Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DioSama169
Medusa
Level 106
God Stats
9W - 11L
1,647 SR
Queue Stats
453W - 464L
1,409 Elo+
Solo
Sol
Sol
Mrpolishguy
Sol
Level 116
God Stats
10W - 5L
1,689 SR
Queue Stats
384W - 367L
1,467 Elo+
Party 3
Cernunnos
Cernunnos
TartanAlloyWolf
Cernunnos
Level 159
God Stats
6W - 2L
1,525 SR
Queue Stats
113W - 124L
1,374 Elo+
Solo
Fenrir
Fenrir
iAmNateXero
Fenrir
Level 122
God Stats
0W - 3L
1,207 SR
Queue Stats
26W - 29L
1,463 Elo+
Party 3
Team Averages
Level 129
1,514 SR
1,443 Elo+

VS

Team Averages
Level 121
1,531 SR
1,459 Elo+
Hercules
Hercules
Grimm_Gambit
Hercules
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 136L
1,451 Elo+
Party 1
Medusa
Medusa
IzzyRhyme570
Medusa
Level 68
God Stats
28W - 22L
1,566 SR
Queue Stats
33W - 32L
1,436 Elo+
Party 2
Sol
Sol
Trippy-_-Takka
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,440 Elo+
Party 1
Arachne
Arachne
Xelrik
Arachne
Level 123
God Stats
11W - 7L
1,532 SR
Queue Stats
66W - 45L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
lNathan_B26
Cthulhu
Level 117
God Stats
21W - 18L
1,556 SR
Queue Stats
182W - 187L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 1 / 2
9,871
494
7,256
12,177
8,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
DioSama169
Medusa
14
3 / 7 / 4
8,801
440
9,413
15,174
6,634
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 3 / 4
9,083
454
11,007
11,071
3,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TartanAlloyWolf
Cernunnos
17
1 / 4 / 1
10,359
518
5,931
16,907
10,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
4 / 2 / 3
9,834
492
9,006
15,635
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Grimm_Gambit
Hercules
15
2 / 2 / 6
9,653
483
3,729
14,962
14,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
17
3 / 3 / 7
11,240
562
9,784
14,453
5,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 0 / 5
10,139
507
6,751
10,922
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Xelrik
Arachne
18
11 / 5 / 2
12,200
610
14,336
19,069
7,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
lNathan_B26
Cthulhu
17
1 / 2 / 5
11,130
557
10,748
14,335
13,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
17
17
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
1
2
4
L
Medusa
DioSama169
Medusa
3
7
4
0.71
W
Hercules
Grimm_Gambit
Hercules
2
2
6
2.5
W
Medusa
3
3
7
2.17
L
1
3
4
1
L
Cernunnos
TartanAlloyWolf
Cernunnos
1
4
1
0.38
W
0
0
5
2.5
W
Arachne
Xelrik
Arachne
11
5
2
2.4
L
Fenrir
4
2
3
2.75
W
Cthulhu
lNathan_B26
Cthulhu
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,613
Damage
45,348
70,964
Taken
73,741
35,382
Mitigated
45,011
30,561
Healing
30,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,256
748
0
4,791
12,177
8,378
0
2,739
9,438
55,471
18,485
L
Medusa
DioSama169
Medusa
9,413
4,298
0
3,181
15,174
6,634
0
591
14,583
0
50,374
W
Hercules
Grimm_Gambit
Hercules
3,729
884
0
4,867
14,962
14,455
16
6,944
8,018
0
19,655
W
Medusa
9,784
5,223
0
7,760
14,453
5,962
1,274
2,644
11,809
0
72,021
L
11,007
4,514
0
5,042
11,071
3,636
3,383
2,542
8,529
56,454
0
L
Cernunnos
TartanAlloyWolf
Cernunnos
5,931
2,553
60
9,940
16,907
10,025
996
8,392
8,515
0
80,347
W
6,751
1,369
0
8,333
10,922
3,620
914
4,732
6,190
83,774
0
W
Arachne
Xelrik
Arachne
14,336
9,586
0
5,984
19,069
7,298
0
4,156
14,913
0
82,803
L
Fenrir
9,006
3,120
0
7,547
15,635
6,709
700
3,235
12,242
0
55,757
W
Cthulhu
lNathan_B26
Cthulhu
10,748
653
43
3,521
14,335
13,676
0
3,207
11,128
75,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,948
Gold Earned
54,362
534
Minions Killed
533
0
Camps Cleared
0
1,926,845
Distance Traveled
2,030,143
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,871
494
101
5
0
417,938
6
L
Medusa
8,801
440
78
4
0
354,365
3
W
Hercules
9,653
483
27
1
0
390,489
3
W
Medusa
11,240
562
119
6
0
376,286
0
L
Sol
9,083
454
108
5
0
387,090
2
L
Cernunnos
10,359
518
159
8
0
324,597
1
W
Sol
10,139
507
141
7
0
411,245
4
W
Arachne
12,200
610
96
5
0
430,205
3
L
Fenrir
9,834
492
88
4
0
442,855
2
W
Cthulhu
11,130
557
150
8
0
421,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role