Player Matchup

Arachne
Arachne
Gtninjaex
Arachne
Level 128
God Stats
14W - 9L
1,672 SR
Queue Stats
27W - 18L
1,760 Elo+
Solo
Cerberus
Cerberus
OnyxJudge
Cerberus
Level 53
God Stats
19W - 14L
1,477 SR
Queue Stats
116W - 122L
1,401 Elo+
Solo
Nu Wa
Nu Wa
Thebradtouch
Nu Wa
Level 124
God Stats
10W - 8L
1,429 SR
Queue Stats
49W - 63L
1,431 Elo+
Solo
Charybdis
Charybdis
kdblue15
Charybdis
Level 129
God Stats
8W - 9L
1,522 SR
Queue Stats
25W - 17L
1,535 Elo+
Solo
Merlin
Merlin
lychenNmoss
Merlin
Level 106
God Stats
32W - 41L
1,413 SR
Queue Stats
116W - 131L
1,478 Elo+
Solo
Team Averages
Level 108
1,503 SR
1,521 Elo+

VS

Team Averages
Level 112
1,440 SR
1,455 Elo+
Scylla
Scylla
AHydroHomie
Scylla
Level 86
God Stats
9W - 9L
1,331 SR
Queue Stats
297W - 268L
1,519 Elo+
Solo
Rama
Rama
Myth Subway
Rama
Level 134
God Stats
2W - 8L
1,525 SR
Queue Stats
24W - 33L
1,446 Elo+
Solo
Bakasura
Bakasura
Prodiggy9909
Bakasura
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,504 Elo+
Solo
King Arthur
King Arthur
VinnyGintheBack
King Arthur
Level 122
God Stats
4W - 9L
1,294 SR
Queue Stats
27W - 35L
1,460 Elo+
Party 1
Ymir
Ymir
dad_kisser_420
Ymir
Level 94
God Stats
1W - 3L
1,552 SR
Queue Stats
11W - 22L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gtninjaex
Arachne
15
3 / 0 / 8
8,415
842
8,013
7,574
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
OnyxJudge
Cerberus
13
1 / 2 / 10
7,130
713
6,140
8,497
4,420
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 5
8,108
811
8,266
3,476
1,222
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
kdblue15
Charybdis
14
1 / 1 / 5
7,358
736
7,522
5,115
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
15
7 / 0 / 6
8,391
839
11,808
4,200
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
0 / 1 / 0
7,111
711
3,738
4,404
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 1 / 0
6,630
663
3,527
7,286
2,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Prodiggy9909
Bakasura
12
0 / 6 / 2
6,461
646
5,280
12,031
4,883
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
VinnyGintheBack
King Arthur
12
2 / 2 / 0
6,723
672
4,939
10,674
9,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 6 / 2
6,884
688
2,300
14,719
12,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
16
Kills
3
4
Deaths
16
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
1
0
0
W
Arachne
Gtninjaex
Arachne
3
0
8
7
L
1
1
0
1
W
Cerberus
OnyxJudge
Cerberus
1
2
10
3
L
Bakasura
Prodiggy9909
Bakasura
0
6
2
0.17
W
4
1
5
6.5
L
King Arthur
VinnyGintheBack
King Arthur
2
2
0
1
L
0
6
2
0.17
W
Charybdis
kdblue15
Charybdis
1
1
5
3.5
W
Merlin
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,749
Damage
19,784
28,862
Taken
49,114
11,997
Mitigated
31,305
7,348
Healing
6,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,738
691
0
499
4,404
1,465
0
2,482
1,878
29,010
0
W
Arachne
Gtninjaex
Arachne
8,013
6,176
0
2,815
7,574
3,075
33
2,011
5,187
0
34,183
L
3,527
2,280
0
1,355
7,286
2,616
104
3,501
3,653
0
17,640
W
Cerberus
OnyxJudge
Cerberus
6,140
322
128
2,052
8,497
4,420
467
1,416
6,794
19,106
0
L
Bakasura
Prodiggy9909
Bakasura
5,280
3,120
0
1,505
12,031
4,883
147
5,706
6,209
0
15,759
W
8,266
2,370
0
0
3,476
1,222
578
738
2,567
35,608
0
L
King Arthur
VinnyGintheBack
King Arthur
4,939
265
0
406
10,674
9,665
164
5,867
4,732
0
14,045
L
2,300
257
463
2,402
14,719
12,676
308
8,047
6,428
9,643
0
W
Charybdis
kdblue15
Charybdis
7,522
2,303
0
2,145
5,115
1,673
1,615
0
4,951
0
22,841
W
Merlin
11,808
567
0
208
4,200
1,607
0
1,560
2,474
33,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,402
Gold Earned
33,809
248
Minions Killed
180
0
Camps Cleared
0
1,039,243
Distance Traveled
943,180
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,111
711
73
7
0
198,475
0
W
Arachne
8,415
842
62
6
0
246,647
2
L
Rama
6,630
663
37
4
0
184,624
1
W
Cerberus
7,130
713
37
4
0
210,767
1
L
Bakasura
6,461
646
39
4
0
182,732
1
W
Nu Wa
8,108
811
52
5
0
191,054
3
L
King Arthur
6,723
672
13
1
0
204,352
0
L
Ymir
6,884
688
18
2
0
172,997
0
W
Charybdis
7,358
736
29
3
0
168,983
2
W
Merlin
8,391
839
68
7
0
221,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role