Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Akbarg
Mercury
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,678 Elo+
Solo
Cerberus
Cerberus
AsianBacca
Cerberus
Level 120
God Stats
0W - 2L
1,850 SR
Queue Stats
149W - 123L
1,630 Elo+
Solo
Ymir
Ymir
Hamzurglar
Ymir
Level 128
God Stats
4W - 4L
1,469 SR
Queue Stats
161W - 129L
1,564 Elo+
Solo
The Morrigan
The Morrigan
x215 SnAcKiN
The Morrigan
Level 156
God Stats
3W - 3L
1,715 SR
Queue Stats
237W - 258L
1,536 Elo+
Solo
Team Averages
Level 144
1,607 SR
1,582 Elo+

VS

Team Averages
Level 154
1,461 SR
1,557 Elo+
Ne Zha
Ne Zha
B Gurks
Ne Zha
Level 160
God Stats
1W - 1L
1,237 SR
Queue Stats
273W - 240L
1,583 Elo+
Party 1
Mulan
Mulan
GokuwithanAfro
Mulan
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
503W - 521L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
Jonathan1AR
Zhong Kui
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 55L
1,544 Elo+
Solo
Khepri
Khepri
MJ Greatness
Khepri
Level 160
God Stats
5W - 2L
1,623 SR
Queue Stats
276W - 274L
1,618 Elo+
Solo
Anhur
Anhur
NerfDartBruh
Anhur
Level 145
God Stats
7W - 5L
1,443 SR
Queue Stats
153W - 145L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 5 / 6
8,261
918
16,578
10,627
4,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Akbarg
Mercury
12
1 / 6 / 6
7,504
834
6,070
9,925
4,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
AsianBacca
Cerberus
14
4 / 3 / 7
8,125
903
7,676
17,109
14,285
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 5 / 5
8,170
908
7,315
17,280
18,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
x215 SnAcKiN
The Morrigan
12
0 / 6 / 7
7,037
782
7,098
6,436
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B Gurks
Ne Zha
15
8 / 2 / 14
9,825
1,092
12,805
11,601
8,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
7 / 3 / 13
9,139
1,015
11,643
18,397
20,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Jonathan1AR
Zhong Kui
15
3 / 3 / 17
8,844
983
15,003
12,500
10,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
14
0 / 2 / 22
8,548
950
5,437
11,559
11,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
6 / 2 / 16
8,658
962
9,629
7,697
3,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
106
11
Kills
24
25
Deaths
12
31
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
5
6
1.4
L
Mercury
Akbarg
Mercury
1
6
6
0.67
L
Cerberus
AsianBacca
Cerberus
4
3
7
2.5
W
Ne Zha
B Gurks
Ne Zha
8
2
14
7.5
W
7
3
13
4.5
L
2
5
5
0.9
W
Zhong Kui
Jonathan1AR
Zhong Kui
3
3
17
3.83
W
Khepri
0
2
22
5.5
W
6
2
16
7
L
The Morrigan
x215 SnAcKiN
The Morrigan
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,737
Damage
54,517
61,377
Taken
61,754
43,696
Mitigated
54,272
14,786
Healing
24,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
16,578
888
3,328
971
10,627
4,552
423
2,726
7,796
0
29,955
L
Mercury
Akbarg
Mercury
6,070
2,674
756
273
9,925
4,744
627
3,535
6,196
0
11,439
L
Cerberus
AsianBacca
Cerberus
7,676
565
1,362
4,962
17,109
14,285
240
6,567
10,333
14,454
0
W
Ne Zha
B Gurks
Ne Zha
12,805
3,446
3,728
1,997
11,601
8,091
767
4,452
7,121
0
26,617
W
11,643
1,851
1,461
5,705
18,397
20,272
825
6,021
12,376
0
17,424
L
7,315
996
68
1,644
17,280
18,211
0
5,780
11,288
13,884
0
W
Zhong Kui
Jonathan1AR
Zhong Kui
15,003
2,328
811
4,303
12,500
10,681
1,524
3,839
8,661
37,850
0
W
Khepri
5,437
207
1,089
1,419
11,559
11,937
215
2,970
8,553
9,120
0
W
9,629
4,675
2,401
1,231
7,697
3,291
1,567
2,346
5,351
0
18,504
L
The Morrigan
x215 SnAcKiN
The Morrigan
7,098
488
1,083
339
6,436
1,904
369
1,832
4,540
10,506
3,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
45,014
95
Minions Killed
95
0
Camps Cleared
0
805,925
Distance Traveled
940,877
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,261
918
27
3
0
170,308
1
L
Mercury
7,504
834
13
1
0
166,503
4
L
Cerberus
8,125
903
29
3
0
193,075
3
W
Ne Zha
9,825
1,092
15
2
0
206,584
0
W
Mulan
9,139
1,015
10
1
0
185,919
1
L
Ymir
8,170
908
16
2
0
141,602
0
W
Zhong Kui
8,844
983
52
6
0
177,043
3
W
Khepri
8,548
950
5
1
0
195,643
2
W
Anhur
8,658
962
13
1
0
175,688
0
L
The Morrigan
7,037
782
10
1
0
134,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role