Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
Aquareliga
Xing Tian
Level 108
God Stats
3W - 1L
1,759 SR
Queue Stats
201W - 204L
1,515 Elo+
Party 3
Horus
Horus
Bĺadez
Horus
Level 106
God Stats
10W - 6L
1,631 SR
Queue Stats
197W - 177L
1,537 Elo+
Party 3
Thanatos
Thanatos
DoubleDrPerky
Thanatos
Level 43
God Stats
2W - 2L
1,249 SR
Queue Stats
55W - 52L
1,499 Elo+
Party 2
Zeus
Zeus
LtMantisToboggan
Zeus
Level 139
God Stats
1W - 0L
1,469 SR
Queue Stats
15W - 15L
1,473 Elo+
Party 2
Team Averages
Level 89
1,521 SR
1,505 Elo+

VS

Team Averages
Level 68
1,664 SR
1,476 Elo+
Tiamat
Tiamat
Crunchyroadkill
Tiamat
Level 64
God Stats
2W - 2L
1,569 SR
Queue Stats
31W - 38L
1,605 Elo+
Party 1
Neith
Neith
Not icres
Neith
Level 40
God Stats
17W - 11L
1,708 SR
Queue Stats
238W - 227L
1,474 Elo+
Solo
Bellona
Bellona
PhatieMatty
Bellona
Level 29
God Stats
22W - 13L
1,653 SR
Queue Stats
369W - 391L
1,492 Elo+
Party 1
Bastet
Bastet
ProfessorTubbs
Bastet
Level 119
God Stats
1W - 1L
1,650 SR
Queue Stats
4W - 7L
1,335 Elo+
Solo
Set
Set
Slurpeesoda
Set
Level 87
God Stats
3W - 5L
1,737 SR
Queue Stats
247W - 250L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 6 / 7
10,264
489
4,077
13,792
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Aquareliga
Xing Tian
15
4 / 4 / 9
10,864
517
7,613
19,032
16,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Bĺadez
Horus
20
14 / 1 / 4
13,178
628
20,197
18,611
20,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
DoubleDrPerky
Thanatos
16
8 / 4 / 9
11,024
525
11,261
18,328
7,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 5 / 11
10,631
506
15,666
12,885
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 5
10,332
492
10,095
12,315
7,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Not icres
Neith
14
5 / 8 / 4
9,770
465
14,215
14,656
5,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
PhatieMatty
Bellona
11
3 / 8 / 2
7,719
368
5,385
14,072
9,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 5
9,193
438
10,190
17,707
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
5 / 6 / 6
9,773
465
12,075
16,236
10,119
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
30
Kills
20
20
Deaths
30
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
6
7
0.75
W
Xing Tian
Aquareliga
Xing Tian
4
4
9
2.13
W
Horus
Bĺadez
Horus
14
1
4
16
L
5
4
5
1.88
W
Thanatos
DoubleDrPerky
Thanatos
8
4
9
3.13
W
3
5
11
1.7
L
Neith
Not icres
Neith
5
8
4
0.88
L
Bellona
PhatieMatty
Bellona
3
8
2
0.5
L
2
4
5
1.13
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,814
Damage
51,960
82,648
Taken
74,986
53,028
Mitigated
37,230
39,581
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,077
2,141
0
4,218
13,792
4,636
3,651
882
12,868
0
59,873
W
Xing Tian
Aquareliga
Xing Tian
7,613
708
2,544
3,941
19,032
16,371
230
1,413
17,449
30,680
913
W
Horus
Bĺadez
Horus
20,197
7,365
2,794
10,217
18,611
20,933
713
1,807
16,656
0
84,918
L
10,095
697
0
2,903
12,315
7,461
586
3,982
8,221
53,698
0
W
Thanatos
DoubleDrPerky
Thanatos
11,261
2,242
0
13,807
18,328
7,013
1,522
1,738
16,394
0
48,986
W
15,666
1,722
156
1,904
12,885
4,075
1,612
3,380
9,186
87,723
0
L
Neith
Not icres
Neith
14,215
4,197
0
1,733
14,656
5,013
617
4,675
9,668
0
56,612
L
Bellona
PhatieMatty
Bellona
5,385
1,835
0
1,409
14,072
9,547
0
4,781
9,016
0
19,808
L
10,190
2,762
0
5,674
17,707
5,090
0
3,710
13,679
0
66,956
L
12,075
5,456
0
2,401
16,236
10,119
0
5,544
10,442
0
47,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,961
Gold Earned
46,787
539
Minions Killed
425
0
Camps Cleared
0
2,011,880
Distance Traveled
1,766,180
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,264
489
116
6
0
380,065
6
W
Xing Tian
10,864
517
47
2
0
398,959
1
W
Horus
13,178
628
156
7
0
431,181
4
L
Tiamat
10,332
492
120
6
0
362,021
5
W
Thanatos
11,024
525
68
3
0
439,200
6
W
Zeus
10,631
506
152
7
0
362,475
5
L
Neith
9,770
465
89
4
0
331,864
6
L
Bellona
7,719
368
40
2
0
283,929
5
L
Bastet
9,193
438
93
4
0
429,930
7
L
Set
9,773
465
83
4
0
358,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role