Player Matchup

Neith
Neith
ByMaGnuuss
Neith
Level 121
God Stats
2W - 0L
1,712 SR
Queue Stats
213W - 50L
1,818 Elo+
Party 2
Kuzenbo
Kuzenbo
CepedaCalvo8
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,697 Elo+
Party 2
Hercules
Hercules
KakiiSevilla
Hercules
Level 158
God Stats
5W - 2L
1,629 SR
Queue Stats
265W - 54L
1,869 Elo+
Party 2
Poseidon
Poseidon
rafa_rabbit22
Poseidon
Level 113
God Stats
3W - 1L
1,859 SR
Queue Stats
158W - 30L
1,843 Elo+
Party 2
Cliodhna
Cliodhna
reder-_-ghost986
Cliodhna
Level 140
God Stats
5W - 1L
1,671 SR
Queue Stats
162W - 81L
1,599 Elo+
Party 2
Team Averages
Level 110
1,674 SR
1,765 Elo+

VS

Team Averages
Level 49
1,516 SR
1,445 Elo+
Chaac
Chaac
 
Chaac
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
DarnzRW
Odin
Level 95
God Stats
1W - 1L
1,714 SR
Queue Stats
282W - 240L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
NATSU37142173737
Nu Wa
Level 29
God Stats
6W - 10L
1,249 SR
Queue Stats
91W - 116L
1,405 Elo+
Party 1
Neith
Neith
Yjs_dz
Neith
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 93L
1,434 Elo+
Party 3
Khepri
Khepri
magamechallenge
Khepri
Level 49
God Stats
9W - 5L
1,616 SR
Queue Stats
212W - 242L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
18 / 1 / 8
12,377
651
26,300
7,945
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
CepedaCalvo8
Kuzenbo
14
1 / 3 / 17
8,698
458
6,137
15,891
14,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
KakiiSevilla
Hercules
18
3 / 1 / 4
10,856
571
8,411
11,810
13,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
rafa_rabbit22
Poseidon
18
7 / 1 / 12
10,846
571
14,177
8,845
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 1 / 7
9,365
493
8,145
12,026
5,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 5 / 0
8,002
421
5,199
16,535
8,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odin
DarnzRW
Odin
15
1 / 4 / 0
9,243
486
4,352
17,330
9,949
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 7 / 1
8,301
437
5,841
14,024
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Yjs_dz
Neith
12
0 / 11 / 3
7,612
401
7,209
14,936
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
7,890
415
3,621
15,053
15,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
12
32
Kills
7
7
Deaths
32
48
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
0
0.6
W
Neith
18
1
8
22
W
Kuzenbo
CepedaCalvo8
Kuzenbo
1
3
17
3.17
L
Odin
DarnzRW
Odin
1
4
0
0.25
W
Hercules
KakiiSevilla
Hercules
3
1
4
5
L
1
7
1
0.21
L
Neith
Yjs_dz
Neith
0
11
3
0.14
L
2
5
1
0.5
W
Poseidon
rafa_rabbit22
Poseidon
7
1
12
13
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,170
Damage
26,222
56,517
Taken
77,878
39,788
Mitigated
42,818
17,184
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,199
1,663
0
3,029
16,535
8,514
0
3,574
12,634
0
44,244
W
Neith
26,300
12,647
0
4,222
7,945
3,669
1,449
1,069
6,818
0
111,017
W
Kuzenbo
CepedaCalvo8
Kuzenbo
6,137
2,198
0
3,310
15,891
14,838
333
2,935
12,886
27,138
0
L
Odin
DarnzRW
Odin
4,352
1,052
0
620
17,330
9,949
0
2,194
14,475
0
62,411
W
Hercules
KakiiSevilla
Hercules
8,411
2,497
0
3,090
11,810
13,216
415
839
10,893
0
73,635
L
5,841
2,225
0
404
14,024
3,400
275
5,975
7,692
45,076
0
L
Neith
Yjs_dz
Neith
7,209
2,418
0
1,855
14,936
5,506
0
2,985
11,875
0
39,111
L
3,621
566
268
1,536
15,053
15,449
0
4,692
10,080
15,009
0
W
Poseidon
rafa_rabbit22
Poseidon
14,177
2,195
0
2,496
8,845
3,036
731
2,276
6,413
77,759
0
W
8,145
1,220
0
4,066
12,026
5,029
322
1,767
10,045
0
58,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,142
Gold Earned
41,048
595
Minions Killed
399
0
Camps Cleared
0
1,848,079
Distance Traveled
1,663,519
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,002
421
78
4
0
373,745
2
W
Neith
12,377
651
166
9
0
348,036
2
W
Kuzenbo
8,698
458
40
2
0
352,033
3
L
Odin
9,243
486
138
7
0
360,458
2
W
Hercules
10,856
571
168
9
0
379,144
4
L
Nu Wa
8,301
437
85
4
0
302,405
4
L
Neith
7,612
401
79
4
0
286,148
4
L
Khepri
7,890
415
19
1
0
340,763
2
W
Poseidon
10,846
571
130
7
0
360,426
1
W
Cliodhna
9,365
493
91
5
0
408,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role