Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Knight_shadowFH
Janus
Level 76
God Stats
2W - 5L
1,294 SR
Queue Stats
445W - 487L
1,452 Elo+
Solo
Thanatos
Thanatos
Valentin12345261
Thanatos
Level 60
God Stats
7W - 6L
1,178 SR
Queue Stats
112W - 145L
1,394 Elo+
Solo
Baron Samedi
Baron Samedi
nanosei
Baron Samedi
Level 107
God Stats
3W - 5L
1,424 SR
Queue Stats
146W - 179L
1,476 Elo+
Solo
Team Averages
Level 80
1,379 SR
1,464 Elo+

VS

Team Averages
Level 71
1,547 SR
1,438 Elo+
Scylla
Scylla
 
Scylla
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HeRoiSiDy
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 204L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
PRX_fugg
Baron Samedi
Level 89
God Stats
27W - 22L
1,436 SR
Queue Stats
567W - 621L
1,446 Elo+
Solo
Erlang Shen
Erlang Shen
Sandy8307
Erlang Shen
Level 49
God Stats
6W - 1L
1,781 SR
Queue Stats
194W - 212L
1,456 Elo+
Party 1
Da Ji
Da Ji
nucl3oGG
Da Ji
Level 60
God Stats
11W - 5L
1,517 SR
Queue Stats
141W - 156L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 1 / 0
8,191
585
5,875
6,012
1,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Set
 
Set
13
1 / 1 / 1
7,825
559
5,891
10,377
8,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 7
7,466
533
7,553
7,066
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 4 / 1
7,245
518
6,560
12,127
5,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
nanosei
Baron Samedi
9
0 / 5 / 4
5,955
425
3,321
9,618
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 4 / 3
7,079
506
4,984
8,752
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
HeRoiSiDy
Medusa
13
2 / 1 / 1
7,488
535
3,414
7,030
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
PRX_fugg
Baron Samedi
11
3 / 2 / 4
7,451
532
6,194
9,596
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Sandy8307
Erlang Shen
13
1 / 1 / 2
7,369
526
6,926
10,550
7,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
nucl3oGG
Da Ji
13
4 / 3 / 1
7,618
544
10,362
12,529
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
13
13
Deaths
11
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
1
0
5
L
Set
 
Set
1
1
1
1.5
W
Scylla
 
Scylla
3
4
3
1.13
W
Medusa
HeRoiSiDy
Medusa
2
1
1
2.5
L
0
2
7
1.75
W
Baron Samedi
PRX_fugg
Baron Samedi
3
2
4
2.5
W
Erlang Shen
Sandy8307
Erlang Shen
1
1
2
2
L
4
4
1
1.13
L
Baron Samedi
nanosei
Baron Samedi
0
5
4
0.4
W
Da Ji
nucl3oGG
Da Ji
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,200
Damage
31,880
45,200
Taken
48,457
23,690
Mitigated
25,281
18,436
Healing
20,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,875
2,576
0
1,952
6,012
1,728
1,630
1,406
4,582
0
54,500
L
Set
 
Set
5,891
2,999
0
3,466
10,377
8,766
114
643
9,734
0
49,145
W
Scylla
 
Scylla
4,984
475
0
2,838
8,752
2,700
0
3,165
5,587
33,687
0
W
Medusa
HeRoiSiDy
Medusa
3,414
1,581
0
2,250
7,030
2,172
0
1,912
5,118
0
42,916
L
7,553
816
0
2,638
7,066
1,758
390
2,071
4,863
44,939
0
W
Baron Samedi
PRX_fugg
Baron Samedi
6,194
1,103
1,080
3,051
9,596
8,901
0
3,711
5,885
21,126
1,044
W
Erlang Shen
Sandy8307
Erlang Shen
6,926
3,368
0
6,242
10,550
7,276
0
1,311
8,863
0
47,959
L
6,560
1,600
0
6,949
12,127
5,140
0
1,291
10,786
0
40,199
L
Baron Samedi
nanosei
Baron Samedi
3,321
313
590
2,841
9,618
6,298
108
5,162
4,336
10,306
0
W
Da Ji
nucl3oGG
Da Ji
10,362
2,708
0
4,642
12,529
4,232
0
775
11,676
0
52,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,682
Gold Earned
37,005
394
Minions Killed
382
0
Camps Cleared
0
1,249,710
Distance Traveled
1,312,682
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,191
585
110
8
0
255,986
6
L
Set
7,825
559
109
8
0
234,017
3
W
Scylla
7,079
506
74
5
0
270,302
1
W
Medusa
7,488
535
84
6
0
268,436
4
L
Janus
7,466
533
87
6
0
279,011
1
W
Baron Samedi
7,451
532
23
2
0
233,006
0
W
Erlang Shen
7,369
526
114
8
0
238,202
2
L
Thanatos
7,245
518
73
5
0
273,981
0
L
Baron Samedi
5,955
425
15
1
0
206,715
2
W
Da Ji
7,618
544
87
6
0
302,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role