15
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
1
1
7
4.5
L
Nemesis
BD-Swifty
Nemesis
1
1
0
1
L
Athena
E1n5t31n
Athena
0
3
0
0
L
Ah Muzen Cab
FUSTERCLUCKED
Ah Muzen Cab
1
3
0
0.33
W
Ganesha
Fakoze
Ganesha
0
0
11
5.5
W
8
0
4
10
W
Izanami
Mate221
Izanami
3
1
0
3
W
3
1
0
3
L
1
3
0
0.33
L
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,521
Damage
19,223
38,226
Taken
39,308
18,861
Mitigated
14,609
15,666
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,090
1,293
0
5,528
10,479
3,514
439
1,061
9,418
0
32,764
L
Nemesis
BD-Swifty
Nemesis
3,011
1,452
0
1,764
4,783
1,773
0
798
3,985
0
19,872
L
Athena
E1n5t31n
Athena
3,715
1,162
0
3,042
10,649
5,435
0
5,147
5,502
16,089
0
L
Ah Muzen Cab
FUSTERCLUCKED
Ah Muzen Cab
3,791
1,634
0
2,886
7,165
1,842
0
605
6,560
0
41,248
W
Ganesha
Fakoze
Ganesha
5,157
433
0
2,024
10,371
8,849
0
3,476
6,895
17,339
0
W
6,409
690
1,306
2,260
4,203
1,595
1,118
1,366
2,837
43,487
0
W
Izanami
Mate221
Izanami
4,597
3,105
0
3,042
6,195
1,492
237
110
6,085
0
60,441
W
4,268
739
0
1,506
6,978
3,411
0
857
6,121
0
36,516
L
3,155
321
0
390
5,612
1,619
0
1,943
3,669
24,247
0
L
Fenrir
5,551
1,647
0
2,872
11,099
3,940
0
3,073
8,026
0
30,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,333
Gold Earned
27,968
413
Minions Killed
265
0
Camps Cleared
0
1,228,301
Distance Traveled
1,117,739
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,537
545
77
6
0
267,406
0
L
Nemesis
5,544
462
56
5
0
219,518
1
L
Athena
5,153
429
20
2
0
212,721
1
L
Ah Muzen Cab
6,291
524
73
6
0
224,849
5
W
Ganesha
6,890
574
3
0
0
235,997
8
W
Ra
7,519
627
91
8
0
252,450
5
W
Izanami
8,006
667
154
13
0
224,877
3
W
Chaac
7,381
615
88
7
0
247,571
2
L
Nox
5,447
454
58
5
0
215,244
1
L
Fenrir
5,533
461
58
5
0
245,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role