Player Matchup

Hun Batz
Hun Batz
AverageFan666
Hun Batz
Level 45
God Stats
0W - 2L
1,231 SR
Queue Stats
9W - 16L
1,244 Elo+
Party 3
Atlas
Atlas
JonnyBain
Atlas
Level 28
God Stats
0W - 2L
1,298 SR
Queue Stats
4W - 8L
1,190 Elo+
Party 3
Cupid
Cupid
Opinaise91
Cupid
Level 106
God Stats
9W - 8L
1,148 SR
Queue Stats
208W - 211L
1,519 Elo+
Party 1
Scylla
Scylla
PePeRoni11
Scylla
Level 64
God Stats
1W - 3L
1,177 SR
Queue Stats
116W - 93L
1,486 Elo+
Solo
Ra
Ra
RiasIsMyWaifuDxD
Ra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 172L
1,497 Elo+
Party 1
Team Averages
Level 65
1,271 SR
1,387 Elo+

VS

Team Averages
Level 81
1,590 SR
1,356 Elo+
Cerberus
Cerberus
Arimaan
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,137 Elo+
Party 2
Kukulkan
Kukulkan
Medibearable
Kukulkan
Level 108
God Stats
11W - 9L
1,537 SR
Queue Stats
554W - 567L
1,453 Elo+
Party 4
Jormungandr
Jormungandr
Polina91
Jormungandr
Level 45
God Stats
29W - 15L
1,468 SR
Queue Stats
53W - 66L
1,369 Elo+
Party 2
Fenrir
Fenrir
RIPOM
Fenrir
Level 125
God Stats
11W - 9L
1,681 SR
Queue Stats
238W - 223L
1,499 Elo+
Party 4
Chernobog
Chernobog
Stalek
Chernobog
Level 112
God Stats
15W - 12L
1,763 SR
Queue Stats
359W - 395L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AverageFan666
Hun Batz
14
0 / 7 / 3
8,630
411
4,758
17,216
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
JonnyBain
Atlas
13
0 / 5 / 6
8,887
423
8,142
16,950
14,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cupid
17
6 / 7 / 1
11,005
524
12,429
14,961
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
PePeRoni11
Scylla
18
6 / 7 / 1
11,970
570
12,701
14,789
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 9 / 2
9,648
459
3,597
12,974
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arimaan
Cerberus
18
6 / 1 / 12
11,751
560
7,954
18,974
17,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Medibearable
Kukulkan
20
11 / 1 / 8
13,437
640
13,480
9,819
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Polina91
Jormungandr
17
1 / 3 / 7
11,272
537
6,038
9,549
6,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
RIPOM
Fenrir
19
11 / 2 / 10
12,659
603
15,918
19,885
9,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Stalek
Chernobog
18
6 / 6 / 5
11,810
562
12,604
12,091
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
77
12
Kills
35
35
Deaths
13
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Arimaan
Cerberus
6
1
12
12
L
Hun Batz
AverageFan666
Hun Batz
0
7
3
0.21
L
Atlas
JonnyBain
Atlas
0
5
6
0.6
W
Kukulkan
Medibearable
Kukulkan
11
1
8
15
L
Cupid
6
7
1
0.93
L
Scylla
PePeRoni11
Scylla
6
7
1
0.93
W
Jormungandr
Polina91
Jormungandr
1
3
7
1.5
W
Fenrir
RIPOM
Fenrir
11
2
10
8
L
0
9
2
0.11
W
Chernobog
Stalek
Chernobog
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,627
Damage
55,994
76,890
Taken
70,318
32,903
Mitigated
44,301
16,058
Healing
17,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Arimaan
Cerberus
7,954
447
0
4,548
18,974
17,955
655
5,703
13,271
46,506
0
L
Hun Batz
AverageFan666
Hun Batz
4,758
2,712
0
4,653
17,216
5,436
0
3,133
14,083
0
46,341
L
Atlas
JonnyBain
Atlas
8,142
3,467
51
1,837
16,950
14,530
0
5,860
11,090
26,781
0
W
Kukulkan
Medibearable
Kukulkan
13,480
1,145
0
3,257
9,819
4,697
1,590
6,229
3,590
107,171
0
L
Cupid
12,429
6,990
42
4,811
14,961
4,402
752
2,759
12,202
0
74,444
L
Scylla
PePeRoni11
Scylla
12,701
1,913
0
2,424
14,789
4,514
764
8,464
6,325
73,150
0
W
Jormungandr
Polina91
Jormungandr
6,038
1,648
0
600
9,549
6,681
1,392
5,915
3,634
61,157
0
W
Fenrir
RIPOM
Fenrir
15,918
6,966
0
6,617
19,885
9,354
1,717
3,790
16,095
0
107,404
L
3,597
271
277
1,963
12,974
4,021
236
7,256
5,718
64,179
0
W
Chernobog
Stalek
Chernobog
12,604
7,445
0
2,946
12,091
5,614
1,514
2,803
9,288
0
86,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,140
Gold Earned
60,929
516
Minions Killed
689
0
Camps Cleared
0
1,773,801
Distance Traveled
2,069,502
13
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,751
560
81
4
0
372,314
3
L
Hun Batz
8,630
411
74
4
0
363,155
3
L
Atlas
8,887
423
29
1
0
408,911
2
W
Kukulkan
13,437
640
197
9
0
431,568
3
L
Cupid
11,005
524
145
7
0
323,366
4
L
Scylla
11,970
570
135
6
0
319,176
0
W
Jormungandr
11,272
537
141
7
0
411,407
4
W
Fenrir
12,659
603
123
6
0
474,932
10
L
Ra
9,648
459
133
6
0
359,193
4
W
Chernobog
11,810
562
147
7
0
379,281
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role