Player Matchup

Sol
Sol
PiloPu
Sol
Level 129
God Stats
6W - 3L
1,693 SR
Queue Stats
301W - 240L
1,635 Elo+
Party 1
Hercules
Hercules
Theroot
Hercules
Level 101
God Stats
1W - 5L
1,205 SR
Queue Stats
13W - 40L
1,164 Elo+
Solo
Chaac
Chaac
iSatanik
Chaac
Level 121
God Stats
5W - 5L
1,715 SR
Queue Stats
174W - 123L
1,687 Elo+
Party 1
Team Averages
Level 117
1,538 SR
1,496 Elo+

VS

Team Averages
Level 110
1,604 SR
1,563 Elo+
Chang'e
Chang'e
LuciferNotE
Chang'e
Level 155
God Stats
15W - 10L
1,669 SR
Queue Stats
102W - 108L
1,490 Elo+
Solo
Horus
Horus
Tippfehlre
Horus
Level 108
God Stats
50W - 22L
1,643 SR
Queue Stats
798W - 527L
1,710 Elo+
Solo
Chiron
Chiron
switek77
Chiron
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
328W - 410L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
PiloPu
Sol
19
5 / 8 / 6
14,960
712
20,924
21,306
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Theroot
Hercules
18
4 / 6 / 8
13,939
664
12,099
25,245
23,457
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
iSatanik
Chaac
18
5 / 7 / 8
14,769
703
20,295
21,927
21,186
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LuciferNotE
Chang'e
20
9 / 1 / 12
16,110
767
27,392
22,557
14,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
18
7 / 7 / 12
14,288
680
13,776
24,509
20,894
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
switek77
Chiron
19
5 / 6 / 15
14,667
698
17,554
19,952
9,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
14
Kills
21
21
Deaths
14
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chang'e
LuciferNotE
Chang'e
9
1
12
15
W
Sol
PiloPu
Sol
5
8
6
1
W
Hercules
Theroot
Hercules
4
6
8
1.33
L
Horus
7
7
12
1.86
W
Chaac
iSatanik
Chaac
5
7
8
1.29
L
Chiron
switek77
Chiron
5
6
15
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,318
Damage
58,722
68,478
Taken
67,018
50,964
Mitigated
44,310
12,704
Healing
29,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
LuciferNotE
Chang'e
27,392
1,033
4,112
15,465
22,557
14,078
868
7,362
15,195
91,681
0
W
Sol
PiloPu
Sol
20,924
6,051
0
4,068
21,306
6,321
0
11,149
10,157
89,208
0
W
Hercules
Theroot
Hercules
12,099
2,743
0
4,167
25,245
23,457
0
10,100
15,145
0
22,062
L
Horus
13,776
5,978
1,866
3,195
24,509
20,894
0
7,084
17,425
0
25,691
W
Chaac
iSatanik
Chaac
20,295
6,007
491
3,978
21,927
21,186
0
6,506
15,421
0
52,827
L
Chiron
switek77
Chiron
17,554
7,229
1,055
3,836
19,952
9,338
1,999
7,471
12,446
0
69,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,668
Gold Earned
45,065
180
Minions Killed
243
3
Camps Cleared
14
1,038,612
Distance Traveled
1,071,469
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
16,110
767
128
6
9
414,411
5
W
Sol
14,960
712
125
6
2
334,040
1
W
Hercules
13,939
664
9
0
1
339,449
4
L
Horus
14,288
680
21
1
2
338,815
1
W
Chaac
14,769
703
46
2
0
365,123
4
L
Chiron
14,667
698
94
4
3
318,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role