Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CocolaWeed78
Achilles
Level 108
God Stats
91W - 87L
1,559 SR
Queue Stats
479W - 475L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
DimosPhronimos78
Danzaburou
Level 124
God Stats
30W - 31L
1,444 SR
Queue Stats
406W - 419L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
Trafalgar_D_Kory
Nu Wa
Level 64
God Stats
15W - 24L
1,426 SR
Queue Stats
274W - 269L
1,409 Elo+
Solo
Sol
Sol
gardon-revisite
Sol
Level 129
God Stats
12W - 6L
1,640 SR
Queue Stats
394W - 449L
1,453 Elo+
Solo
Team Averages
Level 111
1,514 SR
1,466 Elo+

VS

Team Averages
Level 82
1,453 SR
1,535 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
FrozenRose__
Khepri
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,566 Elo+
Party 2
Thor
Thor
Giangiuca23
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,586 Elo+
Party 2
Erlang Shen
Erlang Shen
LokiDeezBaws
Erlang Shen
Level 37
God Stats
1W - 1L
1,496 SR
Queue Stats
106W - 71L
1,540 Elo+
Solo
Hera
Hera
diegotar05
Hera
Level 79
God Stats
7W - 14L
1,269 SR
Queue Stats
371W - 378L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 3 / 6
8,186
585
6,584
8,692
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
CocolaWeed78
Achilles
14
3 / 2 / 8
8,721
623
6,607
10,971
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
DimosPhronimos78
Danzaburou
14
9 / 1 / 5
9,689
692
10,382
7,451
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 0 / 12
8,276
591
8,955
4,301
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
7 / 3 / 2
8,700
621
8,524
12,313
3,900
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
4 / 7 / 4
7,401
529
7,308
11,252
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Khepri
9
0 / 6 / 1
5,805
415
2,426
12,220
6,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 2
5,991
428
2,591
7,807
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
LokiDeezBaws
Erlang Shen
12
3 / 4 / 2
7,352
525
5,731
14,671
8,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 2
7,041
503
8,603
8,066
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
26
Kills
9
9
Deaths
26
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
3
6
2
L
Cliodhna
 
Cliodhna
4
7
4
0.86
W
Achilles
CocolaWeed78
Achilles
3
2
8
3.5
W
Danzaburou
DimosPhronimos78
Danzaburou
9
1
5
11.5
L
Khepri
0
6
1
0.08
L
0
4
2
0.25
L
Erlang Shen
LokiDeezBaws
Erlang Shen
3
4
2
1
W
4
0
12
10
L
2
5
2
0.6
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,052
Damage
26,659
43,728
Taken
54,016
22,609
Mitigated
23,535
14,675
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,584
805
0
1,239
8,692
8,647
224
1,300
7,392
30,206
0
L
Cliodhna
 
Cliodhna
7,308
1,556
0
2,626
11,252
3,308
0
5,004
6,136
0
23,888
W
Achilles
CocolaWeed78
Achilles
6,607
1,721
94
3,650
10,971
6,403
206
2,219
8,752
0
52,379
W
Danzaburou
DimosPhronimos78
Danzaburou
10,382
3,672
143
3,988
7,451
2,513
3,684
1,931
5,520
0
56,671
L
Khepri
2,426
292
0
2,018
12,220
6,232
0
3,578
8,604
18,633
0
L
2,591
362
0
469
7,807
2,719
0
3,823
3,946
0
26,310
L
Erlang Shen
LokiDeezBaws
Erlang Shen
5,731
3,147
0
5,344
14,671
8,978
0
6,807
7,467
0
35,259
W
8,955
3,418
298
801
4,301
1,146
2,552
1,357
2,944
35,461
0
L
8,603
2,083
0
2,005
8,066
2,298
0
4,029
4,037
39,122
0
W
8,524
2,189
49
4,413
12,313
3,900
4,069
4,222
8,091
45,125
2,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,572
Gold Earned
33,590
379
Minions Killed
247
0
Camps Cleared
0
1,301,379
Distance Traveled
1,324,092
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,186
585
53
4
0
232,538
0
L
Cliodhna
7,401
529
39
3
0
278,841
2
W
Achilles
8,721
623
100
7
0
309,343
1
W
Danzaburou
9,689
692
92
7
0
256,802
8
L
Khepri
5,805
415
18
1
0
231,221
3
L
Thor
5,991
428
56
4
0
274,403
3
L
Erlang Shen
7,352
525
71
5
0
274,295
0
W
Nu Wa
8,276
591
48
3
0
268,171
3
L
Hera
7,041
503
63
5
0
265,332
3
W
Sol
8,700
621
86
6
0
234,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role