Player Matchup

Kali
Kali
 
Kali
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Aventador317
Shiva
Level 128
God Stats
19W - 14L
1,665 SR
Queue Stats
163W - 185L
1,546 Elo+
Solo
Sylvanus
Sylvanus
Gain Garbo
Sylvanus
Level 142
God Stats
9W - 6L
1,471 SR
Queue Stats
395W - 310L
1,562 Elo+
Solo
Skadi
Skadi
sarkisroios
Skadi
Level 97
God Stats
45W - 35L
1,634 SR
Queue Stats
70W - 69L
1,543 Elo+
Solo
Team Averages
Level 124
1,554 SR
1,530 Elo+

VS

Team Averages
Level 118
1,576 SR
1,552 Elo+
Cernunnos
Cernunnos
Hermes Rage
Cernunnos
Level 87
God Stats
42W - 28L
1,711 SR
Queue Stats
660W - 641L
1,594 Elo+
Party 1
Athena
Athena
OhhSoEpic
Athena
Level 107
God Stats
11W - 24L
1,343 SR
Queue Stats
498W - 491L
1,459 Elo+
Solo
Mercury
Mercury
Riley_Readabook
Mercury
Level 122
God Stats
3W - 1L
1,779 SR
Queue Stats
473W - 446L
1,585 Elo+
Solo
Hercules
Hercules
expres4
Hercules
Level 146
God Stats
7W - 12L
1,494 SR
Queue Stats
806W - 802L
1,552 Elo+
Party 1
Hera
Hera
xaolinfantastic
Hera
Level 128
God Stats
1W - 2L
1,551 SR
Queue Stats
125W - 105L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
2 / 0 / 0
7,259
660
4,246
6,031
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
 
Thoth
9
1 / 1 / 4
5,744
522
4,045
5,459
3,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 1 / 3
6,632
603
7,089
7,116
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Gain Garbo
Sylvanus
11
3 / 2 / 4
6,538
594
7,947
7,578
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 1
6,228
566
6,376
5,232
1,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hermes Rage
Cernunnos
10
1 / 2 / 0
5,876
534
4,153
7,429
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
OhhSoEpic
Athena
9
0 / 3 / 2
5,544
504
3,154
11,859
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 3 / 0
6,654
605
2,418
7,461
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
expres4
Hercules
12
0 / 2 / 0
6,776
616
2,361
8,035
3,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
0 / 5 / 2
5,924
539
6,165
5,716
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
0
0
2
W
Thoth
 
Thoth
1
1
4
3
W
6
1
3
7.5
W
Sylvanus
Gain Garbo
Sylvanus
3
2
4
2.5
L
Cernunnos
Hermes Rage
Cernunnos
1
2
0
0.5
L
Athena
OhhSoEpic
Athena
0
3
2
0.33
L
3
3
0
1
L
Hercules
expres4
Hercules
0
2
0
0
W
3
0
1
3.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,703
Damage
18,251
31,416
Taken
40,500
18,241
Mitigated
16,113
11,481
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,246
1,824
0
2,890
6,031
4,375
0
0
6,031
0
44,289
W
Thoth
 
Thoth
4,045
951
110
1,125
5,459
3,031
426
2,163
3,220
20,101
0
W
7,089
2,271
78
1,222
7,116
5,683
0
3,383
3,529
0
33,462
W
Sylvanus
Gain Garbo
Sylvanus
7,947
2,221
848
3,567
7,578
3,765
0
2,242
5,084
28,446
9,809
L
Cernunnos
Hermes Rage
Cernunnos
4,153
2,333
0
3,877
7,429
2,199
0
1,674
5,719
0
33,445
L
Athena
OhhSoEpic
Athena
3,154
1,041
240
3,034
11,859
7,114
0
3,823
7,933
14,243
0
L
2,418
877
0
370
7,461
2,284
0
2,624
4,806
0
37,587
L
Hercules
expres4
Hercules
2,361
1,131
0
2,534
8,035
3,025
0
1,336
6,699
0
43,341
W
6,376
3,089
0
1,641
5,232
1,387
0
999
4,233
0
27,229
L
6,165
1,782
0
300
5,716
1,491
0
1,615
3,871
33,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,401
Gold Earned
30,774
306
Minions Killed
354
0
Camps Cleared
0
1,124,571
Distance Traveled
1,159,827
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,259
660
96
9
0
231,434
5
W
Thoth
5,744
522
26
2
0
223,076
2
W
Shiva
6,632
603
53
5
0
226,398
1
W
Sylvanus
6,538
594
76
7
0
228,061
3
L
Cernunnos
5,876
534
65
6
0
205,255
3
L
Athena
5,544
504
25
2
0
250,831
2
L
Mercury
6,654
605
71
6
0
274,965
1
L
Hercules
6,776
616
115
10
0
220,240
2
W
Skadi
6,228
566
55
5
0
215,602
3
L
Hera
5,924
539
78
7
0
208,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role