Player Matchup

Sun Wukong
Sun Wukong
EXL Lysos777777
Sun Wukong
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 253L
1,660 Elo+
Party 2
Anhur
Anhur
JacMally
Anhur
Level 124
God Stats
15W - 14L
1,488 SR
Queue Stats
422W - 377L
1,660 Elo+
Party 2
Jormungandr
Jormungandr
PDCcore4
Jormungandr
Level 122
God Stats
14W - 20L
1,483 SR
Queue Stats
80W - 91L
1,546 Elo+
Solo
Hera
Hera
SpartaKid
Hera
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 185L
1,554 Elo+
Party 2
Horus
Horus
kiirën
Horus
Level 88
God Stats
0W - 3L
1,740 SR
Queue Stats
203W - 177L
1,588 Elo+
Party 2
Team Averages
Level 112
1,542 SR
1,602 Elo+

VS

Team Averages
Level 105
1,893 SR
1,944 Elo+
Serqet
Serqet
PrincessOreo
Serqet
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 21L
1,500 Elo+
Party 3
Atlas
Atlas
Ratmilk
Atlas
Level 160
God Stats
44W - 2L
2,142 SR
Queue Stats
1,745W - 104L
2,215 Elo+
Party 1
Janus
Janus
SaltyMaynne
Janus
Level 159
God Stats
2W - 0L
1,872 SR
Queue Stats
44W - 40L
1,703 Elo+
Party 3
Anhur
Anhur
wayveyyy
Anhur
Level 148
God Stats
24W - 4L
1,922 SR
Queue Stats
1,207W - 81L
2,169 Elo+
Party 1
King Arthur
King Arthur
Ȳmir
King Arthur
Level 29
God Stats
6W - 0L
2,030 SR
Queue Stats
223W - 24L
2,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EXL Lysos777777
Sun Wukong
18
0 / 7 / 2
10,581
460
8,472
24,013
11,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
JacMally
Anhur
19
3 / 9 / 4
11,742
511
15,460
20,568
6,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
PDCcore4
Jormungandr
14
2 / 9 / 0
10,326
449
13,770
22,932
29,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
19
9 / 5 / 3
13,098
569
15,266
13,244
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
kiirën
Horus
16
1 / 6 / 7
10,438
454
5,862
23,100
23,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
7 / 4 / 8
13,900
604
10,168
18,835
8,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Ratmilk
Atlas
19
2 / 3 / 17
12,640
550
13,006
23,054
27,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
6 / 5 / 12
13,019
566
10,740
13,471
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
wayveyyy
Anhur
20
17 / 1 / 3
16,185
704
29,872
19,014
6,339
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
Ȳmir
King Arthur
20
4 / 3 / 8
13,443
584
17,853
29,148
30,607
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
15
Kills
36
36
Deaths
16
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
EXL Lysos777777
Sun Wukong
0
7
2
0.14
L
Anhur
JacMally
Anhur
3
9
4
0.56
L
Jormungandr
PDCcore4
Jormungandr
2
9
0
0.22
W
Serqet
7
4
8
2.75
W
Atlas
Ratmilk
Atlas
2
3
17
3.5
W
6
5
12
2.4
L
Hera
9
5
3
2.1
L
Horus
kiirën
Horus
1
6
7
0.75
W
Anhur
wayveyyy
Anhur
17
1
3
18.5
W
King Arthur
Ȳmir
King Arthur
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,830
Damage
81,639
103,857
Taken
103,522
75,557
Mitigated
76,702
15,477
Healing
30,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
EXL Lysos777777
Sun Wukong
8,472
1,199
0
5,094
24,013
11,314
0
2,943
20,824
0
86,062
L
Anhur
JacMally
Anhur
15,460
6,725
0
3,604
20,568
6,723
0
5,001
15,567
0
88,139
L
Jormungandr
PDCcore4
Jormungandr
13,770
6,332
0
801
22,932
29,214
96
1,957
20,975
71,972
0
W
Serqet
10,168
2,921
0
7,219
18,835
8,016
2,527
4,129
14,614
0
106,315
W
Atlas
Ratmilk
Atlas
13,006
3,497
0
4,772
23,054
27,395
502
3,537
19,388
46,050
4,946
W
10,740
1,277
0
2,999
13,471
4,345
58
4,149
9,184
88,378
0
L
Hera
15,266
4,582
248
1,022
13,244
5,213
269
6,370
6,665
70,820
0
L
Horus
kiirën
Horus
5,862
2,325
1,343
3,365
23,100
23,093
0
6,851
16,103
0
29,245
W
Anhur
wayveyyy
Anhur
29,872
18,613
0
9,366
19,014
6,339
5,443
2,696
16,282
0
147,901
W
King Arthur
Ȳmir
King Arthur
17,853
3,454
0
6,297
29,148
30,607
0
14,473
14,583
0
103,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,185
Gold Earned
69,187
604
Minions Killed
724
0
Camps Cleared
0
1,967,681
Distance Traveled
2,414,329
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,581
460
138
6
0
474,855
5
L
Anhur
11,742
511
135
6
0
373,731
3
L
Jormungandr
10,326
449
139
6
0
260,670
2
W
Serqet
13,900
604
141
6
0
506,855
7
W
Atlas
12,640
550
40
2
0
503,565
4
W
Janus
13,019
566
155
7
0
462,855
5
L
Hera
13,098
569
160
7
0
412,616
2
L
Horus
10,438
454
32
1
0
445,809
16
W
Anhur
16,185
704
213
9
0
437,989
5
W
King Arthur
13,443
584
175
8
0
503,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role