Player Matchup

Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ARBIflette
Sylvanus
Level 109
God Stats
1W - 0L
1,128 SR
Queue Stats
32W - 22L
1,396 Elo+
Party 1
Agni
Agni
Josef110
Agni
Level 89
God Stats
2W - 0L
1,585 SR
Queue Stats
105W - 131L
1,349 Elo+
Party 2
Arachne
Arachne
Siurte
Arachne
Level 49
God Stats
13W - 4L
1,686 SR
Queue Stats
32W - 21L
1,427 Elo+
Party 1
Chaac
Chaac
Yayo13121136
Chaac
Level 92
God Stats
2W - 1L
1,180 SR
Queue Stats
109W - 131L
1,358 Elo+
Party 2
Team Averages
Level 89
1,416 SR
1,406 Elo+

VS

Team Averages
Level 77
1,499 SR
1,385 Elo+
Neith
Neith
GIPSY_BORJA
Neith
Level 108
God Stats
8W - 12L
1,410 SR
Queue Stats
250W - 299L
1,417 Elo+
Party 4
Cthulhu
Cthulhu
GingerChan93
Cthulhu
Level 66
God Stats
3W - 4L
1,633 SR
Queue Stats
145W - 154L
1,442 Elo+
Solo
Sylvanus
Sylvanus
Gipsy_avengers96
Sylvanus
Level 85
God Stats
13W - 11L
1,605 SR
Queue Stats
150W - 171L
1,415 Elo+
Party 4
Vulcan
Vulcan
Kiki_Man21
Vulcan
Level 63
God Stats
39W - 50L
1,503 SR
Queue Stats
437W - 544L
1,323 Elo+
Party 3
Fenrir
Fenrir
Mr_Z_Man15
Fenrir
Level 64
God Stats
17W - 36L
1,343 SR
Queue Stats
331W - 453L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 2 / 7
7,211
515
7,490
10,956
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
ARBIflette
Sylvanus
11
4 / 2 / 4
7,313
522
8,710
9,520
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
10
1 / 4 / 2
6,135
438
7,597
8,011
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Siurte
Arachne
10
5 / 4 / 2
6,825
488
4,970
8,860
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 2
7,310
522
5,693
10,859
5,674
Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 5
6,031
431
7,849
8,789
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
GingerChan93
Cthulhu
12
2 / 3 / 2
7,055
504
5,867
10,034
9,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 4 / 2
5,459
390
3,181
11,813
9,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Kiki_Man21
Vulcan
10
4 / 4 / 4
6,914
494
7,977
7,243
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Mr_Z_Man15
Fenrir
11
6 / 2 / 3
6,869
491
4,720
9,849
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
17
Kills
15
15
Deaths
17
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
7
3.25
W
Sylvanus
ARBIflette
Sylvanus
4
2
4
3
L
2
4
5
1.13
L
Cthulhu
GingerChan93
Cthulhu
2
3
2
1
L
1
4
2
0.5
W
Agni
1
4
2
0.5
L
Vulcan
Kiki_Man21
Vulcan
4
4
4
1.5
L
Fenrir
Mr_Z_Man15
Fenrir
6
2
3
3.75
W
Arachne
Siurte
Arachne
5
4
2
1.5
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,460
Damage
29,594
48,206
Taken
47,728
26,127
Mitigated
27,615
14,218
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,490
134
325
2,306
10,956
9,557
347
3,744
7,212
23,191
0
W
Sylvanus
ARBIflette
Sylvanus
8,710
3,850
2,449
3,642
9,520
4,375
727
2,793
6,727
37,549
0
L
7,849
3,847
524
2,667
8,789
2,542
1,136
6,787
2,002
0
25,528
L
Cthulhu
GingerChan93
Cthulhu
5,867
377
221
2,617
10,034
9,350
188
2,158
7,876
36,202
0
L
3,181
721
1,651
4,008
11,813
9,454
393
6,944
4,869
15,520
0
W
Agni
7,597
277
0
1,153
8,011
2,766
0
3,294
4,717
28,388
0
L
Vulcan
Kiki_Man21
Vulcan
7,977
1,705
0
1,190
7,243
2,652
141
4,093
3,150
32,635
0
L
Fenrir
Mr_Z_Man15
Fenrir
4,720
729
0
769
9,849
3,617
43
3,815
6,034
0
20,323
W
Arachne
Siurte
Arachne
4,970
2,854
0
2,243
8,860
3,755
0
2,083
6,777
0
23,188
W
5,693
693
0
2,100
10,859
5,674
0
5,111
5,748
0
35,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
32,328
269
Minions Killed
230
0
Camps Cleared
0
1,374,126
Distance Traveled
1,278,969
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,211
515
24
2
0
280,568
4
W
Sylvanus
7,313
522
72
5
0
256,804
4
L
Neith
6,031
431
44
3
0
203,502
3
L
Cthulhu
7,055
504
71
5
0
261,991
3
L
Sylvanus
5,459
390
22
2
0
237,620
0
W
Agni
6,135
438
57
4
0
260,281
0
L
Vulcan
6,914
494
55
4
0
267,230
8
L
Fenrir
6,869
491
38
3
0
308,626
0
W
Arachne
6,825
488
39
3
0
316,885
0
W
Chaac
7,310
522
77
6
0
259,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role