Player Matchup

Cthulhu
Cthulhu
Nhylius
Cthulhu
Level 160
God Stats
2W - 1L
1,334 SR
Queue Stats
237W - 238L
1,522 Elo+
Solo
Nu Wa
Nu Wa
Rahkiller077
Nu Wa
Level 46
God Stats
22W - 29L
1,483 SR
Queue Stats
91W - 87L
1,530 Elo+
Party 3
Susano
Susano
RaphyTHC
Susano
Level 144
God Stats
4W - 5L
1,774 SR
Queue Stats
132W - 126L
1,532 Elo+
Party 3
Bacchus
Bacchus
SixPathsofPain
Bacchus
Level 49
God Stats
1W - 1L
1,666 SR
Queue Stats
2W - 3L
1,519 Elo+
Party 2
Cupid
Cupid
SlamDunkley
Cupid
Level 29
God Stats
1W - 2L
1,490 SR
Queue Stats
2W - 3L
1,519 Elo+
Party 2
Team Averages
Level 86
1,549 SR
1,524 Elo+

VS

Team Averages
Level 67
1,554 SR
1,708 Elo+
Osiris
Osiris
 
Osiris
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
ChildhoodTrauma
He Bo
Level 128
God Stats
5W - 1L
1,982 SR
Queue Stats
200W - 49L
1,903 Elo+
Party 1
Apollo
Apollo
Purseyslayer
Apollo
Level 28
God Stats
3W - 1L
1,297 SR
Queue Stats
20W - 21L
1,714 Elo+
Party 1
Kali
Kali
TheTrueDarzin
Kali
Level 99
God Stats
6W - 0L
1,500 SR
Queue Stats
105W - 13L
1,914 Elo+
Party 1
Xing Tian
Xing Tian
glizzychief
Xing Tian
Level 38
God Stats
8W - 7L
1,490 SR
Queue Stats
150W - 168L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nhylius
Cthulhu
12
4 / 0 / 2
6,555
596
2,757
5,574
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 7 / 3
5,854
532
4,036
6,230
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
RaphyTHC
Susano
10
2 / 4 / 2
5,943
540
4,473
8,899
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
3 / 1 / 5
5,922
538
3,931
7,499
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 3 / 4
5,133
467
3,498
4,747
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 2 / 0
6,968
633
3,995
7,720
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 3 / 3
7,391
672
8,685
6,224
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
9
0 / 2 / 0
5,557
505
2,447
4,426
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
7 / 1 / 2
6,904
628
5,282
8,414
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
glizzychief
Xing Tian
8
1 / 3 / 2
5,451
496
2,941
10,056
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
10
Kills
15
15
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
0
0.5
W
6
3
3
2.5
L
Cthulhu
Nhylius
Cthulhu
4
0
2
5
W
Apollo
0
2
0
0
L
0
7
3
0.21
L
Susano
RaphyTHC
Susano
2
4
2
0.75
L
3
1
5
5.5
L
1
3
4
1
W
7
1
2
8
W
Xing Tian
glizzychief
Xing Tian
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,695
Damage
23,350
32,949
Taken
36,840
15,597
Mitigated
19,096
4,593
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,995
1,615
0
1,753
7,720
5,051
0
1,457
6,116
0
47,549
W
8,685
752
0
862
6,224
1,558
238
1,722
4,500
44,265
0
L
Cthulhu
Nhylius
Cthulhu
2,757
248
0
1,076
5,574
5,424
0
754
4,814
25,126
0
W
Apollo
2,447
1,834
0
424
4,426
1,177
0
1,625
2,725
0
24,136
L
4,036
447
0
210
6,230
1,542
1,004
2,708
3,382
29,394
0
L
Susano
RaphyTHC
Susano
4,473
821
0
1,386
8,899
2,427
0
3,104
5,671
0
20,247
L
3,931
1,003
0
336
7,499
4,905
0
3,015
4,389
10,156
0
L
3,498
2,626
158
1,427
4,747
1,299
948
1,541
3,144
0
14,791
W
5,282
2,652
0
4,383
8,414
4,803
0
2,409
5,940
0
30,549
W
Xing Tian
glizzychief
Xing Tian
2,941
512
0
1,295
10,056
6,507
144
3,189
6,835
11,610
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,407
Gold Earned
32,271
180
Minions Killed
297
0
Camps Cleared
0
1,028,386
Distance Traveled
1,132,526
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,968
633
106
10
0
209,153
1
W
He Bo
7,391
672
75
7
0
239,024
3
L
Cthulhu
6,555
596
54
5
0
185,919
0
W
Apollo
5,557
505
48
4
0
208,704
4
L
Nu Wa
5,854
532
57
5
0
182,669
1
L
Susano
5,943
540
30
3
0
249,248
3
L
Bacchus
5,922
538
11
1
0
190,666
0
L
Cupid
5,133
467
28
3
0
219,884
1
W
Kali
6,904
628
51
5
0
257,276
5
W
Xing Tian
5,451
496
17
2
0
218,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role