Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
EndsHunter
Yu Huang
Level 157
God Stats
24W - 16L
1,507 SR
Queue Stats
123W - 97L
1,678 Elo+
Solo
Bacchus
Bacchus
Shunshumaru
Bacchus
Level 122
God Stats
1W - 2L
1,576 SR
Queue Stats
31W - 45L
1,400 Elo+
Party 1
Team Averages
Level 135
1,528 SR
1,526 Elo+

VS

Team Averages
Level 54
1,572 SR
1,361 Elo+
Ares
Ares
Hendo1156
Ares
Level 82
God Stats
1W - 3L
1,545 SR
Queue Stats
56W - 58L
1,475 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MultipliezTTV
Morgan Le Fay
Level 63
God Stats
0W - 2L
1,770 SR
Queue Stats
0W - 6L
1,304 Elo+
Party 2
Baron Samedi
Baron Samedi
Shadow11721
Baron Samedi
Level 18
God Stats
0W - 2L
1,399 SR
Queue Stats
0W - 5L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
7 / 3 / 11
9,774
815
10,914
10,414
3,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
EndsHunter
Yu Huang
17
10 / 1 / 9
11,057
921
16,889
6,695
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Shunshumaru
Bacchus
14
4 / 1 / 15
9,812
818
6,504
12,006
13,803
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 5 / 3
8,919
743
5,565
14,467
15,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
MultipliezTTV
Morgan Le Fay
12
2 / 7 / 1
8,230
686
8,376
10,486
4,482
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Shadow11721
Baron Samedi
12
1 / 9 / 2
8,232
686
6,065
14,531
6,055
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
21
Kills
5
5
Deaths
21
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
3
11
4.17
W
Yu Huang
EndsHunter
Yu Huang
10
1
9
14.5
L
Ares
2
5
3
0.7
L
Morgan Le Fay
MultipliezTTV
Morgan Le Fay
2
7
1
0.36
L
Baron Samedi
Shadow11721
Baron Samedi
1
9
2
0.22
W
Bacchus
Shunshumaru
Bacchus
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,307
Damage
20,006
29,115
Taken
39,484
19,487
Mitigated
25,873
7,805
Healing
4,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,914
4,330
0
2,186
10,414
3,495
258
6,948
3,466
0
36,708
W
Yu Huang
EndsHunter
Yu Huang
16,889
1,258
220
2,275
6,695
2,189
1,426
4,971
1,724
55,292
0
L
Ares
5,565
282
0
1,684
14,467
15,336
0
8,105
6,016
11,011
0
L
Morgan Le Fay
MultipliezTTV
Morgan Le Fay
8,376
911
0
608
10,486
4,482
0
4,402
5,978
26,933
0
L
Baron Samedi
Shadow11721
Baron Samedi
6,065
700
412
1,777
14,531
6,055
0
10,134
3,985
23,173
0
W
Bacchus
Shunshumaru
Bacchus
6,504
1,072
264
2,860
12,006
13,803
544
8,843
3,163
13,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,643
Gold Earned
25,381
158
Minions Killed
87
10
Camps Cleared
1
686,983
Distance Traveled
598,587
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,774
815
55
5
7
211,173
4
W
Yu Huang
11,057
921
87
7
2
227,824
3
L
Ares
8,919
743
16
1
0
215,810
1
L
Morgan Le Fay
8,230
686
37
3
1
193,911
3
L
Baron Samedi
8,232
686
34
3
0
188,866
1
W
Bacchus
9,812
818
16
1
1
247,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role