Player Matchup

Medusa
Medusa
Grandmaster
BenBoy0
Medusa
Grandmaster
Level 157
God Stats
2W - 0L
1,774 SR
Queue Stats
67W - 4L
2,947 MMR
Party 1
Atlas
Atlas
Grandmaster
KovaaKBlack
Atlas
Grandmaster
Level 109
God Stats
19W - 1L
1,797 SR
Queue Stats
66W - 4L
2,937 MMR
Party 1
Ra
Ra
Masters
Ranian
Ra
Masters
Level 160
God Stats
1W - 0L
1,950 SR
Queue Stats
80W - 3L
2,824 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 142
1,840 SR
2,903 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,564 SR
1,724 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
beSenpai
Morgan Le Fay
Masters
Level 157
God Stats
78W - 65L
1,693 SR
Queue Stats
290W - 228L
1,896 MMR
Solo
Mercury
Mercury
Gold IV
cbr4lyfe
Mercury
Gold IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BenBoy0
Medusa
13
3 / 0 / 7
7,743
774
10,153
7,593
2,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 3 / 8
7,930
793
6,476
10,320
8,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
6 / 2 / 4
8,277
828
5,904
5,352
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetSobekSolAh Muzen Cab

VS

Bans
OlorunThothAresGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 5 / 3
6,422
642
5,778
8,733
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
beSenpai
Morgan Le Fay
11
1 / 1 / 4
6,600
660
8,228
7,804
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
cbr4lyfe
Mercury
10
2 / 4 / 3
6,722
672
4,506
10,473
6,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
10
Kills
5
5
Deaths
10
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
5
3
0.7
W
Medusa
BenBoy0
Medusa
3
0
7
6.5
W
1
3
8
1.67
W
Ra
6
2
4
4
L
Morgan Le Fay
beSenpai
Morgan Le Fay
1
1
4
3
L
Mercury
cbr4lyfe
Mercury
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,533
Damage
18,512
23,265
Taken
27,010
12,828
Mitigated
12,507
11,126
Healing
3,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,778
2,653
0
1,590
8,733
3,222
0
4,874
3,663
0
13,905
W
Medusa
BenBoy0
Medusa
10,153
4,294
0
4,382
7,593
2,525
1,877
2,873
4,720
0
39,113
W
6,476
2,094
0
2,570
10,320
8,704
259
3,436
6,884
12,356
0
W
Ra
5,904
167
2,175
1,999
5,352
1,599
667
2,411
2,941
29,496
0
L
Morgan Le Fay
beSenpai
Morgan Le Fay
8,228
413
0
621
7,804
2,852
0
2,788
4,956
29,520
0
L
Mercury
cbr4lyfe
Mercury
4,506
1,164
30
1,055
10,473
6,433
0
4,459
5,728
0
13,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,950
Gold Earned
19,744
114
Minions Killed
99
5
Camps Cleared
4
605,535
Distance Traveled
587,474
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,422
642
22
2
3
164,747
4
W
Medusa
7,743
774
43
4
4
198,262
3
W
Atlas
7,930
793
7
1
0
197,122
1
W
Ra
8,277
828
64
6
1
210,151
2
L
Morgan Le Fay
6,600
660
48
5
0
214,025
4
L
Mercury
6,722
672
29
3
1
208,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role