Player Matchup

Scylla
Scylla
PaPa__Stiffy
Scylla
Level 127
God Stats
4W - 2L
1,752 SR
Queue Stats
119W - 77L
1,520 Elo+
Party 1
Gilgamesh
Gilgamesh
SmashNDashCEO
Gilgamesh
Level 129
God Stats
3W - 0L
1,777 SR
Queue Stats
100W - 59L
1,621 Elo+
Party 1
Cerberus
Cerberus
sam5till10
Cerberus
Level 18
God Stats
18W - 11L
1,604 SR
Queue Stats
82W - 56L
1,489 Elo+
Party 1
Team Averages
Level 91
1,711 SR
1,543 Elo+

VS

Team Averages
Level 61
1,592 SR
1,224 Elo+
Thoth
Thoth
Venomanious
Thoth
Level 3
God Stats
0W - 1L
1,748 SR
Queue Stats
7W - 24L
1,500 Elo+
Party 2
Chaac
Chaac
necromedesX
Chaac
Level 73
God Stats
0W - 4L
1,328 SR
Queue Stats
2W - 16L
1,070 Elo+
Party 2
Rama
Rama
theTAXc0llect0r
Rama
Level 108
God Stats
0W - 1L
1,701 SR
Queue Stats
13W - 54L
1,102 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 0 / 7
8,899
890
15,533
5,038
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
SmashNDashCEO
Gilgamesh
13
6 / 0 / 8
8,749
875
6,783
7,752
6,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
sam5till10
Cerberus
12
2 / 0 / 12
8,523
852
2,287
5,503
4,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,195
620
4,154
8,478
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 0
6,230
623
4,101
9,134
7,774
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 6 / 0
6,250
625
1,923
9,389
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
16
Kills
0
0
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
0
7
11.5
W
Gilgamesh
SmashNDashCEO
Gilgamesh
6
0
8
10
L
0
5
0
0
L
0
5
0
0
W
Cerberus
sam5till10
Cerberus
2
0
12
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
10,178
18,293
Taken
27,001
13,076
Mitigated
13,848
6,533
Healing
1,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,533
933
323
1,540
5,038
1,940
1,370
1,275
3,763
37,568
0
W
Gilgamesh
SmashNDashCEO
Gilgamesh
6,783
3,300
0
2,626
7,752
6,743
612
2,049
5,703
0
30,859
L
4,154
183
0
170
8,478
2,817
0
6,084
2,150
20,876
0
L
4,101
431
0
888
9,134
7,774
0
5,325
3,563
0
14,987
W
Cerberus
sam5till10
Cerberus
2,287
0
393
1,651
5,503
4,393
522
1,193
4,310
12,227
0
L
1,923
1,270
0
438
9,389
3,257
0
6,043
3,028
0
13,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,171
Gold Earned
18,675
140
Minions Killed
92
6
Camps Cleared
3
583,454
Distance Traveled
478,220
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,899
890
54
5
0
159,598
0
W
Gilgamesh
8,749
875
62
6
6
201,904
4
L
Thoth
6,195
620
18
2
1
163,813
2
L
Chaac
6,230
623
31
3
0
159,368
5
W
Cerberus
8,523
852
24
2
0
221,952
0
L
Rama
6,250
625
43
4
2
155,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role