Player Matchup

Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
BigBalledBilly
Khepri
Level 153
God Stats
4W - 0L
1,239 SR
Queue Stats
65W - 39L
1,682 Elo+
Party 2
Thoth
Thoth
Dethhhh
Thoth
Level 160
God Stats
7W - 3L
1,777 SR
Queue Stats
173W - 137L
1,616 Elo+
Party 2
Awilix
Awilix
MalvinM
Awilix
Level 119
God Stats
5W - 1L
1,850 SR
Queue Stats
98W - 73L
1,676 Elo+
Solo
Ra
Ra
xxxJRG13xxx
Ra
Level 85
God Stats
3W - 2L
1,701 SR
Queue Stats
62W - 37L
1,564 Elo+
Party 2
Team Averages
Level 126
1,613 SR
1,608 Elo+

VS

Team Averages
Level 138
1,562 SR
1,563 Elo+
Chiron
Chiron
HeavenisfaIIing
Chiron
Level 158
God Stats
5W - 7L
1,623 SR
Queue Stats
191W - 190L
1,619 Elo+
Solo
Atlas
Atlas
MaskedRomeo
Atlas
Level 125
God Stats
28W - 14L
1,791 SR
Queue Stats
457W - 323L
1,589 Elo+
Party 1
Vulcan
Vulcan
QueenAmelia
Vulcan
Level 124
God Stats
0W - 2L
1,341 SR
Queue Stats
314W - 265L
1,563 Elo+
Party 1
Ullr
Ullr
drjaye
Ullr
Level 122
God Stats
0W - 1L
1,521 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
valenciya
Nu Wa
Level 160
God Stats
263W - 254L
1,536 SR
Queue Stats
358W - 359L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 4
8,251
1,031
6,478
5,082
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 7
8,648
1,081
3,428
6,993
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Dethhhh
Thoth
14
3 / 1 / 3
8,520
1,065
13,452
5,446
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
MalvinM
Awilix
14
0 / 2 / 7
7,766
971
5,338
9,080
4,644
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 0 / 4
8,405
1,051
2,704
3,470
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

309

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,291
1,036
7,589
6,451
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 3
8,177
1,022
5,846
12,780
11,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
13
1 / 3 / 2
8,006
1,001
7,084
8,395
2,866
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
drjaye
Ullr
13
0 / 2 / 1
7,147
893
1,228
3,932
1,100
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
valenciya
Nu Wa
14
1 / 0 / 3
8,254
1,032
6,951
1,446
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
7
Kills
4
4
Deaths
7
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
W
0
1
7
3.5
W
Thoth
Dethhhh
Thoth
3
1
3
4.5
L
2
0
2
3
W
Awilix
MalvinM
Awilix
0
2
7
1.75
L
0
2
3
0.75
L
Vulcan
1
3
2
0.67
L
Ullr
drjaye
Ullr
0
2
1
0.25
L
Nu Wa
valenciya
Nu Wa
1
0
3
2.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
28,698
30,071
Taken
33,004
17,330
Mitigated
18,296
9,373
Healing
5,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,478
2,444
0
2,040
5,082
2,047
0
4,487
595
0
31,034
W
3,428
189
0
2,123
6,993
7,084
0
3,698
3,295
7,697
0
W
Thoth
Dethhhh
Thoth
13,452
81
176
1,020
5,446
2,147
0
3,687
1,759
42,761
0
L
7,589
1,897
337
1,553
6,451
2,176
0
4,974
1,477
0
22,707
W
Awilix
MalvinM
Awilix
5,338
1,684
0
0
9,080
4,644
0
5,761
3,319
0
12,217
L
5,846
1,776
1,346
958
12,780
11,703
0
6,904
5,876
16,886
0
L
Vulcan
7,084
2,857
0
57
8,395
2,866
0
4,905
3,490
25,841
0
L
Ullr
drjaye
Ullr
1,228
348
0
275
3,932
1,100
0
1,751
2,181
0
2,594
L
Nu Wa
valenciya
Nu Wa
6,951
1,580
0
758
1,446
451
0
1,050
396
28,031
0
W
2,704
264
2,588
1,426
3,470
1,408
0
2,248
1,222
30,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,590
Gold Earned
39,875
208
Minions Killed
161
8
Camps Cleared
4
801,205
Distance Traveled
709,643
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,251
1,031
60
8
1
151,162
1
W
Khepri
8,648
1,081
9
1
0
142,759
3
W
Thoth
8,520
1,065
62
8
1
156,399
4
L
Chiron
8,291
1,036
51
6
1
167,855
3
W
Awilix
7,766
971
14
2
4
176,236
1
L
Atlas
8,177
1,022
18
2
0
151,641
2
L
Vulcan
8,006
1,001
45
6
0
155,121
3
L
Ullr
7,147
893
6
1
1
66,598
0
L
Nu Wa
8,254
1,032
41
5
2
168,428
1
W
Ra
8,405
1,051
63
8
2
174,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role