Player Matchup

Da Ji
Da Ji
ToX__X__XiC
Da Ji
Level 124
God Stats
3W - 6L
1,492 SR
Queue Stats
61W - 64L
1,422 Elo+
Party 1
Hera
Hera
cafemocha0213
Hera
Level 105
God Stats
11W - 12L
1,489 SR
Queue Stats
45W - 43L
1,431 Elo+
Party 1
Cabrakan
Cabrakan
furiten1203
Cabrakan
Level 106
God Stats
17W - 19L
1,525 SR
Queue Stats
86W - 93L
1,434 Elo+
Party 1
Medusa
Medusa
medusamain135
Medusa
Level 33
God Stats
18W - 17L
1,832 SR
Queue Stats
28W - 30L
1,636 Elo+
Solo
Bacchus
Bacchus
reimizu01
Bacchus
Level 97
God Stats
20W - 14L
1,595 SR
Queue Stats
60W - 62L
1,418 Elo+
Party 1
Team Averages
Level 93
1,587 SR
1,468 Elo+

VS

Team Averages
Level 61
1,565 SR
1,529 Elo+
Zeus
Zeus
 
Zeus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JacobDell17
Ymir
Level 46
God Stats
9W - 5L
1,541 SR
Queue Stats
201W - 199L
1,390 Elo+
Solo
Athena
Athena
LlamaDelRey16
Athena
Level 93
God Stats
2W - 1L
1,472 SR
Queue Stats
9W - 1L
1,775 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirCharlesTheIV
Morgan Le Fay
Level 34
God Stats
9W - 3L
1,795 SR
Queue Stats
82W - 81L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Smite-Dogma
Danzaburou
Level 46
God Stats
17W - 13L
1,516 SR
Queue Stats
37W - 33L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,083
545
4,081
9,266
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 2
6,712
516
4,260
7,378
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
furiten1203
Cabrakan
12
1 / 6 / 0
6,962
536
4,340
13,528
8,720
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
6,150
473
5,043
7,467
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
reimizu01
Bacchus
10
0 / 3 / 2
5,989
461
4,338
11,938
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
5 / 3 / 4
7,772
598
9,847
6,307
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 3
6,290
484
3,183
10,853
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 0 / 6
7,175
552
4,701
7,098
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
SirCharlesTheIV
Morgan Le Fay
11
2 / 1 / 4
6,520
502
4,362
3,494
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Smite-Dogma
Danzaburou
15
8 / 1 / 1
9,604
739
12,092
9,531
3,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
18
18
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
3
4
2.33
W
0
1
3
1.5
W
3
0
6
6
W
Morgan Le Fay
SirCharlesTheIV
Morgan Le Fay
2
1
4
4
W
Danzaburou
Smite-Dogma
Danzaburou
8
1
1
8.5
L
1
3
1
0.5
L
2
5
2
0.6
L
Cabrakan
furiten1203
Cabrakan
1
6
0
0.17
L
2
1
0
2
L
Bacchus
reimizu01
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,062
Damage
34,185
49,577
Taken
37,283
26,485
Mitigated
15,711
15,926
Healing
11,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,847
1,357
0
1,510
6,307
1,809
1,050
2,621
3,686
44,371
0
W
3,183
727
268
2,663
10,853
6,871
595
3,578
7,275
18,450
0
W
4,701
1,207
0
1,555
7,098
2,563
542
2,037
5,061
26,086
0
W
Morgan Le Fay
SirCharlesTheIV
Morgan Le Fay
4,362
1,034
0
219
3,494
1,059
1,447
324
3,170
25,762
0
W
Danzaburou
Smite-Dogma
Danzaburou
12,092
5,811
0
5,290
9,531
3,409
412
4,378
5,153
0
54,637
L
4,081
855
0
2,843
9,266
3,149
0
3,902
5,237
0
42,291
L
4,260
1,006
0
1,312
7,378
1,870
312
4,648
2,366
35,899
0
L
Cabrakan
furiten1203
Cabrakan
4,340
820
0
4,058
13,528
8,720
0
152
13,376
44,425
0
L
5,043
1,287
355
3,617
7,467
1,967
0
3,622
3,715
0
40,995
L
Bacchus
reimizu01
Bacchus
4,338
343
249
3,492
11,938
10,779
0
8,741
2,790
13,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,896
Gold Earned
37,361
354
Minions Killed
339
0
Camps Cleared
0
1,185,853
Distance Traveled
1,227,704
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,772
598
95
7
0
246,761
8
W
Ymir
6,290
484
30
2
0
243,718
3
W
Athena
7,175
552
56
4
0
253,370
0
W
Morgan Le Fay
6,520
502
49
4
0
251,017
3
W
Danzaburou
9,604
739
109
8
0
232,838
0
L
Da Ji
7,083
545
97
7
0
291,085
0
L
Hera
6,712
516
75
6
0
246,990
2
L
Cabrakan
6,962
536
88
7
0
203,298
0
L
Medusa
6,150
473
73
6
0
209,230
2
L
Bacchus
5,989
461
21
2
0
235,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role