Player Matchup

Zhong Kui
Zhong Kui
HomeBoyGsizzle
Zhong Kui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
Oracl3x
Cthulhu
Level 84
God Stats
2W - 1L
1,456 SR
Queue Stats
11W - 24L
1,338 Elo+
Party 2
Da Ji
Da Ji
p1uedo
Da Ji
Level 101
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 10L
1,552 Elo+
Party 2
Team Averages
Level 97
1,557 SR
1,462 Elo+

VS

Team Averages
Level 79
1,498 SR
1,402 Elo+
Da Ji
Da Ji
Z3PH7R
Da Ji
Level 41
God Stats
26W - 43L
1,326 SR
Queue Stats
116W - 237L
1,196 Elo+
Party 1
Zeus
Zeus
bastiun_26
Zeus
Level 160
God Stats
11W - 7L
1,714 SR
Queue Stats
14W - 10L
1,697 Elo+
Solo
Ares
Ares
zephirote
Ares
Level 37
God Stats
2W - 5L
1,454 SR
Queue Stats
110W - 166L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HomeBoyGsizzle
Zhong Kui
16
4 / 2 / 11
12,076
671
8,837
11,550
8,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Oracl3x
Cthulhu
18
3 / 3 / 15
13,109
728
9,639
17,957
20,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
p1uedo
Da Ji
19
14 / 1 / 7
13,586
755
21,291
13,292
5,850
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Z3PH7R
Da Ji
13
2 / 13 / 2
10,249
569
5,031
17,353
6,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 4 / 2
10,842
602
17,487
9,437
4,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
1 / 5 / 5
11,089
616
8,465
18,611
24,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
21
Kills
5
6
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
HomeBoyGsizzle
Zhong Kui
4
2
11
4.75
W
Cthulhu
Oracl3x
Cthulhu
3
3
15
3.5
L
Da Ji
Z3PH7R
Da Ji
2
13
2
0.23
L
2
4
2
0.75
W
Da Ji
p1uedo
Da Ji
14
1
7
17.5
L
Ares
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,767
Damage
30,983
42,799
Taken
45,401
35,264
Mitigated
36,313
10,062
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
HomeBoyGsizzle
Zhong Kui
8,837
746
0
3,664
11,550
8,604
1,638
7,226
4,025
47,244
0
W
Cthulhu
Oracl3x
Cthulhu
9,639
504
745
3,958
17,957
20,810
0
10,541
6,936
49,156
0
L
Da Ji
Z3PH7R
Da Ji
5,031
1,517
0
872
17,353
6,733
0
6,241
11,112
0
20,103
L
17,487
2,969
0
836
9,437
4,942
0
3,823
5,614
58,604
0
W
Da Ji
p1uedo
Da Ji
21,291
5,450
77
1,618
13,292
5,850
0
7,992
5,208
0
45,017
L
Ares
8,465
463
0
2,633
18,611
24,638
0
8,941
9,670
19,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,771
Gold Earned
32,180
207
Minions Killed
156
9
Camps Cleared
5
906,341
Distance Traveled
879,110
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,076
671
85
5
3
275,267
2
W
Cthulhu
13,109
728
75
4
4
316,902
5
L
Da Ji
10,249
569
38
2
1
280,676
0
L
Zeus
10,842
602
89
5
4
296,735
5
W
Da Ji
13,586
755
47
3
2
314,172
0
L
Ares
11,089
616
29
2
0
301,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role