Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ItsShawn
Hachiman
Level 59
God Stats
9W - 10L
1,392 SR
Queue Stats
127W - 130L
1,482 Elo+
Solo
Bakasura
Bakasura
cowchamp
Bakasura
Level 62
God Stats
3W - 0L
1,821 SR
Queue Stats
13W - 2L
1,873 Elo+
Solo
Team Averages
Level 99
1,543 SR
1,571 Elo+

VS

Team Averages
Level 104
1,515 SR
1,486 Elo+
Anhur
Anhur
FeelMyBurst
Anhur
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 47L
1,641 Elo+
Solo
Merlin
Merlin
JeansMoleRat
Merlin
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
324W - 328L
1,525 Elo+
Solo
Arachne
Arachne
Kinkyboy69
Arachne
Level 77
God Stats
32W - 24L
1,425 SR
Queue Stats
202W - 239L
1,420 Elo+
Party 1
Khepri
Khepri
Sergkos
Khepri
Level 61
God Stats
4W - 4L
1,876 SR
Queue Stats
145W - 148L
1,454 Elo+
Solo
King Arthur
King Arthur
Wall-Hook
King Arthur
Level 94
God Stats
66W - 97L
1,273 SR
Queue Stats
414W - 465L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 0 / 2
8,141
626
5,506
6,535
3,796
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
 
Nu Wa
12
3 / 1 / 2
7,154
550
4,367
4,731
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
 
Horus
10
2 / 1 / 4
7,129
548
6,662
10,033
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
ItsShawn
Hachiman
12
2 / 1 / 3
6,821
525
8,275
4,544
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
cowchamp
Bakasura
17
5 / 0 / 4
9,005
693
8,790
10,142
5,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,294
484
6,737
11,853
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
1 / 3 / 0
7,301
562
5,185
6,937
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Kinkyboy69
Arachne
10
0 / 2 / 2
6,294
484
2,625
7,570
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Sergkos
Khepri
9
0 / 4 / 2
5,683
437
1,718
10,396
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Wall-Hook
King Arthur
10
0 / 5 / 0
6,259
481
1,798
8,970
4,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
3
3
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
2
5
W
Nu Wa
 
Nu Wa
3
1
2
4
W
Horus
 
Horus
2
1
4
4
L
2
2
0
1
W
Hachiman
ItsShawn
Hachiman
2
1
3
3.5
L
Merlin
1
3
0
0.33
L
Arachne
Kinkyboy69
Arachne
0
2
2
0.5
L
Khepri
Sergkos
Khepri
0
4
2
0.25
L
King Arthur
Wall-Hook
King Arthur
0
5
0
0
W
Bakasura
cowchamp
Bakasura
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,600
Damage
18,063
35,985
Taken
45,726
20,168
Mitigated
17,267
11,550
Healing
9,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,506
885
0
2,132
6,535
3,796
0
775
5,760
51,104
0
W
Nu Wa
 
Nu Wa
4,367
774
0
0
4,731
1,467
1,028
2,343
2,388
33,365
0
W
Horus
 
Horus
6,662
3,063
678
4,162
10,033
7,832
44
1,422
8,611
0
15,360
L
6,737
3,788
0
4,367
11,853
1,894
0
642
10,721
0
36,062
W
Hachiman
ItsShawn
Hachiman
8,275
3,525
0
1,508
4,544
1,235
144
501
4,043
0
49,509
L
Merlin
5,185
274
0
629
6,937
2,539
0
2,329
4,156
56,193
0
L
Arachne
Kinkyboy69
Arachne
2,625
2,028
0
1,990
7,570
2,724
0
1,727
5,788
0
41,265
L
Khepri
Sergkos
Khepri
1,718
250
266
1,113
10,396
6,002
0
800
9,036
8,889
0
L
King Arthur
Wall-Hook
King Arthur
1,798
489
102
1,244
8,970
4,108
695
4,375
4,571
0
31,705
W
Bakasura
cowchamp
Bakasura
8,790
5,453
0
3,070
10,142
5,838
0
1,862
8,280
0
71,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
31,831
449
Minions Killed
369
0
Camps Cleared
0
1,327,273
Distance Traveled
1,202,107
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,141
626
115
9
0
249,906
4
W
Nu Wa
7,154
550
77
6
0
241,705
4
W
Horus
7,129
548
12
1
0
259,826
6
L
Anhur
6,294
484
76
6
0
220,420
3
W
Hachiman
6,821
525
83
6
0
252,279
4
L
Merlin
7,301
562
122
9
0
216,454
3
L
Arachne
6,294
484
79
6
0
300,397
4
L
Khepri
5,683
437
19
1
0
204,667
2
L
King Arthur
6,259
481
73
6
0
260,169
3
W
Bakasura
9,005
693
162
12
0
323,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role