Player Matchup

Thanatos
Thanatos
Geribot05
Thanatos
Level 16
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,152 Elo+
Party 1
Bacchus
Bacchus
Iam_autistic9988
Bacchus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,381 Elo+
Party 1
Neith
Neith
LoveMyPentaV5
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Trafalgar0404
Anubis
Level 20
God Stats
0W - 1L
1,181 SR
Queue Stats
1W - 2L
1,152 Elo+
Party 1
Cthulhu
Cthulhu
gogeta0505
Cthulhu
Level 6
God Stats
0W - 2L
1,509 SR
Queue Stats
0W - 2L
1,152 Elo+
Party 1
Team Averages
Level 35
1,396 SR
1,268 Elo+

VS

Team Averages
Level 49
1,545 SR
1,461 Elo+
Danzaburou
Danzaburou
DinardoAjax
Danzaburou
Level 129
God Stats
13W - 6L
1,413 SR
Queue Stats
63W - 66L
1,420 Elo+
Solo
Hades
Hades
MICHAELxBLACKSON
Hades
Level 35
God Stats
5W - 5L
1,342 SR
Queue Stats
78W - 82L
1,489 Elo+
Party 2
Scylla
Scylla
SYRVUS
Scylla
Level 34
God Stats
11W - 5L
1,834 SR
Queue Stats
409W - 438L
1,486 Elo+
Solo
Loki
Loki
amoguspalyer
Loki
Level 17
God Stats
5W - 5L
1,636 SR
Queue Stats
60W - 48L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
tyhgik
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 154L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Geribot05
Thanatos
7
1 / 4 / 0
4,714
471
2,239
7,936
2,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 2 / 1
5,156
516
3,708
8,077
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

3
0 / 1 / 0
3,657
366
1,140
1,416
212
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,674
467
2,110
6,721
2,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
gogeta0505
Cthulhu
9
0 / 4 / 0
4,752
475
2,436
6,345
3,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DinardoAjax
Danzaburou
10
3 / 1 / 0
6,293
629
4,937
6,091
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 0 / 2
6,805
681
4,514
6,224
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
SYRVUS
Scylla
11
3 / 0 / 6
6,234
623
5,960
3,866
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 2
6,102
610
3,696
5,824
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
tyhgik
Cthulhu
9
1 / 0 / 4
5,699
570
2,117
7,484
4,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
16
16
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DinardoAjax
Danzaburou
3
1
0
3
L
Thanatos
Geribot05
Thanatos
1
4
0
0.25
L
1
2
1
0.75
L
0
1
0
0
W
5
0
2
6
W
Scylla
SYRVUS
Scylla
3
0
6
6
L
0
5
0
0
W
4
1
2
5
L
Cthulhu
gogeta0505
Cthulhu
0
4
0
0
W
Cthulhu
tyhgik
Cthulhu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,633
Damage
21,224
30,495
Taken
29,489
13,126
Mitigated
11,621
8,667
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DinardoAjax
Danzaburou
4,937
2,186
0
3,356
6,091
1,755
1,166
1,663
4,428
0
31,712
L
Thanatos
Geribot05
Thanatos
2,239
726
0
5,146
7,936
2,084
0
3,182
4,666
0
16,739
L
3,708
175
0
1,033
8,077
4,840
0
2,029
5,992
14,561
0
L
1,140
717
0
262
1,416
212
0
231
1,185
0
5,416
W
4,514
896
191
4,135
6,224
2,283
778
2,363
3,861
36,839
0
W
Scylla
SYRVUS
Scylla
5,960
652
0
1,117
3,866
1,078
0
1,773
2,093
32,587
0
L
2,110
145
0
1,574
6,721
2,308
0
2,019
4,486
18,830
0
W
3,696
1,124
0
2,858
5,824
1,664
0
876
4,948
0
30,152
L
Cthulhu
gogeta0505
Cthulhu
2,436
565
0
652
6,345
3,682
0
4,725
1,575
20,117
0
W
Cthulhu
tyhgik
Cthulhu
2,117
206
140
2,424
7,484
4,841
146
1,579
5,568
17,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,953
Gold Earned
31,133
158
Minions Killed
296
0
Camps Cleared
0
834,099
Distance Traveled
1,005,503
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,293
629
57
6
0
183,581
2
L
Thanatos
4,714
471
40
4
0
180,274
1
L
Bacchus
5,156
516
25
3
0
209,104
4
L
Neith
3,657
366
9
1
0
70,575
0
W
Hades
6,805
681
84
8
0
198,342
2
W
Scylla
6,234
623
54
5
0
201,414
4
L
Anubis
4,674
467
44
4
0
180,063
2
W
Loki
6,102
610
69
7
0
222,032
3
L
Cthulhu
4,752
475
40
4
0
194,083
1
W
Cthulhu
5,699
570
32
3
0
200,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role