Player Matchup

Bellona
Bellona
AngryBruteMinion
Bellona
Level 160
God Stats
2W - 3L
1,640 SR
Queue Stats
159W - 151L
1,677 Elo+
Solo
Raijin
Raijin
ArtoroMax
Raijin
Level 145
God Stats
1W - 0L
1,760 SR
Queue Stats
12W - 7L
1,442 Elo+
Solo
Cthulhu
Cthulhu
MomsNewBoyfriend
Cthulhu
Level 105
God Stats
4W - 8L
1,420 SR
Queue Stats
304W - 266L
1,628 Elo+
Party 1
Shiva
Shiva
NoІan
Shiva
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,611 Elo+
Party 1
Izanami
Izanami
Troy82086
Izanami
Level 150
God Stats
6W - 4L
1,809 SR
Queue Stats
181W - 167L
1,621 Elo+
Party 1
Team Averages
Level 144
1,626 SR
1,596 Elo+

VS

Team Averages
Level 111
1,653 SR
1,585 Elo+
Kali
Kali
Dragorniak
Kali
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 90L
1,539 Elo+
Solo
Chernobog
Chernobog
Mewsi
Chernobog
Level 101
God Stats
1W - 1L
1,765 SR
Queue Stats
146W - 128L
1,539 Elo+
Solo
King Arthur
King Arthur
R1ZMA-
King Arthur
Level 146
God Stats
4W - 8L
1,439 SR
Queue Stats
142W - 122L
1,598 Elo+
Party 2
Ah Puch
Ah Puch
Shlaat
Ah Puch
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 143L
1,605 Elo+
Solo
Baron Samedi
Baron Samedi
Sèventeen
Baron Samedi
Level 99
God Stats
0W - 2L
2,059 SR
Queue Stats
48W - 40L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 7
14,297
622
19,843
22,552
22,761
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
ArtoroMax
Raijin
18
5 / 6 / 8
12,066
525
14,497
16,785
6,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
2 / 3 / 14
11,612
505
6,201
19,723
23,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
NoІan
Shiva
20
2 / 1 / 15
13,038
567
21,475
20,768
25,160
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Troy82086
Izanami
20
7 / 3 / 2
14,018
609
13,703
17,805
7,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 4
12,438
541
12,420
22,438
9,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chernobog
Mewsi
Chernobog
18
0 / 4 / 3
11,824
514
8,557
14,261
6,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
R1ZMA-
King Arthur
18
1 / 6 / 2
11,887
517
10,173
22,923
30,741
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Shlaat
Ah Puch
17
4 / 7 / 2
11,269
490
18,753
16,708
7,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Sèventeen
Baron Samedi
14
2 / 5 / 5
10,496
456
10,247
21,548
27,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
27
Kills
14
15
Deaths
27
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
W
Raijin
ArtoroMax
Raijin
5
6
8
1.5
L
7
5
4
1.8
L
Chernobog
Mewsi
Chernobog
0
4
3
0.38
W
2
3
14
3
W
Shiva
NoІan
Shiva
2
1
15
9.5
L
King Arthur
R1ZMA-
King Arthur
1
6
2
0.33
L
Ah Puch
Shlaat
Ah Puch
4
7
2
0.71
L
Baron Samedi
Sèventeen
Baron Samedi
2
5
5
0.9
W
Izanami
Troy82086
Izanami
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,719
Damage
60,150
97,633
Taken
97,878
85,830
Mitigated
81,497
21,248
Healing
25,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,843
9,952
0
6,043
22,552
22,761
1,997
5,163
17,146
0
145,308
W
Raijin
ArtoroMax
Raijin
14,497
1,158
0
1,059
16,785
6,751
924
5,952
10,551
82,693
0
L
12,420
7,014
0
5,344
22,438
9,689
0
5,706
16,732
0
77,502
L
Chernobog
Mewsi
Chernobog
8,557
4,851
0
4,819
14,261
6,439
1,014
1,011
13,250
0
84,378
W
6,201
251
881
2,023
19,723
23,741
507
9,466
9,909
22,627
0
W
Shiva
NoІan
Shiva
21,475
4,260
588
2,440
20,768
25,160
207
4,560
16,057
46
107,141
L
King Arthur
R1ZMA-
King Arthur
10,173
1,184
0
2,234
22,923
30,741
0
1,428
21,495
0
82,143
L
Ah Puch
Shlaat
Ah Puch
18,753
1,121
0
4,381
16,708
7,364
339
5,691
11,017
81,703
0
L
Baron Samedi
Sèventeen
Baron Samedi
10,247
688
2,851
6,092
21,548
27,264
0
6,908
13,315
25,004
2,662
W
Izanami
Troy82086
Izanami
13,703
9,910
0
8,214
17,805
7,417
2,131
1,813
15,948
0
126,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,031
Gold Earned
57,914
742
Minions Killed
623
0
Camps Cleared
0
2,297,694
Distance Traveled
2,068,633
39
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,297
622
199
9
0
526,450
1
W
Raijin
12,066
525
125
5
0
407,022
13
L
Kali
12,438
541
106
5
0
464,762
1
L
Chernobog
11,824
514
167
7
0
365,600
5
W
Cthulhu
11,612
505
31
1
0
458,469
13
W
Shiva
13,038
567
171
7
0
514,351
5
L
King Arthur
11,887
517
175
8
0
424,914
5
L
Ah Puch
11,269
490
146
6
0
381,015
5
L
Baron Samedi
10,496
456
29
1
0
432,342
8
W
Izanami
14,018
609
216
9
0
391,402
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role