Player Matchup

Nemesis
Nemesis
Captain Duck283
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,687 Elo+
Party 1
Shiva
Shiva
IStealBuffs
Shiva
Level 158
God Stats
1W - 0L
1,484 SR
Queue Stats
14W - 7L
1,558 Elo+
Party 1
Hera
Hera
NumenNox
Hera
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,793 Elo+
Party 1
Geb
Geb
Takeov3rShot
Geb
Level 108
God Stats
1W - 0L
1,577 SR
Queue Stats
17W - 10L
1,605 Elo+
Party 1
Nu Wa
Nu Wa
warlocmaryjane
Nu Wa
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,793 Elo+
Party 1
Team Averages
Level 114
1,512 SR
1,687 Elo+

VS

Team Averages
Level 94
1,567 SR
1,372 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Aleah7924
Serqet
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 34L
1,163 Elo+
Solo
Olorun
Olorun
CaliceDaMorte04
Olorun
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
438W - 463L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
GrungeIsDead
Kuzenbo
Level 87
God Stats
12W - 7L
1,689 SR
Queue Stats
634W - 591L
1,406 Elo+
Solo
Izanami
Izanami
Lady Temari1466
Izanami
Level 128
God Stats
8W - 4L
1,646 SR
Queue Stats
345W - 399L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 13
10,038
627
8,855
14,971
6,884
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
11 / 1 / 13
12,723
795
21,728
21,123
21,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hera
20
12 / 1 / 9
12,619
789
27,354
12,389
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 17
11,684
730
10,958
25,715
28,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
2 / 2 / 16
11,535
721
18,428
10,867
4,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
19
4 / 4 / 7
11,904
744
7,790
23,430
28,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Serqet
Aleah7924
Serqet
12
0 / 11 / 5
8,341
521
4,511
16,167
9,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 5 / 5
10,944
684
16,493
18,688
9,182
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
GrungeIsDead
Kuzenbo
18
1 / 4 / 9
10,900
681
13,130
22,362
32,842
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 4 / 9
10,256
641
12,207
15,371
6,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
48
28
Kills
13
13
Deaths
28
68
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
4
7
1.88
L
Serqet
Aleah7924
Serqet
0
11
5
0.23
L
5
5
5
1.5
W
1
6
13
1.25
L
Kuzenbo
GrungeIsDead
Kuzenbo
1
4
9
1.38
W
11
1
13
17.5
L
3
4
9
1.88
W
Hera
12
1
9
16.5
W
2
3
17
3.5
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,323
Damage
54,131
85,065
Taken
96,018
67,048
Mitigated
86,307
31,749
Healing
37,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,790
526
1,068
2,834
23,430
28,372
243
14,729
7,804
18,718
0
L
Serqet
Aleah7924
Serqet
4,511
883
134
1,591
16,167
9,370
0
9,721
6,105
0
7,362
L
16,493
8,229
8,765
9,311
18,688
9,182
681
10,482
7,530
55,171
0
W
8,855
2,578
1,648
1,710
14,971
6,884
488
7,240
7,700
0
19,835
L
Kuzenbo
GrungeIsDead
Kuzenbo
13,130
4,660
4,122
5,559
22,362
32,842
0
11,082
10,756
36,453
0
W
21,728
2,564
6,205
5,706
21,123
21,840
808
8,786
11,161
0
38,197
L
12,207
4,528
1,006
3,029
15,371
6,541
780
9,096
5,886
0
53,040
W
Hera
27,354
4,608
4,139
2,869
12,389
5,093
2,198
5,841
6,487
53,291
0
W
10,958
49
1,184
4,601
25,715
28,885
0
9,979
15,509
17,044
0
W
18,428
5,368
1,628
2,059
10,867
4,346
1,813
5,567
5,079
46,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,599
Gold Earned
52,345
180
Minions Killed
185
0
Camps Cleared
0
1,630,315
Distance Traveled
1,352,321
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,904
744
10
1
0
295,426
0
L
Serqet
8,341
521
6
0
0
205,989
1
L
Olorun
10,944
684
64
4
0
277,523
1
W
Nemesis
10,038
627
16
1
0
361,005
3
L
Kuzenbo
10,900
681
41
3
0
308,293
0
W
Shiva
12,723
795
32
2
0
330,263
0
L
Izanami
10,256
641
64
4
0
265,090
1
W
Hera
12,619
789
63
4
0
288,815
0
W
Geb
11,684
730
13
1
0
325,494
0
W
Nu Wa
11,535
721
56
4
0
324,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role