Player Matchup

Gilgamesh
Gilgamesh
DaLonelyCuckLord
Gilgamesh
Level 151
God Stats
3W - 2L
1,706 SR
Queue Stats
214W - 177L
1,542 Elo+
Party 2
Artio
Artio
JustShibeDoge
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,283 Elo+
Solo
Ullr
Ullr
lnfinity-7
Ullr
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
128W - 134L
1,521 Elo+
Party 2
Team Averages
Level 101
1,569 SR
1,449 Elo+

VS

Team Averages
Level 112
1,413 SR
1,504 Elo+
Odin
Odin
The_Death_Skull_
Odin
Level 128
God Stats
6W - 7L
1,645 SR
Queue Stats
155W - 145L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Trout081
Cthulhu
Level 128
God Stats
7W - 7L
1,152 SR
Queue Stats
142W - 131L
1,538 Elo+
Party 1
Merlin
Merlin
notaprivate
Merlin
Level 80
God Stats
1W - 2L
1,443 SR
Queue Stats
8W - 11L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
0 / 4 / 2
8,609
574
10,405
17,668
18,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 2
8,516
568
3,736
21,590
21,777
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 2 / 1
8,657
577
9,103
14,632
6,528
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
10,910
727
14,491
14,658
15,814
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Trout081
Cthulhu
14
0 / 0 / 11
9,914
661
13,509
16,324
18,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
15
5 / 3 / 3
10,353
690
16,011
9,920
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
1
Kills
11
11
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
0
4
2
0.25
L
0
5
2
0.2
W
6
1
5
8.5
W
Cthulhu
Trout081
Cthulhu
0
0
11
5.5
L
1
2
1
0.75
W
Merlin
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
44,011
53,890
Taken
40,902
47,079
Mitigated
38,968
4,105
Healing
7,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
10,405
3,073
0
518
17,668
18,774
0
9,464
8,204
0
41,689
L
3,736
813
1,085
2,396
21,590
21,777
0
13,472
8,118
11,187
0
W
14,491
3,893
530
1,246
14,658
15,814
1,184
2,030
12,628
0
32,735
W
Cthulhu
Trout081
Cthulhu
13,509
1,050
918
2,884
16,324
18,562
140
1,971
14,353
36,098
0
L
9,103
4,231
0
106
14,632
6,528
0
6,746
7,886
0
29,891
W
Merlin
16,011
511
734
701
9,920
4,592
919
308
9,612
46,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
31,177
125
Minions Killed
164
5
Camps Cleared
7
834,355
Distance Traveled
828,160
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,609
574
72
5
4
276,043
5
L
Artio
8,516
568
16
1
0
276,135
0
W
Odin
10,910
727
43
3
3
290,251
0
W
Cthulhu
9,914
661
59
4
2
296,423
4
L
Ullr
8,657
577
37
2
1
282,177
3
W
Merlin
10,353
690
62
4
2
241,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role