Player Matchup

Medusa
Medusa
 
Medusa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Ohkai
Hel
Level 146
God Stats
1W - 0L
1,760 SR
Queue Stats
35W - 19L
1,694 Elo+
Party 1
Bacchus
Bacchus
SHLEE201
Bacchus
Level 125
God Stats
27W - 4L
1,897 SR
Queue Stats
30W - 7L
1,835 Elo+
Party 1
Team Averages
Level 136
1,719 SR
1,676 Elo+

VS

Team Averages
Level 131
1,646 SR
1,619 Elo+
Terra
Terra
Afghan-Hound03
Terra
Level 104
God Stats
32W - 30L
1,523 SR
Queue Stats
110W - 118L
1,474 Elo+
Party 2
Mulan
Mulan
Grim_Wolf05
Mulan
Level 129
God Stats
24W - 19L
1,623 SR
Queue Stats
160W - 176L
1,462 Elo+
Party 2
Eset
Eset
contradicao
Eset
Level 159
God Stats
1W - 1L
1,792 SR
Queue Stats
4W - 3L
1,922 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 3 / 5
9,321
666
11,313
12,982
5,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
Ohkai
Hel
15
5 / 2 / 3
10,203
729
12,241
14,266
7,561
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
SHLEE201
Bacchus
14
1 / 0 / 7
10,033
717
6,617
17,494
23,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
9,671
691
12,235
15,557
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 5
8,651
618
12,077
13,390
15,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 3 / 1
9,406
672
13,375
9,385
3,288
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
8
Kills
5
5
Deaths
8
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
5
1.5
L
2
2
3
1.75
L
0
3
5
0.83
W
Hel
Ohkai
Hel
5
2
3
3.25
W
Bacchus
SHLEE201
Bacchus
1
0
7
4.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,171
Damage
37,687
44,742
Taken
38,332
37,067
Mitigated
28,943
19,405
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,313
4,305
0
1,246
12,982
5,546
267
7,468
5,419
0
33,362
L
12,235
844
3,100
4,478
15,557
10,449
405
7,880
7,677
29,991
0
L
12,077
2,085
0
1,657
13,390
15,206
461
5,972
7,418
579
26,535
W
Hel
Ohkai
Hel
12,241
894
4,571
8,174
14,266
7,561
204
9,010
5,022
49,947
0
W
Bacchus
SHLEE201
Bacchus
6,617
314
941
4,473
17,494
23,960
34
9,732
7,458
9,789
0
L
13,375
764
1,178
612
9,385
3,288
464
5,412
3,973
37,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,557
Gold Earned
27,728
142
Minions Killed
135
7
Camps Cleared
5
832,821
Distance Traveled
801,906
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,321
666
59
4
4
269,224
4
L
Terra
9,671
691
40
3
2
295,515
5
L
Mulan
8,651
618
36
3
1
253,943
3
W
Hel
10,203
729
75
5
2
250,831
2
W
Bacchus
10,033
717
8
1
1
312,766
5
L
Eset
9,406
672
59
4
2
252,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role