Player Matchup

Skadi
Skadi
Javigr7
Skadi
Level 123
God Stats
34W - 33L
1,554 SR
Queue Stats
245W - 225L
1,552 Elo+
Party 2
Cerberus
Cerberus
Jorix8698
Cerberus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,435 Elo+
Party 1
Agni
Agni
Tutrancamon
Agni
Level 6
God Stats
1W - 1L
1,214 SR
Queue Stats
8W - 4L
1,310 Elo+
Party 2
Ra
Ra
alexvimu
Ra
Level 143
God Stats
19W - 19L
1,606 SR
Queue Stats
172W - 173L
1,541 Elo+
Party 2
Shiva
Shiva
diablo666gamer12
Shiva
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 87
1,475 SR
1,468 Elo+

VS

Team Averages
Level 74
1,511 SR
1,550 Elo+
Izanami
Izanami
Adelchan
Izanami
Level 89
God Stats
3W - 3L
1,376 SR
Queue Stats
51W - 64L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chelllios
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,444 Elo+
Solo
Chronos
Chronos
IcedStarfish831
Chronos
Level 126
God Stats
0W - 2L
1,390 SR
Queue Stats
69W - 66L
1,503 Elo+
Solo
Artio
Artio
Pilze
Artio
Level 128
God Stats
7W - 3L
1,791 SR
Queue Stats
41W - 40L
1,593 Elo+
Party 3
Mulan
Mulan
yubanme
Mulan
Level 2
God Stats
14W - 5L
1,500 SR
Queue Stats
40W - 19L
1,710 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Javigr7
Skadi
18
5 / 3 / 10
10,850
775
14,324
13,270
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Jorix8698
Cerberus
16
2 / 2 / 13
9,849
704
12,285
22,449
22,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 3 / 8
10,671
762
15,266
10,219
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 1 / 12
12,104
865
20,761
14,264
7,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 14
9,769
698
9,212
16,219
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adelchan
Izanami
18
4 / 2 / 5
10,923
780
14,169
11,338
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Chelllios
Sun Wukong
16
1 / 6 / 8
9,283
663
15,136
25,609
17,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 8 / 5
9,725
695
11,133
14,302
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
Pilze
Artio
15
1 / 3 / 9
9,519
680
8,182
17,434
15,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
yubanme
Mulan
16
2 / 3 / 7
9,481
677
14,661
15,999
10,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
46
22
Kills
12
12
Deaths
22
57
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Izanami
Adelchan
Izanami
4
2
5
3.25
L
Sun Wukong
Chelllios
Sun Wukong
1
6
8
0.83
L
4
8
5
0.81
W
Skadi
Javigr7
Skadi
5
3
10
3.33
W
Cerberus
Jorix8698
Cerberus
2
2
13
4.25
L
Artio
Pilze
Artio
1
3
9
1.83
W
6
3
8
3.33
W
8
1
12
14
W
1
3
14
2.67
L
Mulan
yubanme
Mulan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,848
Damage
63,281
76,421
Taken
84,682
53,623
Mitigated
49,842
28,418
Healing
16,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Adelchan
Izanami
14,169
10,233
0
894
11,338
2,780
150
8,059
3,279
0
57,711
L
Sun Wukong
Chelllios
Sun Wukong
15,136
1,745
0
2,436
25,609
17,748
0
14,321
10,925
233
34,918
L
11,133
3,890
0
1,417
14,302
3,692
832
9,412
4,807
36,071
0
W
Skadi
Javigr7
Skadi
14,324
4,532
0
1,847
13,270
5,631
1,711
2,635
10,256
0
36,555
W
Cerberus
Jorix8698
Cerberus
12,285
613
0
7,108
22,449
22,559
247
4,810
17,086
26,201
0
L
Artio
Pilze
Artio
8,182
637
2,425
4,264
17,434
15,338
0
7,301
9,742
15,216
0
W
15,266
1,727
0
1,122
10,219
4,767
1,069
2,520
7,402
39,609
0
W
20,761
1,255
7,795
4,923
14,264
7,710
787
2,360
11,629
79,970
0
W
9,212
1,456
2,161
3,462
16,219
12,956
343
7,039
8,795
1,124
12,068
L
Mulan
yubanme
Mulan
14,661
1,150
0
4,960
15,999
10,284
0
9,926
5,818
0
27,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,243
Gold Earned
48,931
277
Minions Killed
245
0
Camps Cleared
0
1,531,785
Distance Traveled
1,426,283
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,923
780
98
7
0
272,770
0
L
Sun Wukong
9,283
663
63
5
0
288,129
0
L
Chronos
9,725
695
44
3
0
253,807
0
W
Skadi
10,850
775
37
3
0
286,666
1
W
Cerberus
9,849
704
33
2
0
288,395
4
L
Artio
9,519
680
4
0
0
308,556
5
W
Agni
10,671
762
46
3
0
296,809
0
W
Ra
12,104
865
148
11
0
340,261
3
W
Shiva
9,769
698
13
1
0
319,654
0
L
Mulan
9,481
677
36
3
0
303,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role