Player Matchup

Kukulkan
Kukulkan
Danipro242471
Kukulkan
Level 68
God Stats
11W - 7L
1,511 SR
Queue Stats
98W - 100L
1,470 Elo+
Party 3
Ymir
Ymir
MostoX Red
Ymir
Level 157
God Stats
39W - 33L
1,514 SR
Queue Stats
183W - 193L
1,532 Elo+
Party 3
Ravana
Ravana
Schlucky-Sama
Ravana
Level 86
God Stats
12W - 11L
1,524 SR
Queue Stats
310W - 333L
1,495 Elo+
Party 1
Ullr
Ullr
Stuck_In_Gold_
Ullr
Level 83
God Stats
78W - 90L
1,427 SR
Queue Stats
636W - 612L
1,503 Elo+
Party 1
Horus
Horus
Z_MonkeyD_Garp_Z
Horus
Level 131
God Stats
3W - 2L
1,500 SR
Queue Stats
294W - 313L
1,544 Elo+
Party 1
Team Averages
Level 105
1,495 SR
1,509 Elo+

VS

Team Averages
Level 124
1,403 SR
1,515 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Javi_Maquina2002
Ymir
Level 126
God Stats
1W - 2L
1,210 SR
Queue Stats
3W - 4L
1,401 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Stonyray5788
Morgan Le Fay
Level 100
God Stats
20W - 17L
1,503 SR
Queue Stats
628W - 563L
1,555 Elo+
Solo
Fenrir
Fenrir
albe629
Fenrir
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
52W - 40L
1,500 Elo+
Party 2
Chaac
Chaac
chechus2003
Chaac
Level 111
God Stats
1W - 1L
1,302 SR
Queue Stats
166W - 131L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Danipro242471
Kukulkan
15
1 / 7 / 3
9,318
444
9,097
13,220
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 6 / 2
9,825
468
10,035
20,228
21,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 1
8,675
413
7,545
11,192
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
11 / 3 / 4
11,317
539
16,315
14,696
5,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 8
8,480
404
7,080
14,068
14,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
4 / 6 / 1
10,817
515
5,793
14,530
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 7
8,832
421
7,156
16,680
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Stonyray5788
Morgan Le Fay
19
3 / 1 / 9
12,158
579
13,508
11,139
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
albe629
Fenrir
19
9 / 3 / 2
12,178
580
13,894
19,862
10,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 9
11,534
549
15,958
19,645
13,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
15
Kills
22
22
Deaths
16
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
6
1
0.75
L
Kukulkan
Danipro242471
Kukulkan
1
7
3
0.36
W
0
5
7
0.7
L
1
6
2
0.33
L
1
4
1
0.38
W
Morgan Le Fay
Stonyray5788
Morgan Le Fay
3
1
9
7.5
L
11
3
4
4.33
L
1
2
8
2.5
W
Fenrir
albe629
Fenrir
9
3
2
3.33
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,072
Damage
56,309
73,404
Taken
81,856
50,897
Mitigated
47,403
15,821
Healing
25,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,793
2,661
0
2,520
14,530
5,726
560
2,871
11,659
0
71,912
L
Kukulkan
Danipro242471
Kukulkan
9,097
478
0
1,332
13,220
5,026
900
5,989
7,231
68,218
0
W
7,156
1,364
717
2,502
16,680
12,730
0
5,934
10,746
29,210
0
L
10,035
2,437
0
4,831
20,228
21,217
0
2,385
17,843
64,115
5,253
L
7,545
1,896
0
1,195
11,192
5,246
0
3,909
7,283
0
64,544
W
Morgan Le Fay
Stonyray5788
Morgan Le Fay
13,508
431
215
4,930
11,139
4,695
0
4,527
6,092
98,406
0
L
16,315
7,830
0
1,752
14,696
5,046
0
4,745
9,951
0
72,547
L
7,080
2,681
1,916
4,795
14,068
14,362
0
5,214
8,854
0
16,630
W
Fenrir
albe629
Fenrir
13,894
4,989
0
6,501
19,862
10,267
0
6,710
13,152
0
88,667
W
15,958
3,273
0
7,986
19,645
13,985
168
5,100
14,545
0
71,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,615
Gold Earned
55,519
496
Minions Killed
584
0
Camps Cleared
0
1,792,074
Distance Traveled
2,015,845
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,817
515
127
6
0
350,571
2
L
Kukulkan
9,318
444
121
6
0
332,488
6
W
Ymir
8,832
421
35
2
0
362,798
0
L
Ymir
9,825
468
131
6
0
327,375
2
L
Ravana
8,675
413
113
5
0
354,123
7
W
Morgan Le Fay
12,158
579
166
8
0
413,758
3
L
Ullr
11,317
539
105
5
0
386,359
2
L
Horus
8,480
404
26
1
0
391,729
10
W
Fenrir
12,178
580
125
6
0
462,148
5
W
Chaac
11,534
549
131
6
0
426,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role